Пример #1
0
bool InventoryItem::SetAttribute( uint32 attributeID, uint32 num, bool notify /* true */, bool shadow_copy_to_default_set /* false */ )
{
    EvilNumber devil_number((int64)num);
    bool status = mAttributeMap.SetAttribute(attributeID, devil_number, notify);
	if(shadow_copy_to_default_set)
		status = status && mDefaultAttributeMap.SetAttribute(attributeID, devil_number, notify);

	return status;
}
Пример #2
0
bool InventoryItem::SetAttribute( uint32 attributeID, uint32 num, bool notify /* true */ )
{
    EvilNumber devil_number((int64)num);
    return mAttributeMap.SetAttribute(attributeID, devil_number, notify);
}