Пример #1
0
bool generate_image(std::string part_of_name, video::IImage *& baseimg,
		IrrlichtDevice *device, SourceImageCache *sourcecache)
{
	video::IVideoDriver* driver = device->getVideoDriver();
	assert(driver);

	// Stuff starting with [ are special commands
	if(part_of_name.size() == 0 || part_of_name[0] != '[')
	{
		video::IImage *image = sourcecache->getOrLoad(part_of_name, device);

		if(image == NULL)
		{
			if(part_of_name != ""){
				errorstream<<"generate_image(): Could not load image \""
						<<part_of_name<<"\""<<" while building texture"<<std::endl;
				errorstream<<"generate_image(): Creating a dummy"
						<<" image for \""<<part_of_name<<"\""<<std::endl;
			}

			// Just create a dummy image
			//core::dimension2d<u32> dim(2,2);
			core::dimension2d<u32> dim(1,1);
			image = driver->createImage(video::ECF_A8R8G8B8, dim);
			assert(image);
			/*image->setPixel(0,0, video::SColor(255,255,0,0));
			image->setPixel(1,0, video::SColor(255,0,255,0));
			image->setPixel(0,1, video::SColor(255,0,0,255));
			image->setPixel(1,1, video::SColor(255,255,0,255));*/
			image->setPixel(0,0, video::SColor(255,myrand()%256,
					myrand()%256,myrand()%256));
			/*image->setPixel(1,0, video::SColor(255,myrand()%256,
					myrand()%256,myrand()%256));
			image->setPixel(0,1, video::SColor(255,myrand()%256,
					myrand()%256,myrand()%256));
			image->setPixel(1,1, video::SColor(255,myrand()%256,
					myrand()%256,myrand()%256));*/
		}

		// If base image is NULL, load as base.
		if(baseimg == NULL)
		{
			//infostream<<"Setting "<<part_of_name<<" as base"<<std::endl;
			/*
				Copy it this way to get an alpha channel.
				Otherwise images with alpha cannot be blitted on 
				images that don't have alpha in the original file.
			*/
			core::dimension2d<u32> dim = image->getDimension();
			baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
			image->copyTo(baseimg);
			image->drop();
		}
		// Else blit on base.
		else
		{
			//infostream<<"Blitting "<<part_of_name<<" on base"<<std::endl;
			// Size of the copied area
			core::dimension2d<u32> dim = image->getDimension();
			//core::dimension2d<u32> dim(16,16);
			// Position to copy the blitted to in the base image
			core::position2d<s32> pos_to(0,0);
			// Position to copy the blitted from in the blitted image
			core::position2d<s32> pos_from(0,0);
			// Blit
			image->copyToWithAlpha(baseimg, pos_to,
					core::rect<s32>(pos_from, dim),
					video::SColor(255,255,255,255),
					NULL);
			// Drop image
			image->drop();
		}
	}
	else
	{
		// A special texture modification

		/*infostream<<"generate_image(): generating special "
				<<"modification \""<<part_of_name<<"\""
				<<std::endl;*/
		
		/*
			This is the simplest of all; it just adds stuff to the
			name so that a separate texture is created.

			It is used to make textures for stuff that doesn't want
			to implement getting the texture from a bigger texture
			atlas.
		*/
		if(part_of_name == "[forcesingle")
		{
			// If base image is NULL, create a random color
			if(baseimg == NULL)
			{
				core::dimension2d<u32> dim(1,1);
				baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
				assert(baseimg);
				baseimg->setPixel(0,0, video::SColor(255,myrand()%256,
						myrand()%256,myrand()%256));
			}
		}
		/*
			[crackN
			Adds a cracking texture
		*/
		else if(part_of_name.substr(0,6) == "[crack")
		{
			if(baseimg == NULL)
			{
				errorstream<<"generate_image(): baseimg==NULL "
						<<"for part_of_name=\""<<part_of_name
						<<"\", cancelling."<<std::endl;
				return false;
			}
			
			// Crack image number and overlay option
			s32 progression = 0;
			bool use_overlay = false;
			if(part_of_name.substr(6,1) == "o")
			{
				progression = stoi(part_of_name.substr(7));
				use_overlay = true;
			}
			else
			{
				progression = stoi(part_of_name.substr(6));
				use_overlay = false;
			}

			// Size of the base image
			core::dimension2d<u32> dim_base = baseimg->getDimension();
			
			/*
				Load crack image.

				It is an image with a number of cracking stages
				horizontally tiled.
			*/
			video::IImage *img_crack = sourcecache->getOrLoad("crack.png", device);
		
			if(img_crack && progression >= 0)
			{
				// Dimension of original image
				core::dimension2d<u32> dim_crack
						= img_crack->getDimension();
				// Count of crack stages
				s32 crack_count = dim_crack.Height / dim_crack.Width;
				// Limit progression
				if(progression > crack_count-1)
					progression = crack_count-1;
				// Dimension of a single crack stage
				core::dimension2d<u32> dim_crack_cropped(
					dim_crack.Width,
					dim_crack.Width
				);
				// Create cropped and scaled crack images
				video::IImage *img_crack_cropped = driver->createImage(
						video::ECF_A8R8G8B8, dim_crack_cropped);
				video::IImage *img_crack_scaled = driver->createImage(
						video::ECF_A8R8G8B8, dim_base);

				if(img_crack_cropped && img_crack_scaled)
				{
					// Crop crack image
					v2s32 pos_crack(0, progression*dim_crack.Width);
					img_crack->copyTo(img_crack_cropped,
							v2s32(0,0),
							core::rect<s32>(pos_crack, dim_crack_cropped));
					// Scale crack image by copying
					img_crack_cropped->copyToScaling(img_crack_scaled);
					// Copy or overlay crack image
					if(use_overlay)
					{
						overlay(baseimg, img_crack_scaled);
					}
					else
					{
						img_crack_scaled->copyToWithAlpha(
								baseimg,
								v2s32(0,0),
								core::rect<s32>(v2s32(0,0), dim_base),
								video::SColor(255,255,255,255));
					}
				}

				if(img_crack_scaled)
					img_crack_scaled->drop();

				if(img_crack_cropped)
					img_crack_cropped->drop();
				
				img_crack->drop();
			}
		}
		/*
			[combine:WxH:X,Y=filename:X,Y=filename2
			Creates a bigger texture from an amount of smaller ones
		*/
		else if(part_of_name.substr(0,8) == "[combine")
		{
			Strfnd sf(part_of_name);
			sf.next(":");
			u32 w0 = stoi(sf.next("x"));
			u32 h0 = stoi(sf.next(":"));
			infostream<<"combined w="<<w0<<" h="<<h0<<std::endl;
			core::dimension2d<u32> dim(w0,h0);
			baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
			while(sf.atend() == false)
			{
				u32 x = stoi(sf.next(","));
				u32 y = stoi(sf.next("="));
				std::string filename = sf.next(":");
				infostream<<"Adding \""<<filename
						<<"\" to combined ("<<x<<","<<y<<")"
						<<std::endl;
				video::IImage *img = sourcecache->getOrLoad(filename, device);
				if(img)
				{
					core::dimension2d<u32> dim = img->getDimension();
					infostream<<"Size "<<dim.Width
							<<"x"<<dim.Height<<std::endl;
					core::position2d<s32> pos_base(x, y);
					video::IImage *img2 =
							driver->createImage(video::ECF_A8R8G8B8, dim);
					img->copyTo(img2);
					img->drop();
					img2->copyToWithAlpha(baseimg, pos_base,
							core::rect<s32>(v2s32(0,0), dim),
							video::SColor(255,255,255,255),
							NULL);
					img2->drop();
				}
				else
				{
					infostream<<"img==NULL"<<std::endl;
				}
			}
		}
		/*
			"[brighten"
		*/
		else if(part_of_name.substr(0,9) == "[brighten")
		{
			if(baseimg == NULL)
			{
				errorstream<<"generate_image(): baseimg==NULL "
						<<"for part_of_name=\""<<part_of_name
						<<"\", cancelling."<<std::endl;
				return false;
			}

			brighten(baseimg);
		}
		/*
			"[noalpha"
			Make image completely opaque.
			Used for the leaves texture when in old leaves mode, so
			that the transparent parts don't look completely black 
			when simple alpha channel is used for rendering.
		*/
		else if(part_of_name.substr(0,8) == "[noalpha")
		{
			if(baseimg == NULL)
			{
				errorstream<<"generate_image(): baseimg==NULL "
						<<"for part_of_name=\""<<part_of_name
						<<"\", cancelling."<<std::endl;
				return false;
			}

			core::dimension2d<u32> dim = baseimg->getDimension();
			
			// Set alpha to full
			for(u32 y=0; y<dim.Height; y++)
			for(u32 x=0; x<dim.Width; x++)
			{
				video::SColor c = baseimg->getPixel(x,y);
				c.setAlpha(255);
				baseimg->setPixel(x,y,c);
			}
		}
		/*
			"[makealpha:R,G,B"
			Convert one color to transparent.
		*/
		else if(part_of_name.substr(0,11) == "[makealpha:")
		{
			if(baseimg == NULL)
			{
				errorstream<<"generate_image(): baseimg==NULL "
						<<"for part_of_name=\""<<part_of_name
						<<"\", cancelling."<<std::endl;
				return false;
			}

			Strfnd sf(part_of_name.substr(11));
			u32 r1 = stoi(sf.next(","));
			u32 g1 = stoi(sf.next(","));
			u32 b1 = stoi(sf.next(""));
			std::string filename = sf.next("");

			core::dimension2d<u32> dim = baseimg->getDimension();
			
			/*video::IImage *oldbaseimg = baseimg;
			baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
			oldbaseimg->copyTo(baseimg);
			oldbaseimg->drop();*/

			// Set alpha to full
			for(u32 y=0; y<dim.Height; y++)
			for(u32 x=0; x<dim.Width; x++)
			{
				video::SColor c = baseimg->getPixel(x,y);
				u32 r = c.getRed();
				u32 g = c.getGreen();
				u32 b = c.getBlue();
				if(!(r == r1 && g == g1 && b == b1))
					continue;
				c.setAlpha(0);
				baseimg->setPixel(x,y,c);
			}
		}
		/*
			[inventorycube{topimage{leftimage{rightimage
			In every subimage, replace ^ with &.
			Create an "inventory cube".
			NOTE: This should be used only on its own.
			Example (a grass block (not actually used in game):
			"[inventorycube{grass.png{mud.png&grass_side.png{mud.png&grass_side.png"
		*/
		else if(part_of_name.substr(0,14) == "[inventorycube")
		{
			if(baseimg != NULL)
			{
				errorstream<<"generate_image(): baseimg!=NULL "
						<<"for part_of_name=\""<<part_of_name
						<<"\", cancelling."<<std::endl;
				return false;
			}

			str_replace_char(part_of_name, '&', '^');
			Strfnd sf(part_of_name);
			sf.next("{");
			std::string imagename_top = sf.next("{");
			std::string imagename_left = sf.next("{");
			std::string imagename_right = sf.next("{");

			// Generate images for the faces of the cube
			video::IImage *img_top = generate_image_from_scratch(
					imagename_top, device, sourcecache);
			video::IImage *img_left = generate_image_from_scratch(
					imagename_left, device, sourcecache);
			video::IImage *img_right = generate_image_from_scratch(
					imagename_right, device, sourcecache);
			assert(img_top && img_left && img_right);

			// Create textures from images
			video::ITexture *texture_top = driver->addTexture(
					(imagename_top + "__temp__").c_str(), img_top);
			video::ITexture *texture_left = driver->addTexture(
					(imagename_left + "__temp__").c_str(), img_left);
			video::ITexture *texture_right = driver->addTexture(
					(imagename_right + "__temp__").c_str(), img_right);
			assert(texture_top && texture_left && texture_right);

			// Drop images
			img_top->drop();
			img_left->drop();
			img_right->drop();
			
			/*
				Draw a cube mesh into a render target texture
			*/
			scene::IMesh* cube = createCubeMesh(v3f(1, 1, 1));
			setMeshColor(cube, video::SColor(255, 255, 255, 255));
			cube->getMeshBuffer(0)->getMaterial().setTexture(0, texture_top);
			cube->getMeshBuffer(1)->getMaterial().setTexture(0, texture_top);
			cube->getMeshBuffer(2)->getMaterial().setTexture(0, texture_right);
			cube->getMeshBuffer(3)->getMaterial().setTexture(0, texture_right);
			cube->getMeshBuffer(4)->getMaterial().setTexture(0, texture_left);
			cube->getMeshBuffer(5)->getMaterial().setTexture(0, texture_left);

			core::dimension2d<u32> dim(64,64);
			std::string rtt_texture_name = part_of_name + "_RTT";

			v3f camera_position(0, 1.0, -1.5);
			camera_position.rotateXZBy(45);
			v3f camera_lookat(0, 0, 0);
			core::CMatrix4<f32> camera_projection_matrix;
			// Set orthogonal projection
			camera_projection_matrix.buildProjectionMatrixOrthoLH(
					1.65, 1.65, 0, 100);

			video::SColorf ambient_light(0.2,0.2,0.2);
			v3f light_position(10, 100, -50);
			video::SColorf light_color(0.5,0.5,0.5);
			f32 light_radius = 1000;

			video::ITexture *rtt = generateTextureFromMesh(
					cube, device, dim, rtt_texture_name,
					camera_position,
					camera_lookat,
					camera_projection_matrix,
					ambient_light,
					light_position,
					light_color,
					light_radius);
			
			// Drop mesh
			cube->drop();

			// Free textures of images
			driver->removeTexture(texture_top);
			driver->removeTexture(texture_left);
			driver->removeTexture(texture_right);
			
			if(rtt == NULL)
			{
				baseimg = generate_image_from_scratch(
						imagename_top, device, sourcecache);
				return true;
			}

			// Create image of render target
			video::IImage *image = driver->createImage(rtt, v2s32(0,0), dim);
			assert(image);

			baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);

			if(image)
			{
				image->copyTo(baseimg);
				image->drop();
			}
		}
		else
		{
			errorstream<<"generate_image(): Invalid "
					" modification: \""<<part_of_name<<"\""<<std::endl;
		}
	}

	return true;
}
Пример #2
0
static void draw_crack(video::IImage *crack, video::IImage *dst,
		bool use_overlay, s32 frame_count, s32 progression,
		video::IVideoDriver *driver)
{
	// Dimension of destination image
	core::dimension2d<u32> dim_dst = dst->getDimension();
	// Dimension of original image
	core::dimension2d<u32> dim_crack = crack->getDimension();
	// Count of crack stages
	s32 crack_count = dim_crack.Height / dim_crack.Width;
	// Limit frame_count
	if(frame_count > (s32) dim_dst.Height)
		frame_count = dim_dst.Height;
	if(frame_count < 1)
		frame_count = 1;
	// Limit progression
	if(progression > crack_count-1)
		progression = crack_count-1;
	// Dimension of a single crack stage
	core::dimension2d<u32> dim_crack_cropped(
		dim_crack.Width,
		dim_crack.Width
	);
	// Dimension of the scaled crack stage,
	// which is the same as the dimension of a single destination frame
	core::dimension2d<u32> dim_crack_scaled(
		dim_dst.Width,
		dim_dst.Height / frame_count
	);
	// Create cropped and scaled crack images
	video::IImage *crack_cropped = driver->createImage(
			video::ECF_A8R8G8B8, dim_crack_cropped);
	video::IImage *crack_scaled = driver->createImage(
			video::ECF_A8R8G8B8, dim_crack_scaled);

	if(crack_cropped && crack_scaled)
	{
		// Crop crack image
		v2s32 pos_crack(0, progression*dim_crack.Width);
		crack->copyTo(crack_cropped,
				v2s32(0,0),
				core::rect<s32>(pos_crack, dim_crack_cropped));
		// Scale crack image by copying
		crack_cropped->copyToScaling(crack_scaled);
		// Copy or overlay crack image onto each frame
		for(s32 i = 0; i < frame_count; ++i)
		{
			v2s32 dst_pos(0, dim_crack_scaled.Height * i);
			if(use_overlay)
			{
				blit_with_alpha_overlay(crack_scaled, dst,
						v2s32(0,0), dst_pos,
						dim_crack_scaled);
			}
			else
			{
				blit_with_alpha(crack_scaled, dst,
						v2s32(0,0), dst_pos,
						dim_crack_scaled);
			}
		}
	}

	if(crack_scaled)
		crack_scaled->drop();

	if(crack_cropped)
		crack_cropped->drop();
}
Пример #3
0
bool TextureSource::generateImage(std::string part_of_name, video::IImage *& baseimg)
{
	video::IVideoDriver* driver = m_device->getVideoDriver();
	assert(driver);

	// Stuff starting with [ are special commands
	if(part_of_name.size() == 0 || part_of_name[0] != '[')
	{
		video::IImage *image = m_sourcecache.getOrLoad(part_of_name, m_device);

		if(image == NULL)
		{
			if(part_of_name != ""){
				errorstream<<"generateImage(): Could not load image \""
						<<part_of_name<<"\""<<" while building texture"<<std::endl;
				errorstream<<"generateImage(): Creating a dummy"
						<<" image for \""<<part_of_name<<"\""<<std::endl;
			}

			// Just create a dummy image
			//core::dimension2d<u32> dim(2,2);
			core::dimension2d<u32> dim(1,1);
			image = driver->createImage(video::ECF_A8R8G8B8, dim);
			assert(image);
			/*image->setPixel(0,0, video::SColor(255,255,0,0));
			image->setPixel(1,0, video::SColor(255,0,255,0));
			image->setPixel(0,1, video::SColor(255,0,0,255));
			image->setPixel(1,1, video::SColor(255,255,0,255));*/
			image->setPixel(0,0, video::SColor(255,myrand()%256,
					myrand()%256,myrand()%256));
			/*image->setPixel(1,0, video::SColor(255,myrand()%256,
					myrand()%256,myrand()%256));
			image->setPixel(0,1, video::SColor(255,myrand()%256,
					myrand()%256,myrand()%256));
			image->setPixel(1,1, video::SColor(255,myrand()%256,
					myrand()%256,myrand()%256));*/
		}

		// If base image is NULL, load as base.
		if(baseimg == NULL)
		{
			//infostream<<"Setting "<<part_of_name<<" as base"<<std::endl;
			/*
				Copy it this way to get an alpha channel.
				Otherwise images with alpha cannot be blitted on 
				images that don't have alpha in the original file.
			*/
			core::dimension2d<u32> dim = image->getDimension();
			baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
			image->copyTo(baseimg);
		}
		// Else blit on base.
		else
		{
			//infostream<<"Blitting "<<part_of_name<<" on base"<<std::endl;
			// Size of the copied area
			core::dimension2d<u32> dim = image->getDimension();
			//core::dimension2d<u32> dim(16,16);
			// Position to copy the blitted to in the base image
			core::position2d<s32> pos_to(0,0);
			// Position to copy the blitted from in the blitted image
			core::position2d<s32> pos_from(0,0);
			// Blit
			/*image->copyToWithAlpha(baseimg, pos_to,
					core::rect<s32>(pos_from, dim),
					video::SColor(255,255,255,255),
					NULL);*/
			blit_with_alpha(image, baseimg, pos_from, pos_to, dim);
		}
		//cleanup
		image->drop();
	}
	else
	{
		// A special texture modification

		/*infostream<<"generateImage(): generating special "
				<<"modification \""<<part_of_name<<"\""
				<<std::endl;*/
		
		/*
			[crackN
			Adds a cracking texture
		*/
		if(part_of_name.substr(0,6) == "[crack")
		{
			if(baseimg == NULL)
			{
				errorstream<<"generateImage(): baseimg==NULL "
						<<"for part_of_name=\""<<part_of_name
						<<"\", cancelling."<<std::endl;
				return false;
			}
			
			// Crack image number and overlay option
			s32 progression = 0;
			bool use_overlay = false;
			if(part_of_name.substr(6,1) == "o")
			{
				progression = stoi(part_of_name.substr(7));
				use_overlay = true;
			}
			else
			{
				progression = stoi(part_of_name.substr(6));
				use_overlay = false;
			}

			// Size of the base image
			core::dimension2d<u32> dim_base = baseimg->getDimension();
			
			/*
				Load crack image.

				It is an image with a number of cracking stages
				horizontally tiled.
			*/
			video::IImage *img_crack = m_sourcecache.getOrLoad(
					"crack_anylength.png", m_device);
		
			if(img_crack && progression >= 0)
			{
				// Dimension of original image
				core::dimension2d<u32> dim_crack
						= img_crack->getDimension();
				// Count of crack stages
				s32 crack_count = dim_crack.Height / dim_crack.Width;
				// Limit progression
				if(progression > crack_count-1)
					progression = crack_count-1;
				// Dimension of a single crack stage
				core::dimension2d<u32> dim_crack_cropped(
					dim_crack.Width,
					dim_crack.Width
				);
				// Create cropped and scaled crack images
				video::IImage *img_crack_cropped = driver->createImage(
						video::ECF_A8R8G8B8, dim_crack_cropped);
				video::IImage *img_crack_scaled = driver->createImage(
						video::ECF_A8R8G8B8, dim_base);

				if(img_crack_cropped && img_crack_scaled)
				{
					// Crop crack image
					v2s32 pos_crack(0, progression*dim_crack.Width);
					img_crack->copyTo(img_crack_cropped,
							v2s32(0,0),
							core::rect<s32>(pos_crack, dim_crack_cropped));
					// Scale crack image by copying
					img_crack_cropped->copyToScaling(img_crack_scaled);
					// Copy or overlay crack image
					if(use_overlay)
					{
						overlay(baseimg, img_crack_scaled);
					}
					else
					{
						/*img_crack_scaled->copyToWithAlpha(
								baseimg,
								v2s32(0,0),
								core::rect<s32>(v2s32(0,0), dim_base),
								video::SColor(255,255,255,255));*/
						blit_with_alpha(img_crack_scaled, baseimg,
								v2s32(0,0), v2s32(0,0), dim_base);
					}
				}

				if(img_crack_scaled)
					img_crack_scaled->drop();

				if(img_crack_cropped)
					img_crack_cropped->drop();
				
				img_crack->drop();
			}
		}
		/*
			[combine:WxH:X,Y=filename:X,Y=filename2
			Creates a bigger texture from an amount of smaller ones
		*/
		else if(part_of_name.substr(0,8) == "[combine")
		{
			Strfnd sf(part_of_name);
			sf.next(":");
			u32 w0 = stoi(sf.next("x"));
			u32 h0 = stoi(sf.next(":"));
			infostream<<"combined w="<<w0<<" h="<<h0<<std::endl;
			core::dimension2d<u32> dim(w0,h0);
			if(baseimg == NULL)
			{
				baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
				baseimg->fill(video::SColor(0,0,0,0));
			}
			while(sf.atend() == false)
			{
				u32 x = stoi(sf.next(","));
				u32 y = stoi(sf.next("="));
				std::string filename = sf.next(":");
				infostream<<"Adding \""<<filename
						<<"\" to combined ("<<x<<","<<y<<")"
						<<std::endl;
				video::IImage *img = m_sourcecache.getOrLoad(filename, m_device);
				if(img)
				{
					core::dimension2d<u32> dim = img->getDimension();
					infostream<<"Size "<<dim.Width
							<<"x"<<dim.Height<<std::endl;
					core::position2d<s32> pos_base(x, y);
					video::IImage *img2 =
							driver->createImage(video::ECF_A8R8G8B8, dim);
					img->copyTo(img2);
					img->drop();
					/*img2->copyToWithAlpha(baseimg, pos_base,
							core::rect<s32>(v2s32(0,0), dim),
							video::SColor(255,255,255,255),
							NULL);*/
					blit_with_alpha(img2, baseimg, v2s32(0,0), pos_base, dim);
					img2->drop();
				}
				else
				{
					infostream<<"img==NULL"<<std::endl;
				}
			}
		}
		/*
			"[brighten"
		*/
		else if(part_of_name.substr(0,9) == "[brighten")
		{
			if(baseimg == NULL)
			{
				errorstream<<"generateImage(): baseimg==NULL "
						<<"for part_of_name=\""<<part_of_name
						<<"\", cancelling."<<std::endl;
				return false;
			}

			brighten(baseimg);
		}
		/*
			"[noalpha"
			Make image completely opaque.
			Used for the leaves texture when in old leaves mode, so
			that the transparent parts don't look completely black 
			when simple alpha channel is used for rendering.
		*/
		else if(part_of_name.substr(0,8) == "[noalpha")
		{
			if(baseimg == NULL)
			{
				errorstream<<"generateImage(): baseimg==NULL "
						<<"for part_of_name=\""<<part_of_name
						<<"\", cancelling."<<std::endl;
				return false;
			}

			core::dimension2d<u32> dim = baseimg->getDimension();
			
			// Set alpha to full
			for(u32 y=0; y<dim.Height; y++)
			for(u32 x=0; x<dim.Width; x++)
			{
				video::SColor c = baseimg->getPixel(x,y);
				c.setAlpha(255);
				baseimg->setPixel(x,y,c);
			}
		}
		/*
			"[makealpha:R,G,B"
			Convert one color to transparent.
		*/
		else if(part_of_name.substr(0,11) == "[makealpha:")
		{
			if(baseimg == NULL)
			{
				errorstream<<"generateImage(): baseimg==NULL "
						<<"for part_of_name=\""<<part_of_name
						<<"\", cancelling."<<std::endl;
				return false;
			}

			Strfnd sf(part_of_name.substr(11));
			u32 r1 = stoi(sf.next(","));
			u32 g1 = stoi(sf.next(","));
			u32 b1 = stoi(sf.next(""));
			std::string filename = sf.next("");

			core::dimension2d<u32> dim = baseimg->getDimension();
			
			/*video::IImage *oldbaseimg = baseimg;
			baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
			oldbaseimg->copyTo(baseimg);
			oldbaseimg->drop();*/

			// Set alpha to full
			for(u32 y=0; y<dim.Height; y++)
			for(u32 x=0; x<dim.Width; x++)
			{
				video::SColor c = baseimg->getPixel(x,y);
				u32 r = c.getRed();
				u32 g = c.getGreen();
				u32 b = c.getBlue();
				if(!(r == r1 && g == g1 && b == b1))
					continue;
				c.setAlpha(0);
				baseimg->setPixel(x,y,c);
			}
		}
		/*
			"[transformN"
			Rotates and/or flips the image.

			N can be a number (between 0 and 7) or a transform name.
			Rotations are counter-clockwise.
			0  I      identity
			1  R90    rotate by 90 degrees
			2  R180   rotate by 180 degrees
			3  R270   rotate by 270 degrees
			4  FX     flip X
			5  FXR90  flip X then rotate by 90 degrees
			6  FY     flip Y
			7  FYR90  flip Y then rotate by 90 degrees

			Note: Transform names can be concatenated to produce
			their product (applies the first then the second).
			The resulting transform will be equivalent to one of the
			eight existing ones, though (see: dihedral group).
		*/
		else if(part_of_name.substr(0,10) == "[transform")
		{
			if(baseimg == NULL)
			{
				errorstream<<"generateImage(): baseimg==NULL "
						<<"for part_of_name=\""<<part_of_name
						<<"\", cancelling."<<std::endl;
				return false;
			}

			u32 transform = parseImageTransform(part_of_name.substr(10));
			core::dimension2d<u32> dim = imageTransformDimension(
					transform, baseimg->getDimension());
			video::IImage *image = driver->createImage(
					baseimg->getColorFormat(), dim);
			assert(image);
			imageTransform(transform, baseimg, image);
			baseimg->drop();
			baseimg = image;
		}
		/*
			[inventorycube{topimage{leftimage{rightimage
			In every subimage, replace ^ with &.
			Create an "inventory cube".
			NOTE: This should be used only on its own.
			Example (a grass block (not actually used in game):
			"[inventorycube{grass.png{mud.png&grass_side.png{mud.png&grass_side.png"
		*/
		else if(part_of_name.substr(0,14) == "[inventorycube")
		{
			if(baseimg != NULL)
			{
				errorstream<<"generateImage(): baseimg!=NULL "
						<<"for part_of_name=\""<<part_of_name
						<<"\", cancelling."<<std::endl;
				return false;
			}

			str_replace_char(part_of_name, '&', '^');
			Strfnd sf(part_of_name);
			sf.next("{");
			std::string imagename_top = sf.next("{");
			std::string imagename_left = sf.next("{");
			std::string imagename_right = sf.next("{");

			// Generate images for the faces of the cube
			video::IImage *img_top =
				generateImageFromScratch(imagename_top);
			video::IImage *img_left =
				generateImageFromScratch(imagename_left);
			video::IImage *img_right =
				generateImageFromScratch(imagename_right);
			assert(img_top && img_left && img_right);

			// Create textures from images
			video::ITexture *texture_top = driver->addTexture(
					(imagename_top + "__temp__").c_str(), img_top);
			video::ITexture *texture_left = driver->addTexture(
					(imagename_left + "__temp__").c_str(), img_left);
			video::ITexture *texture_right = driver->addTexture(
					(imagename_right + "__temp__").c_str(), img_right);
			assert(texture_top && texture_left && texture_right);

			// Drop images
			img_top->drop();
			img_left->drop();
			img_right->drop();
			
			/*
				Draw a cube mesh into a render target texture
			*/
			scene::IMesh* cube = createCubeMesh(v3f(1, 1, 1));
			setMeshColor(cube, video::SColor(255, 255, 255, 255));
			cube->getMeshBuffer(0)->getMaterial().setTexture(0, texture_top);
			cube->getMeshBuffer(1)->getMaterial().setTexture(0, texture_top);
			cube->getMeshBuffer(2)->getMaterial().setTexture(0, texture_right);
			cube->getMeshBuffer(3)->getMaterial().setTexture(0, texture_right);
			cube->getMeshBuffer(4)->getMaterial().setTexture(0, texture_left);
			cube->getMeshBuffer(5)->getMaterial().setTexture(0, texture_left);

			TextureFromMeshParams params;
			params.mesh = cube;
			params.dim.set(64, 64);
			params.rtt_texture_name = part_of_name + "_RTT";
			// We will delete the rtt texture ourselves
			params.delete_texture_on_shutdown = false;
			params.camera_position.set(0, 1.0, -1.5);
			params.camera_position.rotateXZBy(45);
			params.camera_lookat.set(0, 0, 0);
			// Set orthogonal projection
			params.camera_projection_matrix.buildProjectionMatrixOrthoLH(
					1.65, 1.65, 0, 100);

			params.ambient_light.set(1.0, 0.2, 0.2, 0.2);
			params.light_position.set(10, 100, -50);
			params.light_color.set(1.0, 0.5, 0.5, 0.5);
			params.light_radius = 1000;
			
			video::ITexture *rtt = generateTextureFromMesh(params);
			
			// Drop mesh
			cube->drop();

			// Free textures of images
			driver->removeTexture(texture_top);
			driver->removeTexture(texture_left);
			driver->removeTexture(texture_right);
			
			if(rtt == NULL)
			{
				baseimg = generateImageFromScratch(imagename_top);
				return true;
			}

			// Create image of render target
			video::IImage *image = driver->createImage(rtt, v2s32(0,0), params.dim);
			assert(image);

			// Cleanup texture
			driver->removeTexture(rtt);

			baseimg = driver->createImage(video::ECF_A8R8G8B8, params.dim);

			if(image)
			{
				image->copyTo(baseimg);
				image->drop();
			}
		}
		/*
			[lowpart:percent:filename
			Adds the lower part of a texture
		*/
		else if(part_of_name.substr(0,9) == "[lowpart:")
		{
			Strfnd sf(part_of_name);
			sf.next(":");
			u32 percent = stoi(sf.next(":"));
			std::string filename = sf.next(":");
			//infostream<<"power part "<<percent<<"%% of "<<filename<<std::endl;

			if(baseimg == NULL)
				baseimg = driver->createImage(video::ECF_A8R8G8B8, v2u32(16,16));
			video::IImage *img = m_sourcecache.getOrLoad(filename, m_device);
			if(img)
			{
				core::dimension2d<u32> dim = img->getDimension();
				core::position2d<s32> pos_base(0, 0);
				video::IImage *img2 =
						driver->createImage(video::ECF_A8R8G8B8, dim);
				img->copyTo(img2);
				img->drop();
				core::position2d<s32> clippos(0, 0);
				clippos.Y = dim.Height * (100-percent) / 100;
				core::dimension2d<u32> clipdim = dim;
				clipdim.Height = clipdim.Height * percent / 100 + 1;
				core::rect<s32> cliprect(clippos, clipdim);
				img2->copyToWithAlpha(baseimg, pos_base,
						core::rect<s32>(v2s32(0,0), dim),
						video::SColor(255,255,255,255),
						&cliprect);
				img2->drop();
			}
		}
		/*
			[verticalframe:N:I
			Crops a frame of a vertical animation.
			N = frame count, I = frame index
		*/
		else if(part_of_name.substr(0,15) == "[verticalframe:")
		{
			Strfnd sf(part_of_name);
			sf.next(":");
			u32 frame_count = stoi(sf.next(":"));
			u32 frame_index = stoi(sf.next(":"));

			if(baseimg == NULL){
				errorstream<<"generateImage(): baseimg!=NULL "
						<<"for part_of_name=\""<<part_of_name
						<<"\", cancelling."<<std::endl;
				return false;
			}
			
			v2u32 frame_size = baseimg->getDimension();
			frame_size.Y /= frame_count;

			video::IImage *img = driver->createImage(video::ECF_A8R8G8B8,
					frame_size);
			if(!img){
				errorstream<<"generateImage(): Could not create image "
						<<"for part_of_name=\""<<part_of_name
						<<"\", cancelling."<<std::endl;
				return false;
			}

			// Fill target image with transparency
			img->fill(video::SColor(0,0,0,0));

			core::dimension2d<u32> dim = frame_size;
			core::position2d<s32> pos_dst(0, 0);
			core::position2d<s32> pos_src(0, frame_index * frame_size.Y);
			baseimg->copyToWithAlpha(img, pos_dst,
					core::rect<s32>(pos_src, dim),
					video::SColor(255,255,255,255),
					NULL);
			// Replace baseimg
			baseimg->drop();
			baseimg = img;
		}
		else
		{
			errorstream<<"generateImage(): Invalid "
					" modification: \""<<part_of_name<<"\""<<std::endl;
		}
	}

	return true;
}