void BMISensorBundleActivator::deactivateBundle() { std::vector< BundleResource::Ptr >::iterator itor; for (itor = m_vecResources.begin(); itor != m_vecResources.end();) { destroyResource(*itor); } }
void ResourceManagerBase::destroy(void) { for (auto iter = m_resources.begin(), end = m_resources.end(); iter != end; ++iter) { Resource* resource = iter.value(); ASSERT(resource->isEmpty()); destroyResource(*resource); } m_resources.clear(); }
void ResourceManagerBase::removeUnreferenced() { Array<Resource*> to_remove(m_allocator); for (auto* i : m_resources) { if (i->getRefCount() == 0) to_remove.push(i); } for (auto* i : to_remove) { m_resources.erase(i->getPath().getHash()); destroyResource(*i); } }
////////////////////////////////////////////////////////////////////////// // destroyContext //virtual void RsCoreImplGL::destroyContext( OsClient* pClient ) { BcAssert( BcIsGameThread() ); TContextMapIterator It = ContextMap_.find( pClient ); if( It != ContextMap_.end() ) { // If we're destroying the default context, NULL it. if( ContextMap_[ NULL ] == It->second ) { ContextMap_[ NULL ] = NULL; } // Destory resource. destroyResource( It->second ); // Erase from context map. ContextMap_.erase( It ); } }
OsStatus MpTopologyGraph::destroyResources(MpResourceTopology& resourceTopology, int resourceInstanceId) { // Destroy the resources int resourceIndex = 0; UtlString resourceName; OsStatus result; while(resourceTopology.getResource(resourceIndex, resourceName) == OS_SUCCESS) { resourceTopology.replaceNumInName(resourceName, resourceInstanceId); result = destroyResource(resourceName); assert(result == OS_SUCCESS); resourceIndex++; } // Remove virtual ports removeVirtualInputs(resourceTopology, TRUE, resourceInstanceId); removeVirtualOutputs(resourceTopology, TRUE, resourceInstanceId); return OS_SUCCESS; }
/* This method gets called back from the connector whenever a resource is lost on the bridged protocol */ void UpnpBundleActivator::connectorLostCb(UpnpResource::Ptr pUpnpResource) { destroyResource(pUpnpResource); }