float SVGLengthContext::convertValueToUserUnits(float value, SVGLengthMode mode, CSSPrimitiveValue::UnitType fromUnit) const
{
    float userUnits = value;
    switch (fromUnit) {
    case CSSPrimitiveValue::UnitType::Pixels:
    case CSSPrimitiveValue::UnitType::Number:
    case CSSPrimitiveValue::UnitType::UserUnits:
        userUnits = value;
        break;
    case CSSPrimitiveValue::UnitType::Percentage: {
        FloatSize viewportSize;
        if (!determineViewport(viewportSize))
            return 0;
        userUnits = value * dimensionForLengthMode(mode, viewportSize) / 100;
        break;
    }
    case CSSPrimitiveValue::UnitType::Ems:
        userUnits = convertValueFromEMSToUserUnits(computedStyleForLengthResolving(m_context), value);
        break;
    case CSSPrimitiveValue::UnitType::Exs:
        userUnits = convertValueFromEXSToUserUnits(value);
        break;
    case CSSPrimitiveValue::UnitType::Centimeters:
        userUnits = value * cssPixelsPerCentimeter;
        break;
    case CSSPrimitiveValue::UnitType::Millimeters:
        userUnits = value * cssPixelsPerMillimeter;
        break;
    case CSSPrimitiveValue::UnitType::Inches:
        userUnits = value * cssPixelsPerInch;
        break;
    case CSSPrimitiveValue::UnitType::Points:
        userUnits = value * cssPixelsPerPoint;
        break;
    case CSSPrimitiveValue::UnitType::Picas:
        userUnits = value * cssPixelsPerPica;
        break;
    case CSSPrimitiveValue::UnitType::Rems:
        userUnits = convertValueFromEMSToUserUnits(rootElementStyle(m_context), value);
        break;
    case CSSPrimitiveValue::UnitType::Chs:
        userUnits = convertValueFromCHSToUserUnits(value);
        break;
    case CSSPrimitiveValue::UnitType::ViewportWidth:
    case CSSPrimitiveValue::UnitType::ViewportHeight:
    case CSSPrimitiveValue::UnitType::ViewportMin:
    case CSSPrimitiveValue::UnitType::ViewportMax:
        userUnits = value * dimensionForViewportUnit(m_context, fromUnit);
        break;
    default:
        ASSERT_NOT_REACHED();
        break;
    }

    // Since we mix css <length> values with svg's length values we need to
    // clamp values to the narrowest range, otherwise it can result in
    // rendering issues.
    return CSSPrimitiveValue::clampToCSSLengthRange(userUnits);
}
float SVGLengthContext::valueForLength(const Length& length, float zoom, SVGLengthMode mode) const
{
    float dimension = 0;
    if (length.hasPercent()) {
        FloatSize viewportSize;
        determineViewport(viewportSize);
        // The viewport will be unaffected by zoom.
        dimension = dimensionForLengthMode(mode, viewportSize);
    }
    return valueForLength(length, zoom, dimension);
}
Пример #3
0
float SVGLengthContext::convertValueToUserUnits(float value, SVGLengthMode mode, SVGLengthType fromUnit) const
{
    float userUnits = value;
    switch (fromUnit) {
    case LengthTypeUnknown:
        return 0;
    case LengthTypePX:
    case LengthTypeNumber:
        userUnits = value;
        break;
    case LengthTypePercentage: {
        FloatSize viewportSize;
        if (!determineViewport(viewportSize))
            return 0;
        userUnits = value * dimensionForLengthMode(mode, viewportSize) / 100;
        break;
    }
    case LengthTypeEMS:
        userUnits = convertValueFromEMSToUserUnits(computedStyleForLengthResolving(m_context), value);
        break;
    case LengthTypeEXS:
        userUnits = convertValueFromEXSToUserUnits(value);
        break;
    case LengthTypeCM:
        userUnits = value * cssPixelsPerCentimeter;
        break;
    case LengthTypeMM:
        userUnits = value * cssPixelsPerMillimeter;
        break;
    case LengthTypeIN:
        userUnits = value * cssPixelsPerInch;
        break;
    case LengthTypePT:
        userUnits = value * cssPixelsPerPoint;
        break;
    case LengthTypePC:
        userUnits = value * cssPixelsPerPica;
        break;
    case LengthTypeREMS:
        userUnits = convertValueFromEMSToUserUnits(rootElementStyle(m_context), value);
        break;
    case LengthTypeCHS:
        userUnits = convertValueFromCHSToUserUnits(value);
        break;
    default:
        ASSERT_NOT_REACHED();
        break;
    }

    // Since we mix css <length> values with svg's length values we need to
    // clamp values to the narrowest range, otherwise it can result in
    // rendering issues.
    return CSSPrimitiveValue::clampToCSSLengthRange(userUnits);
}
Пример #4
0
float SVGLengthContext::convertValueFromUserUnits(
    float value,
    SVGLengthMode mode,
    CSSPrimitiveValue::UnitType toUnit) const {
  switch (toUnit) {
    case CSSPrimitiveValue::UnitType::Pixels:
    case CSSPrimitiveValue::UnitType::Number:
    case CSSPrimitiveValue::UnitType::Integer:
    case CSSPrimitiveValue::UnitType::UserUnits:
      return value;
    case CSSPrimitiveValue::UnitType::Percentage: {
      FloatSize viewportSize;
      if (!determineViewport(viewportSize))
        return 0;
      float dimension = dimensionForLengthMode(mode, viewportSize);
      if (!dimension)
        return 0;
      // LengthTypePercentage is represented with 100% = 100.0.
      // Good for accuracy but could eventually be changed.
      return value * 100 / dimension;
    }
    case CSSPrimitiveValue::UnitType::Ems:
      return convertValueFromUserUnitsToEMS(
          computedStyleForLengthResolving(m_context), value);
    case CSSPrimitiveValue::UnitType::Exs:
      return convertValueFromUserUnitsToEXS(value);
    case CSSPrimitiveValue::UnitType::Rems:
      return convertValueFromUserUnitsToEMS(rootElementStyle(m_context), value);
    case CSSPrimitiveValue::UnitType::Chs:
      return convertValueFromUserUnitsToCHS(value);
    case CSSPrimitiveValue::UnitType::Centimeters:
      return value / cssPixelsPerCentimeter;
    case CSSPrimitiveValue::UnitType::Millimeters:
      return value / cssPixelsPerMillimeter;
    case CSSPrimitiveValue::UnitType::Inches:
      return value / cssPixelsPerInch;
    case CSSPrimitiveValue::UnitType::Points:
      return value / cssPixelsPerPoint;
    case CSSPrimitiveValue::UnitType::Picas:
      return value / cssPixelsPerPica;
    case CSSPrimitiveValue::UnitType::ViewportWidth:
    case CSSPrimitiveValue::UnitType::ViewportHeight:
    case CSSPrimitiveValue::UnitType::ViewportMin:
    case CSSPrimitiveValue::UnitType::ViewportMax:
      return value / dimensionForViewportUnit(m_context, toUnit);
    default:
      break;
  }

  ASSERT_NOT_REACHED();
  return 0;
}
Пример #5
0
ExceptionOr<float> SVGLengthContext::convertValueFromPercentageToUserUnits(float value, SVGLengthMode mode) const
{
    FloatSize viewportSize;
    if (!determineViewport(viewportSize))
        return Exception { NOT_SUPPORTED_ERR };

    switch (mode) {
    case LengthModeWidth:
        return value * viewportSize.width();
    case LengthModeHeight:
        return value * viewportSize.height();
    case LengthModeOther:
        return value * std::sqrt(viewportSize.diagonalLengthSquared() / 2);
    };

    ASSERT_NOT_REACHED();
    return 0;
}
Пример #6
0
float SVGLengthContext::convertValueFromUserUnits(float value, SVGLengthMode mode, SVGLengthType toUnit) const
{
    switch (toUnit) {
    case LengthTypeUnknown:
        return 0;
    case LengthTypeNumber:
        return value;
    case LengthTypePercentage: {
        FloatSize viewportSize;
        if (!determineViewport(viewportSize))
            return 0;
        float dimension = dimensionForLengthMode(mode, viewportSize);
        if (!dimension)
            return 0;
        // LengthTypePercentage is represented with 100% = 100.0.
        // Good for accuracy but could eventually be changed.
        return value * 100 / dimension;
    }
    case LengthTypeEMS:
        return convertValueFromUserUnitsToEMS(computedStyleForLengthResolving(m_context), value);
    case LengthTypeEXS:
        return convertValueFromUserUnitsToEXS(value);
    case LengthTypeREMS:
        return convertValueFromUserUnitsToEMS(rootElementStyle(m_context), value);
    case LengthTypeCHS:
        return convertValueFromUserUnitsToCHS(value);
    case LengthTypePX:
        return value;
    case LengthTypeCM:
        return value / cssPixelsPerCentimeter;
    case LengthTypeMM:
        return value / cssPixelsPerMillimeter;
    case LengthTypeIN:
        return value / cssPixelsPerInch;
    case LengthTypePT:
        return value / cssPixelsPerPoint;
    case LengthTypePC:
        return value / cssPixelsPerPica;
    }

    ASSERT_NOT_REACHED();
    return 0;
}
Пример #7
0
float SVGLengthContext::valueForLength(const Length& length, SVGLengthMode mode)
{
    if (length.isPercent())
        return convertValueFromPercentageToUserUnits(length.value() / 100, mode, IGNORE_EXCEPTION);
    if (length.isAuto() || !length.isSpecified())
        return 0;

    FloatSize viewportSize;
    determineViewport(viewportSize);

    switch (mode) {
    case LengthModeWidth:
        return floatValueForLength(length, viewportSize.width());
    case LengthModeHeight:
        return floatValueForLength(length, viewportSize.height());
    case LengthModeOther:
        return floatValueForLength(length, sqrtf(viewportSize.diagonalLengthSquared() / 2));
    };
    return 0;
}
Пример #8
0
float SVGLengthContext::convertValueFromUserUnitsToPercentage(float value, SVGLengthMode mode, ExceptionCode& ec) const
{
    FloatSize viewportSize;
    if (!determineViewport(viewportSize)) {
        ec = NOT_SUPPORTED_ERR;
        return 0;
    }

    switch (mode) {
    case LengthModeWidth:
        return value / viewportSize.width() * 100;
    case LengthModeHeight:
        return value / viewportSize.height() * 100;
    case LengthModeOther:
        return value / (sqrtf(viewportSize.diagonalLengthSquared() / 2)) * 100;
    };

    ASSERT_NOT_REACHED();
    return 0;
}
Пример #9
0
float SVGLengthContext::convertValueFromPercentageToUserUnits(float value, SVGLengthMode mode, ExceptionState& exceptionState) const
{
    FloatSize viewportSize;
    if (!determineViewport(viewportSize)) {
        exceptionState.throwDOMException(NotSupportedError, "The viewport could not be determined.");
        return 0;
    }

    switch (mode) {
    case LengthModeWidth:
        return value * viewportSize.width();
    case LengthModeHeight:
        return value * viewportSize.height();
    case LengthModeOther:
        return value * sqrtf(viewportSize.diagonalLengthSquared() / 2);
    };

    ASSERT_NOT_REACHED();
    return 0;
}
Пример #10
0
float SVGLength::convertValueFromPercentageToUserUnits(float value, const SVGElement* context, ExceptionCode& ec) const
{
    float width = 0;
    float height = 0;
    if (!determineViewport(context, width, height)) {
        ec = NOT_SUPPORTED_ERR;
        return 0;
    }

    switch (extractMode(m_unit)) {
    case LengthModeWidth:
        return value * width;
    case LengthModeHeight:
        return value * height;
    case LengthModeOther:
        return value * sqrtf((width * width + height * height) / 2);
    };

    ASSERT_NOT_REACHED();
    return 0;
}
Пример #11
0
float SVGLengthContext::convertValueFromPercentageToUserUnits(float value, SVGLengthMode mode, ExceptionState& es) const
{
    float width = 0;
    float height = 0;
    if (!determineViewport(width, height)) {
        es.throwDOMException(NotSupportedError);
        return 0;
    }

    switch (mode) {
    case LengthModeWidth:
        return value * width;
    case LengthModeHeight:
        return value * height;
    case LengthModeOther:
        return value * sqrtf((width * width + height * height) / 2);
    };

    ASSERT_NOT_REACHED();
    return 0;
}
Пример #12
0
float SVGLengthContext::convertValueFromUserUnitsToPercentage(float value, SVGLengthMode mode, ExceptionCode& ec) const
{
    float width = 0;
    float height = 0;
    if (!determineViewport(width, height)) {
        ec = NOT_SUPPORTED_ERR;
        return 0;
    }

    switch (mode) {
    case LengthModeWidth:
        return value / width * 100;
    case LengthModeHeight:
        return value / height * 100;
    case LengthModeOther:
        return value / (sqrtf((width * width + height * height) / 2)) * 100;
    };

    ASSERT_NOT_REACHED();
    return 0;
}
Пример #13
0
float SVGLengthContext::valueForLength(const Length& length, SVGLengthMode mode)
{
    if (length.isPercent()) {
        auto result = convertValueFromPercentageToUserUnits(length.value() / 100, mode);
        if (result.hasException())
            return 0;
        return result.releaseReturnValue();
    }
    if (length.isAuto() || !length.isSpecified())
        return 0;

    FloatSize viewportSize;
    determineViewport(viewportSize);

    switch (mode) {
    case LengthModeWidth:
        return floatValueForLength(length, viewportSize.width());
    case LengthModeHeight:
        return floatValueForLength(length, viewportSize.height());
    case LengthModeOther:
        return floatValueForLength(length, std::sqrt(viewportSize.diagonalLengthSquared() / 2));
    };
    return 0;
}