void Group::destroyChildren(bool keepChildren) { destroyChild(model, keepChildren); destroyChild(renderer, keepChildren); for( Emitter** it = emitters.begin(); it < emitters.end(); ++it ) destroyChild(*it, keepChildren); for( Modifier** it = modifiers.begin(); it < modifiers.end(); ++it ) destroyChild(*it, keepChildren); Registerable::destroyChildren(keepChildren); }
void Group::destroyChildren(bool keepChildren) { destroyChild(model,keepChildren); destroyChild(renderer,keepChildren); for (std::vector<Emitter*>::const_iterator it = emitters.begin(); it != emitters.end(); ++it) destroyChild(*it,keepChildren); for (std::vector<Modifier*>::const_iterator it = modifiers.begin(); it != modifiers.end(); ++it) destroyChild(*it,keepChildren); Registerable::destroyChildren(keepChildren); }
void TimelinePanel::onEffectCountChanged( int* val ) { while (inst->timelineEffectCount[timeline] > children.size()) { addChild(inst->timelines[timeline][children.size()]); } printf("count changed, count: %d, children: %d\n", inst->timelineEffectCount[timeline], children.size()); while (inst->timelineEffectCount[timeline] < children.size()) { printf("children: %d\n", children.size()); for (int i = 0; i < children.size(); i++) { if (i < inst->timelineEffectCount[timeline]) { printf("%d, %d, %d, %s\n", i, inst->timelines[timeline][i]->type, children[i]->effect->type, (children[i]->effect == inst->timelines[timeline][i]) ?"same":"different"); } if (i >= inst->timelineEffectCount[timeline] || children[i]->effect != inst->timelines[timeline][i]) { printf("destroying %d\n", i); destroyChild(children[i]); break; } } } }
void System::destroyChildren(bool keepChildren) { for (std::vector<Group*>::const_iterator it = groups.begin(); it != groups.end(); ++it) destroyChild(*it,keepChildren); Registerable::destroyChildren(keepChildren); }
void ModifierGroup::destroyChildren(bool keepChildren) { for (std::vector<Modifier*>::const_iterator it = modifiers.begin(); it != modifiers.end(); ++it) destroyChild(*it,keepChildren); Modifier::destroyChildren(keepChildren); }
MsgEdit::~MsgEdit() { if (sendEvent) pClient->cancelMessage(sendEvent->message()); if (msg && (msg->Id < MSG_PROCESS_ID)) delete msg; if (mHistory) delete mHistory; emit destroyChild(tabId); }
WinWindow::~WinWindow() { destroyChild(); if (hDC != NULL) ReleaseDC(hwnd, hDC); if (hwnd != NULL) DestroyWindow(hwnd); if (prev) prev->next = next; if (next) next->prev = prev; if (first == this) first = next; if (first == NULL && colormap != NULL) { DeleteObject(colormap); colormap = NULL; } display->getRep()->unref(); }
void TimelinePanel::setInstrument(Instrument* inst) { printf("TimelinePanel::setInstrument from %s to %s\n", this->inst == 0 ? "null" : "valid", inst == 0 ? "null" : "valid"); if (this->inst != 0) { while (children.size() > 0) { destroyChild(children.front()); } Monitor::removeCallback(&this->inst->timelineEffectCount[timeline], this); if (speedBox != 0) { /// TODO: && numchilden != 0 ??? Monitor::removeCallback( (void*)(&this->inst->original->speeds[timeline]), this ); } } this->inst = inst; if (this->inst != 0) { std::vector<Effect*> vec = this->inst->timelines[timeline]; std::vector<Effect*>::iterator iter = vec.begin(); for (; iter != vec.end(); iter++) { addChild(*iter); } Monitor::addCallback( &this->inst->timelineEffectCount[timeline], new Callback<int, TimelinePanel> (this, &TimelinePanel::onEffectCountChanged) ); addButton->Enable(true); if (speedBox != 0) { /// TODO: && numchilden != 0 ??? speedBox->Show(children.size() != 0); speedSlider->SetValue(this->inst->getSpeed(timeline)); Monitor::addCallback( &inst->original->speeds[timeline], new Callback<unsigned char, TimelinePanel> (this, &TimelinePanel::speedChangedCallback) ); } } else { if (speedBox != 0) speedBox->Show(false); addButton->Enable(false); } effectBox->Layout(); topBox->Layout(); }
void WinWindow::freeContext() { if (hDCChild != NULL) destroyChild(); }
void NormalEmitter::destroyChildren(bool keepChildren) { destroyChild(normalZone,keepChildren); Emitter::destroyChildren(keepChildren); }
void Emitter::destroyChildren(bool keepChildren) { destroyChild(zone,keepChildren); Registerable::destroyChildren(keepChildren); }