void display() { if(lastTime == 0) { lastTime = glutGet(GLUT_ELAPSED_TIME); } now = glutGet(GLUT_ELAPSED_TIME); delta_t = (now - lastTime) / 1000.0f; //lastTime = now; //1 / delta_t here means the frame rate. fpsTracker.timestamp(); //update camera information per frame updateCamera(); checkClear(); if(moved) lastTime = now; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); //do raytrace raytrace(); //render result as texture displayTexture(); //draw tool bar TwDraw(); drawFps(); glutSwapBuffers(); glutPostRedisplay(); }
void endScreen(){ over=true; //make a final score screen SDL_SetRenderDrawColor( gRenderer, 0xFF, 0xFF, 0x00, 0xFF ); SDL_RenderClear( gRenderer ); background_image = loadImage("end.png"); displayTexture(background_image, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_FLIP_NONE); SDL_SetRenderDrawColor( gRenderer, 0xFF, 0x00, 0xFF, 0xFF ); //point tallies int thickness=5; int j,i,k; for (j=0; j<points;j++){ for( i = SCREEN_HEIGHT/3.5; i < 13*SCREEN_HEIGHT/14; i++ ) { for (k=0;k<thickness;k++){ SDL_RenderDrawPoint( gRenderer, (j+1)*(SCREEN_WIDTH)/(points)+k, i ); } } // SDL_RenderDrawLine( gRenderer, 0,10,20,10); } SDL_RenderPresent( gRenderer ); //update screen }
void SmokeRenderer::render() { switch(mDisplayMode) { case POINTS: glColor3f(1.0, 1.0, 1.0); m_simpleProg->enable(); drawPoints(0, mNumParticles, false); m_simpleProg->disable(); break; case SPRITES: glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR); glColor4f(1.0, 1.0, 1.0, m_spriteAlpha); drawPointSprites(m_particleProg, 0, mNumParticles, false); break; case VOLUMETRIC: drawSlices(); compositeResult(); break; case NUM_MODES: break; } if (m_displayLightBuffer) { // display light buffer to screen glViewport(0, 0, m_lightBufferSize, m_lightBufferSize); glDisable(GL_DEPTH_TEST); displayTexture(m_lightTexture[m_srcLightTexture]); glViewport(0, 0, mWindowW, mWindowH); } glutReportErrors(); }
// composite final volume image on top of scene void SmokeRenderer::compositeResult() { glViewport(0, 0, mWindowW, mWindowH); glDisable(GL_DEPTH_TEST); glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); displayTexture(m_imageTex); glDisable(GL_BLEND); }
void QHoneycombWidget::paintGL() { glClearColor(0.0f, 0.0f, 1.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); computeTexture(); displayTexture(imWidth, imHeight); update(); }
void Renderer::compositeResult() { /*m_imageFbo->Disable(); m_postprocessingFbo->Disable(); glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); m_displayTexProg->enable(); m_displayTexProg->bindTexture("tex", m_imageTex, GL_TEXTURE_2D, 0); drawQuad(); m_displayTexProg->disable();*/ glViewport(0, 0, mWindowW, mWindowH); glDisable(GL_DEPTH_TEST); glEnable(GL_BLEND); glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); //glEnable(GL_BLEND); GL_SRC_ALPHA displayTexture(m_imageTex); //m_postprocessingTex m_imageTex glDisable(GL_BLEND); }
void MonaEv::displayShapes(const std::array<int, 2> &winSize) { if (ppainter_) { displayTexture(ppainter_->getShapesTexture(), ppainter_->getImageSize(), winSize); } }
void Car::display () { //displayWireFrame (); //displaySolidCube (); displayTexture (); }