bool main_menu::opening_screen() { // Play title music, whoo! play_music( "title" ); world_generator->set_active_world( NULL ); world_generator->init(); init_windows(); init_strings(); print_menu( w_open, 0, iMenuOffsetX, iMenuOffsetY ); if( !assure_dir_exist( FILENAMES["config_dir"] ) ) { popup( _( "Unable to make config directory. Check permissions." ) ); return false; } if( !assure_dir_exist( FILENAMES["savedir"] ) ) { popup( _( "Unable to make save directory. Check permissions." ) ); return false; } if( !assure_dir_exist( FILENAMES["templatedir"] ) ) { popup( _( "Unable to make templates directory. Check permissions." ) ); return false; } for( std::string path : get_files_from_path( ".template", FILENAMES["templatedir"], false, true ) ) { path = native_to_utf8( path ); path.erase( path.find( ".template" ), std::string::npos ); path.erase( 0, path.find_last_of( "\\//" ) + 1 ); templates.push_back( path ); } std::sort( templates.begin(), templates.end(), std::greater<std::string>() ); ctxt.register_cardinal(); ctxt.register_action( "QUIT" ); ctxt.register_action( "CONFIRM" ); ctxt.register_action( "DELETE_TEMPLATE" ); // for the menu shortcuts ctxt.register_action( "ANY_INPUT" ); bool start = false; g->u = player(); // Make [Load Game] the default cursor position if there's game save available if( !world_generator->all_worldnames().empty() ) { sel1 = 2; } while( !start ) { print_menu( w_open, sel1, iMenuOffsetX, iMenuOffsetY, ( sel1 != 0 ) ); if( layer == 1 ) { if( sel1 == 0 ) { // Print the MOTD. const int motdy = ( iMenuOffsetY - mmenu_motd.size() ) * 2 / 3; const int motdx = 8 + extra_w / 2; for( size_t i = 0; i < mmenu_motd.size(); i++ ) { mvwprintz( w_open, motdy + i, motdx, c_light_red, mmenu_motd[i].c_str() ); } wrefresh( w_open ); catacurses::refresh(); } std::string action = handle_input_timeout( ctxt ); std::string sInput = ctxt.get_raw_input().text; // check automatic menu shortcuts for( size_t i = 0; i < vMenuHotkeys.size(); ++i ) { for( auto hotkey : vMenuHotkeys[i] ) { if( sInput == hotkey ) { sel1 = i; action = "CONFIRM"; } } } // also check special keys if( action == "QUIT" ) { if( query_yn( _( "Really quit?" ) ) ) { sel1 = 8; action = "CONFIRM"; } } else if( action == "LEFT" ) { if( sel1 > 0 ) { sel1--; } else { sel1 = 8; } on_move(); } else if( action == "RIGHT" ) { if( sel1 < 8 ) { sel1++; } else { sel1 = 0; } on_move(); } if( ( action == "UP" || action == "CONFIRM" ) && sel1 > 0 ) { if( sel1 == 6 ) { display_help(); } else if( sel1 == 7 ) { display_credits(); } else if( sel1 == 8 ) { return false; } else { sel2 = 0; layer = 2; print_menu( w_open, sel1, iMenuOffsetX, iMenuOffsetY, ( sel1 != 0 ) ); switch( sel1 ) { case 1: start = new_character_tab(); break; case 2: start = load_character_tab(); break; case 3: world_tab(); break; default: break; } } } } else if( layer == 2 ) { if( sel1 == 4 ) { // Special game if( MAP_SHARING::isSharing() ) { // Thee can't save special games, therefore thee can't share them layer = 1; popup( _( "Special games don't work with shared maps." ) ); continue; } std::vector<std::string> special_names; int xoffset = 32 + iMenuOffsetX + extra_w / 2; int yoffset = iMenuOffsetY - 2; int xlen = 0; for( int i = 1; i < NUM_SPECIAL_GAMES; i++ ) { std::string spec_name = special_game_name( special_game_id( i ) ); special_names.push_back( spec_name ); xlen += spec_name.size() + 2; } xlen += special_names.size() - 1; print_menu_items( w_open, special_names, sel2, yoffset, xoffset - ( xlen / 4 ) ); wrefresh( w_open ); catacurses::refresh(); std::string action = handle_input_timeout( ctxt ); if( action == "LEFT" ) { if( sel2 > 0 ) { sel2--; } else { sel2 = NUM_SPECIAL_GAMES - 2; } on_move(); } else if( action == "RIGHT" ) { if( sel2 < NUM_SPECIAL_GAMES - 2 ) { sel2++; } else { sel2 = 0; } on_move(); } else if( action == "DOWN" || action == "QUIT" ) { layer = 1; } if( action == "UP" || action == "CONFIRM" ) { if( sel2 >= 0 && sel2 < NUM_SPECIAL_GAMES - 1 ) { g->gamemode = get_special_game( special_game_id( sel2 + 1 ) ); // check world WORLDPTR world = world_generator->make_new_world( special_game_id( sel2 + 1 ) ); if( world == NULL ) { continue; } world_generator->set_active_world( world ); try { g->setup(); } catch( const std::exception &err ) { debugmsg( "Error: %s", err.what() ); g->gamemode.reset(); g->u = player(); continue; } if( !g->gamemode->init() ) { g->gamemode.reset(); g->u = player(); continue; } start = true; } } } else if( sel1 == 5 ) { // Settings Menu int settings_subs_to_display = vSettingsSubItems.size(); std::vector<std::string> settings_subs; int xoffset = 46 + iMenuOffsetX + extra_w / 2; int yoffset = iMenuOffsetY - 2; int xlen = 0; for( int i = 0; i < settings_subs_to_display; ++i ) { settings_subs.push_back( vSettingsSubItems[i] ); xlen += vSettingsSubItems[i].size() + 2; // Open and close brackets added } xlen += settings_subs.size() - 1; if( settings_subs.size() > 1 ) { xoffset -= 6; } print_menu_items( w_open, settings_subs, sel2, yoffset, xoffset - ( xlen / 4 ) ); wrefresh( w_open ); catacurses::refresh(); std::string action = handle_input_timeout( ctxt ); std::string sInput = ctxt.get_raw_input().text; for( int i = 0; i < settings_subs_to_display; ++i ) { for( auto hotkey : vSettingsHotkeys[i] ) { if( sInput == hotkey ) { sel2 = i; action = "CONFIRM"; } } } if( action == "LEFT" ) { if( sel2 > 0 ) { --sel2; } else { sel2 = settings_subs_to_display - 1; } on_move(); } else if( action == "RIGHT" ) { if( sel2 < settings_subs_to_display - 1 ) { ++sel2; } else { sel2 = 0; } on_move(); } else if( action == "DOWN" || action == "QUIT" ) { layer = 1; } if( action == "UP" || action == "CONFIRM" ) { if( sel2 == 0 ) { get_options().show( true ); // The language may have changed- gracefully handle this. init_strings(); print_menu( w_open, sel1, iMenuOffsetX, iMenuOffsetY, ( sel1 != 0 ) ); } else if( sel2 == 1 ) { input_context ctxt_default = get_default_mode_input_context(); ctxt_default.display_menu(); } else if( sel2 == 2 ) { get_auto_pickup().show(); } else if( sel2 == 3 ) { get_safemode().show(); } else if( sel2 == 4 ) { all_colors.show_gui(); } } } } } if( start ) { g->refresh_all(); g->draw(); } return start; }
/*! \brief Main menu screen * * This is the main menu... just display the opening and then the menu and * then wait for input. Also handles loading a saved game, and the config menu. * * \param c zero if the splash (the bit with the staff and the eight heroes) * should be displayed. * \returns 1 if new game, 0 if continuing, 2 if exit */ int start_menu (int skip_splash) { int stop = 0, ptr = 0, redraw = 1, a, b; DATAFILE *bg; BITMAP *staff, *dudes, *tdudes; #ifdef DEBUGMODE if (debugging == 0) { #endif play_music ("oxford.s3m", 0); /* Play splash (with the staff and the heroes in circle */ if (skip_splash == 0) { bg = load_datafile_object (PCX_DATAFILE, "KQT_PCX"); staff = create_bitmap_ex (8, 72, 226); dudes = create_bitmap_ex (8, 112, 112); tdudes = create_bitmap_ex (8, 112, 112); blit ((BITMAP *) bg->dat, staff, 0, 7, 0, 0, 72, 226); blit ((BITMAP *) bg->dat, dudes, 80, 0, 0, 0, 112, 112); clear_bitmap (double_buffer); blit (staff, double_buffer, 0, 0, 124, 22, 72, 226); blit2screen (0, 0); kq_wait (1000); for (a = 0; a < 42; a++) { stretch_blit (staff, double_buffer, 0, 0, 72, 226, 124 - (a * 32), 22 - (a * 96), 72 + (a * 64), 226 + (a * 192)); blit2screen (0, 0); kq_wait (100); } for (a = 0; a < 5; a++) { color_scale (dudes, tdudes, 53 - a, 53 + a); draw_sprite (double_buffer, tdudes, 106, 64); blit2screen (0, 0); kq_wait (100); } draw_sprite (double_buffer, dudes, 106, 64); blit2screen (0, 0); kq_wait (1000); destroy_bitmap (staff); destroy_bitmap (dudes); destroy_bitmap (tdudes); unload_datafile_object(bg); /* TODO: this fade should actually be to white if (_color_depth == 8) fade_from (pal, whp, 1); else */ do_transition (TRANS_FADE_WHITE, 1); } clear_to_color (double_buffer, 15); blit2screen (0, 0); set_palette (pal); bg = load_datafile_object (PCX_DATAFILE, "TITLE_PCX"); for (a = 0; a < 16; a++) { clear_to_color (double_buffer, 15 - a); masked_blit ((BITMAP *) bg->dat, double_buffer, 0, 0, 0, 60 - (a * 4), 320, 124); blit2screen (0, 0); kq_wait (a == 0 ? 500 : 100); } if (skip_splash == 0) kq_wait (500); #ifdef DEBUGMODE } else { set_palette (pal); bg = load_datafile_object (PCX_DATAFILE, "TITLE_PCX"); } #endif reset_world (); /* Draw menu and handle menu selection */ while (!stop) { if (redraw) { clear_bitmap (double_buffer); masked_blit ((BITMAP *) bg->dat, double_buffer, 0, 0, 0, 0, 320, 124); menubox (double_buffer, 112, 116, 10, 4, BLUE); print_font (double_buffer, 128, 124, _("Continue"), FNORMAL); print_font (double_buffer, 128, 132, _("New Game"), FNORMAL); print_font (double_buffer, 136, 140, _("Config"), FNORMAL); print_font (double_buffer, 144, 148, _("Exit"), FNORMAL); draw_sprite (double_buffer, menuptr, 112, ptr * 8 + 124); redraw = 0; } display_credits (); blit2screen (0, 0); readcontrols (); if (bhelp) { unpress (); show_help (); redraw = 1; } if (up) { unpress (); if (ptr > 0) ptr--; else ptr = 3; play_effect (SND_CLICK, 128); redraw = 1; } if (down) { unpress (); if (ptr < 3) ptr++; else ptr = 0; play_effect (SND_CLICK, 128); redraw = 1; } if (balt) { unpress (); if (ptr == 0) { /* User selected "Continue" */ if (snc[0] == 0 && snc[1] == 0 && snc[2] == 0 && snc[3] == 0 && snc[4] == 0) stop = 2; else if (saveload (0) == 1) stop = 1; redraw = 1; } else if (ptr == 1) { /* User selected "New Game" */ stop = 2; } else if (ptr == 2) { /* Config */ clear (double_buffer); config_menu (); redraw = 1; /* TODO: Save Global Settings Here */ } else if (ptr == 3) { /* Exit */ unload_datafile_object (bg); klog (_("Then exit you shall!")); return 2; } } } unload_datafile_object (bg); if (stop == 2) { /* New game init */ for (a = 0; a < MAXCHRS; a++) memcpy (&party[a], &players[a].plr, sizeof (s_player)); init_players (); memset (progress, 0, SIZE_PROGRESS); memset (treasure, 0, SIZE_TREASURE); numchrs = 0; for (a = 0; a < NUMSHOPS; a++) { for (b = 0; b < SHOPITEMS; b++) shops[a].items_current[b] = shops[a].items_max[b]; } for (b = 0; b < 2; b++) { for (a = 0; a < MAX_INV; a++) g_inv[a][b] = 0; } } return stop - 1; }