Пример #1
0
void DimInactiveEffect::slotWindowActivated(EffectWindow* w)
{
    if (active != NULL) {
        previousActive = active;
        previousActiveTimeline.setCurrentTime(0);
        if (!dimWindow(previousActive))
            previousActive = NULL;

        if (dim_by_group) {
            if ((w == NULL || w->group() != active->group()) && active->group() != NULL) {
                // repaint windows that are no longer in the active group
                foreach (EffectWindow * tmp, active->group()->members())
                tmp->addRepaintFull();
            }
        } else
            active->addRepaintFull();
    }
    active = w;
    if (active != NULL) {
        if (dim_by_group) {
            if (active->group() != NULL) {
                // repaint newly active windows
                foreach (EffectWindow * tmp, active->group()->members())
                tmp->addRepaintFull();
            }
        } else
            active->addRepaintFull();
    }
}
Пример #2
0
void DimInactiveEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
{
    if (dimWindow(w) || w == previousActive) {
        double previous = 1.0;
        if (w == previousActive)
            previous = previousActiveTimeline.currentValue();
        if (previousActiveTimeline.currentValue() == 1.0)
            previousActive = NULL;
        data.multiplyBrightness((1.0 - (dim_strength / 100.0) * timeline.currentValue() * previous));
        data.multiplySaturation((1.0 - (dim_strength / 100.0) * timeline.currentValue() * previous));
    }
    effects->paintWindow(w, mask, region, data);
}
Пример #3
0
/* Walk through all windows, skip until we've passed the active
 * window, skip if it's invisible, hidden or minimized, skip if
 * it's not a window type we're looking for.
 * Dim it if it intersects.
 *
 * Returns number of changed windows.
 */
static int
passiveWindows (CompScreen *s,
                Region     region)
{
	CompWindow *w;
	Bool flag = FALSE;
	int i = 0;

	OPACIFY_SCREEN (s);

	for (w = s->windows; w; w = w->next)
	{
		if (w->id == os->active)
		{
			flag = TRUE;
			continue;
		}

		if (!flag)
			continue;

		if (!matchEval (&os->window_match, w))
			continue;

		if (w->invisible || w->hidden || w->minimized)
			continue;

		XIntersectRegion (w->region, region, os->intersect);
		if (!XEmptyRegion (os->intersect))
		{
			dimWindow (w);
			i++;
		}
	}

	return i;
}