void CoordinatedGraphicsLayer::setPosition(const FloatPoint& p) { if (position() == p) return; GraphicsLayer::setPosition(p); m_layerState.positionChanged = true; didChangeGeometry(); }
void CoordinatedGraphicsLayer::setAnchorPoint(const FloatPoint3D& p) { if (anchorPoint() == p) return; GraphicsLayer::setAnchorPoint(p); m_layerState.anchorPointChanged = true; didChangeGeometry(); }
void CoordinatedGraphicsLayer::setMasksToBounds(bool b) { if (masksToBounds() == b) return; GraphicsLayer::setMasksToBounds(b); m_layerState.masksToBounds = b; m_layerState.flagsChanged = true; didChangeGeometry(); }
void CoordinatedGraphicsLayer::setChildrenTransform(const TransformationMatrix& t) { if (childrenTransform() == t) return; GraphicsLayer::setChildrenTransform(t); m_layerState.childrenTransformChanged = true; didChangeGeometry(); }
void WebGraphicsLayer::setSize(const FloatSize& size) { if (this->size() == size) return; GraphicsLayer::setSize(size); setNeedsDisplay(); if (maskLayer()) maskLayer()->setSize(size); didChangeGeometry(); }
void CoordinatedGraphicsLayer::setPreserves3D(bool b) { if (preserves3D() == b) return; GraphicsLayer::setPreserves3D(b); m_layerState.preserves3D = b; m_layerState.flagsChanged = true; didChangeGeometry(); }
void CoordinatedGraphicsLayer::setSize(const FloatSize& size) { if (this->size() == size) return; GraphicsLayer::setSize(size); m_layerState.sizeChanged = true; if (maskLayer()) maskLayer()->setSize(size); didChangeGeometry(); }