Пример #1
0
gl::Program::~Program()
try {
	detachAllShaders();

	if (detail::get::global::currentProgram() == id()) {
		detail::useProgram();
	}
} catch (error::gl_error& ) {
	assert(0 && "TODO log");
}
Пример #2
0
Program::~Program()
{
	if (m_Id == m_usedProgramId) {
		//if this program is used take care of "unusing"
		unuse();
	}
	//detach shaders
	detachAllShaders();

	//finally delete
	glDeleteProgram(m_Id);
}