Пример #1
0
    void DragContainer::onMouseMove(MouseEventArgs& e)
    {
        Window::onMouseMove(e);

        // get position of mouse as co-ordinates local to this window.
        Point localMousePos = (getMetricsMode() == Relative) ? 
            relativeToAbsolute(screenToWindow(e.position)) :
            screenToWindow(e.position);

        // handle dragging
        if (d_dragging)
        {
            doDragging(localMousePos);
       }
        // not dragging
        else
        {
            // if mouse button is down (but we're not yet being dragged)
            if (d_leftMouseDown)
            {
                if (isDraggingThresholdExceeded(localMousePos))
                {
                    // Trigger the event
                    WindowEventArgs args(this);
                    onDragStarted(args);
                }
            }
        }
    }
Пример #2
0
    void DragContainer::onMouseMove(MouseEventArgs& e)
    {
        Window::onMouseMove(e);

        // get position of mouse as co-ordinates local to this window.
        Vector2 localMousePos = CoordConverter::screenToWindow(*this, e.position);

        // handle dragging
        if (d_dragging)
        {
            doDragging(localMousePos);
       }
        // not dragging
        else
        {
            // if mouse button is down (but we're not yet being dragged)
            if (d_leftMouseDown)
            {
                if (isDraggingThresholdExceeded(localMousePos))
                {
                    // Trigger the event
                    WindowEventArgs args(this);
                    onDragStarted(args);
                }
            }
        }
    }
Пример #3
0
//----------------------------------------------------------------------------//
bool DragContainer::pickUp(const bool force_sticky /*= false*/)
{
    // check if we're already picked up or if dragging is disabled.
    if (d_pickedUp || !d_draggingEnabled)
        return true;

    // see if we need to force sticky mode switch
    if (!d_stickyMode && force_sticky)
        setStickyModeEnabled(true);

    // can only pick up if sticky
    if (d_stickyMode)
    {
        // force immediate release of any current input capture (unless it's us)
        if (d_captureWindow && d_captureWindow != this)
            d_captureWindow->releaseInput();
        // activate ourselves and try to capture input
        activate();
        if (captureInput())
        {
            // set the dragging point to the centre of the container.
            d_dragPoint.d_x = cegui_absdim(d_pixelSize.d_width / 2);
            d_dragPoint.d_y = cegui_absdim(d_pixelSize.d_height / 2);

            // initialise the dragging state
            initialiseDragging();

            // get position of mouse as co-ordinates local to this window.
            const Vector2 localMousePos(CoordConverter::screenToWindow(*this,
                MouseCursor::getSingleton().getPosition()));
            doDragging(localMousePos);

            d_pickedUp = true;
        }
    }

    return d_pickedUp;
}