Animation::Animation(unsigned int rng_seed, float scale) : rng_(rng_seed), dir_(-1.0f, 1.0f), speed_(0.1f, 1.0f) {
    float x = dir_(rng_);
    float y = dir_(rng_);
    float z = dir_(rng_);
    if (std::abs(x) + std::abs(y) + std::abs(z) == 0.0f) x = 1.0f;

    current_.axis = glm::normalize(glm::vec3(x, y, z));

    current_.speed = speed_(rng_);
    current_.scale = scale;

    current_.matrix = glm::scale(glm::mat4(1.0f), glm::vec3(current_.scale));
}
Пример #2
0
BCVideos::BCVideos(string VideoFolder)
	:BCBase(eBC_VIDEO, eG_BACKGROUND)
	,_VideoIdx(0)
{
	ofDirectory	dir_(VideoFolder);
	dir_.allowExt("mov");
	int iNum_ = dir_.listDir();

	_VideoList.resize(iNum_);

	for(int idx_ = 0; idx_ < iNum_; ++idx_)
	{
		string videoPath_ = VideoFolder + dir_.getName(idx_);

		_VideoList[idx_].setPlayer(ofPtr<ofxHapPlayer>(new ofxHapPlayer));
		_VideoList[idx_].setLoopState(ofLoopType::OF_LOOP_NORMAL);
		
		_VideoList[idx_].loadMovie(videoPath_);
		_VideoList[idx_].setVolume(0);
	}
}