Пример #1
0
int
main(int argc, char *argv[])
{
	struct editor editor;

	editor.display = display_create(argc, argv);
	if (editor.display == NULL) {
		fprintf(stderr, "failed to create display: %m\n");
		return -1;
	}
	wl_display_add_global_listener(display_get_display(editor.display),
				       global_handler, &editor);


	editor.window = window_create(editor.display);
	editor.widget = frame_create(editor.window, &editor);

	editor.entry = text_entry_create(&editor, "Entry");
	editor.editor = text_entry_create(&editor, "Editor");

	window_set_title(editor.window, "Text Editor");

	widget_set_redraw_handler(editor.widget, redraw_handler);
	widget_set_resize_handler(editor.widget, resize_handler);
	widget_set_button_handler(editor.widget, button_handler);

	window_schedule_resize(editor.window, 500, 400);

	display_run(editor.display);

	text_entry_destroy(editor.entry);
	text_entry_destroy(editor.editor);

	return 0;
}
Пример #2
0
static void
resizor_draw(struct resizor *resizor)
{
	cairo_surface_t *surface;
	cairo_t *cr;
	struct rectangle allocation;

	window_draw(resizor->window);

	window_get_child_allocation(resizor->window, &allocation);

	surface = window_get_surface(resizor->window);

	cr = cairo_create(surface);
	cairo_set_operator(cr, CAIRO_OPERATOR_SOURCE);
	cairo_rectangle(cr,
			allocation.x,
			allocation.y,
			allocation.width,
			allocation.height);
	cairo_set_source_rgba(cr, 0, 0, 0, 0.8);
	cairo_fill(cr);
	cairo_destroy(cr);

	cairo_surface_destroy(surface);

	window_flush(resizor->window);

	if (fabs(resizor->height.previous - resizor->height.target) > 0.1) {
		wl_display_frame_callback(display_get_display(resizor->display),
					  frame_callback, resizor);
	}
}
Пример #3
0
static void
frame_callback(struct wl_surface *surface, void *data, uint32_t time)
{
	struct gears *gears = data;

	gears->angle = (GLfloat) (time % 8192) * 360 / 8192.0;

	window_schedule_redraw(gears->window);
	wl_display_frame_callback(display_get_display(gears->d),
				  window_get_wl_surface(gears->window),
				  frame_callback, gears);
}
Пример #4
0
static void
frame_callback(void *data, uint32_t time)
{
	struct gears *gears = data;

	gears->current = 1 - gears->current;

	gears->angle = (GLfloat) (time % 8192) * 360 / 8192.0;

	window_schedule_redraw(gears->window);
	wl_display_frame_callback(display_get_display(gears->d),
				  frame_callback, gears);
}
Пример #5
0
static struct demoapp *
demoapp_create(struct display *display)
{
	struct demoapp *app;

	app = calloc(1, sizeof *app);
	if (!app)
		return NULL;

	app->egl = egl_state_create(display_get_display(display));

	app->display = display;
	display_set_user_data(app->display, app);

	app->window = window_create(app->display);
	app->widget = frame_create(app->window, app);
	window_set_title(app->window, "Wayland Sub-surface Demo");

	window_set_key_handler(app->window, key_handler);
	window_set_user_data(app->window, app);
	window_set_keyboard_focus_handler(app->window, keyboard_focus_handler);

	widget_set_redraw_handler(app->widget, redraw_handler);
	widget_set_resize_handler(app->widget, resize_handler);

	app->subsurface = window_add_subsurface(app->window, app,
		int_to_mode(option_red_mode));
	widget_set_redraw_handler(app->subsurface, sub_redraw_handler);
	widget_set_resize_handler(app->subsurface, sub_resize_handler);

	if (app->egl && !option_no_triangle)
		app->triangle = triangle_create(app->window, app->egl);

	/* minimum size */
	widget_schedule_resize(app->widget, 100, 100);

	/* initial size */
	widget_schedule_resize(app->widget, 400, 300);

	app->animate = 1;

	return app;
}
Пример #6
0
int main(int argc, char *argv[])
{
	struct display *d;
	struct wscreensaver screensaver = { 0 };

	init_frand();

	argc = parse_options(wscreensaver_options,
			     ARRAY_LENGTH(wscreensaver_options), argc, argv);

	d = display_create(argc, argv);
	if (d == NULL) {
		fprintf(stderr, "failed to create display: %m\n");
		return EXIT_FAILURE;
	}

	if (!demo_mode) {
		/* iterates already known globals immediately */
		wl_display_add_global_listener(display_get_display(d),
					       global_handler, &screensaver);
		if (!screensaver.interface) {
			fprintf(stderr,
				"Server did not offer screensaver interface,"
				" exiting.\n");
			return EXIT_FAILURE;
		}
	}

	if (init_wscreensaver(&screensaver, d) < 0) {
		fprintf(stderr, "wscreensaver init failed.\n");
		return EXIT_FAILURE;
	}

	display_run(d);

	free((void *)progname);

	return EXIT_SUCCESS;
}
Пример #7
0
struct wl_display*
Display::GetWlDisplay()
{
	return display_get_display(m_display);
}
Пример #8
0
static struct gears *
gears_create(struct display *display)
{
	const int width = 450, height = 500;
	struct gears *gears;
	int i;

	gears = malloc(sizeof *gears);
	memset(gears, 0, sizeof *gears);
	gears->d = display;
	gears->window = window_create(display, "Wayland Gears", width, height);

	gears->display = display_get_egl_display(gears->d);
	if (gears->display == NULL)
		die("failed to create egl display\n");

	eglBindAPI(EGL_OPENGL_API);

	gears->context = eglCreateContext(gears->display,
					  NULL, EGL_NO_CONTEXT, NULL);
	if (gears->context == NULL)
		die("failed to create context\n");

	if (!eglMakeCurrent(gears->display, NULL, NULL, gears->context))
		die("faile to make context current\n");

	glGenFramebuffers(1, &gears->fbo);
	glBindFramebuffer(GL_FRAMEBUFFER_EXT, gears->fbo);

	glGenRenderbuffers(2, gears->color_rbo);
	glGenRenderbuffers(1, &gears->depth_rbo);
	glBindRenderbuffer(GL_RENDERBUFFER_EXT, gears->depth_rbo);
	glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER_EXT,
				  GL_DEPTH_ATTACHMENT_EXT,
				  GL_RENDERBUFFER_EXT,
				  gears->depth_rbo);
	for (i = 0; i < 3; i++) {
		gears->gear_list[i] = glGenLists(1);
		glNewList(gears->gear_list[i], GL_COMPILE);
		make_gear(&gear_templates[i]);
		glEndList();
	}

	glEnable(GL_NORMALIZE);

	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 200.0);
	glMatrixMode(GL_MODELVIEW);

	glLightfv(GL_LIGHT0, GL_POSITION, light_pos);
	glEnable(GL_CULL_FACE);
	glEnable(GL_LIGHTING);
	glEnable(GL_LIGHT0);
	glEnable(GL_DEPTH_TEST);
	glClearColor(0, 0, 0, 0.92);

	window_set_user_data(gears->window, gears);
	window_set_resize_handler(gears->window, resize_handler);
	window_set_keyboard_focus_handler(gears->window, keyboard_focus_handler);
	window_set_redraw_handler(gears->window, redraw_handler);

	draw_gears(gears);
	wl_display_frame_callback(display_get_display(gears->d),
				  frame_callback, gears);

	return gears;
}