int main(void) { Deck deck; initialise_deck(deck); printf("A brand new deck of cards, whose seal has just been broken:\n"); display_deck(deck); srand(time(NULL)); for(int i = 0; i < 3; ++i) { shuffle_deck(deck, 1); printf("\nAfter shuffling the deck "); i == 0 ? printf("once:\n") : i == 1 ? printf("twice:\n") : printf("thrice:\n"); display_deck(deck); } shuffle_deck(deck, 5); printf("\nAfter shuffling the deck 5 more times:\n"); display_deck(deck); return EXIT_SUCCESS; }
int main(int ac, char **av) { int i; i = 0; printf("Hello\n"); if (ac == 1) { t_game *game; game = init_game(22); display_deck(&game->deck); printf("=================================================================\n"); // printf("Name: %s\n", av[0]); while (i < 1) { game->deck = *shuffle_deck(&game->deck); display_deck(&game->deck); printf("=================================================================\n"); i++; } game = serve_card(game); // display_deck(&game->deck); printf("=================================================================\n"); i = 0; while (i < game->np) { display_player(&game->players[i]); i++; } game = serve_flop(game); // display_deck(&game->deck); printf("=================================================================\n"); i = 0; while (i < game->np) { display_player(&game->players[i]); i++; } printf("=================================================================\n"); game = serve_turn(game); // display_deck(&game->deck); printf("=================================================================\n"); i = 0; while (i < game->np) { display_player(&game->players[i]); i++; } printf("=================================================================\n"); game = serve_river(game); // display_deck(&game->deck); printf("=================================================================\n"); i = 0; while (i < game->np) { display_player(&game->players[i]); i++; } printf("=================================================================\n"); printf("Name: %s\n", av[0]); } return (0); }