PhysicsClientSharedMemory::~PhysicsClientSharedMemory() {
    if (m_data->m_isConnected) {
        disconnectSharedMemory();
    }
    delete m_data->m_sharedMemory;
    delete m_data;
}
PhysicsClientSharedMemory::~PhysicsClientSharedMemory() {
    if (m_data->m_isConnected) {
        disconnectSharedMemory();
    }
	resetData();

	if (m_data->m_ownsSharedMemory)
	{
	    delete m_data->m_sharedMemory;
	}
    delete m_data;
}
Пример #3
0
void PhysicsServerSharedMemory::releaseSharedMemory()
{
	disconnectSharedMemory(true);
}