void Search( vector<Computer> & list, Computer p ) { // Search for members in list based on template person p vector<Computer> SearchList; // Create search result vector for( unsigned int x = 0; x < list.size(); x++) { // Search each entry of list bool add = true; // We say the entry should be added by default then exclude it based on the template person if( p.getName() != "" ) if( !list[x].getName().contains( p.getName(), Qt::CaseInsensitive ) ) add = false; if( p.getType() != "" ) if( !list[x].getType().contains( p.getType() , Qt::CaseInsensitive ) ) add = false; if( p.getWasBuilt() != 2 ) if( !(list[x].getWasBuilt() == p.getWasBuilt() ) ) add = false; if( p.getYear() != "" ) if( !(list[x].getYear() == p.getYear() ) ) add = false; if(add) SearchList.push_back( list[x] ); } displayComputer( SearchList ); // Display search results }
vector<int> addRelation(vector<Person>& p, vector<Computer>& c) { QTextStream in(stdin); vector<int> relation; unsigned int x, y; QString value; displayPerson(p); do{ cout <<"Select a person: "; cin.ignore(); value = in.readLine(); x = value.toInt(); if( x > p.size() || x < 1 ) cout << "Please choose a number from 1 to " << p.size() << endl; else relation.push_back(x); } while( x > p.size() || x < 1 ); displayComputer(c); do{ cout << "Select a computer to connect to the chosen person: "; value = in.readLine(); y = value.toInt(); if( y > c.size() || y < 1 ) cout << "Please choose a number from 1 to " << c.size() << endl; else relation.push_back(y); } while( y > c.size() || y < 1 ); return relation; }
vector<int> removeRelation(vector<Person>& p, vector<Computer>& c) { QTextStream in(stdin); vector<int> relation; unsigned int x, y; QString value; displayPerson(p); do{ cout <<"Select a person: "; value = in.readLine(); x = value.toInt(); if(x > p.size() || x < 1) cout << "Please choose a number from 1 to " << p.size() << endl; else relation.push_back(x - 1); } while(x > p.size() || x < 1); Person pers = p[x - 1]; vector<Computer> comps; for(int i = 0; i < pers.getSize(); i++){ for(unsigned int j = 0; j < c.size(); j++){ if(pers.getComputer(i) == c[j].getId()){ comps.push_back(c[j]); } } } displayComputer(comps); do{ cout << "Select a connected computer to remove from chosen person: "; value = in.readLine(); y = value.toInt(); if(y > comps.size() || y < 1) cout << "Please choose a number from 1 to " << comps.size() << endl; else{ Computer comp = comps[y - 1]; int z = -1; while( c[z].getId() != comp.getId() ) { z++; if( c[z].getId() == comp.getId() ) relation.push_back(z); } } } while( y > c.size() || y < 1 ); return relation; }
void ViewComputerDialog::setup() { setTable(); displayComputer(); ui->scientist_table->setColumnWidth(0,35); ui->scientist_table->setColumnWidth(1,200); }
void MainWindow::on_input_filter_computers_textChanged(const QString& arg1) { string userInput = ui->input_filter_computers->text().toStdString(); vector<Computer> computers = compService.search(userInput, getCurrentComputerOrderBy(), getComputerOrderByAscending()); displayComputer(computers); }
void MainWindow::displayAllComputers() { vector<Computer> computers = compService.sort(getCurrentComputerOrderBy(), getComputerOrderByAscending()); displayComputer(computers); }
void ClickComputer::setSelectedComputer(computersWithPeople MSelectedComputer) { selectedComputer = MSelectedComputer; displayComputer(); }
void editComputers::setSelectedComputer(const computersWithPeople &MSelectedComputer) { selectedComputer = MSelectedComputer; displayComputer(); }