Пример #1
0
void play(void)
{
  
	
	//dac_enable_dma();
	
	//iprintf("f_open: %i\n", f_open(&file, "/04TUYY~1.MP3", FA_OPEN_EXISTING|FA_READ));
	//infile_type = MP3;
	next();
	state = STOPPED;
	
	//mp3_alloc();
	
	// clear command buffer
  get_command();
	
	while(1)
	{
	
		switch(state) {
  		case STOPPED:
        do_stopped();
  		  break;
		
  		case PLAYING:
        do_playing();
        break;
      
      case PAUSED:
        do_paused();
        break;
		}
	}
	
}
Пример #2
0
// seg001:04D3
void __pascal far time_expired() {
	disable_keys = 1;
	set_hourglass_state(7);
	hourglass_sandflow = -1;
	play_sound(sound_36_out_of_time); // time over
	if (fade_in_1()) return;
	if (proc_cutscene_frame(2)) return;
	if (proc_cutscene_frame(100)) return;
	fade_out_1();
	while (check_sound_playing()) {
		idle();
		do_paused();
	}
}
Пример #3
0
// seg001:0004
int __pascal far proc_cutscene_frame(int wait_frames) {
	cutscene_wait_frames = wait_frames;
	reset_timer(timer_0);
	do {
		set_timer_length(timer_0, cutscene_frame_time);
		play_both_seq();
		draw_proom_drects(); // changed order of drects and flash
		if (flash_time) {
			do_flash(flash_color);
		}
		if (flash_time) {
			--flash_time;
			remove_flash();
		}
		if (!check_sound_playing()) {
			play_next_sound();
		}
		do {
			if (!disable_keys && do_paused()) {
				stop_sounds();
				draw_rect(&screen_rect, 0);
#ifdef USE_FADE
				if (is_global_fading) {
					fade_palette_buffer->proc_restore_free(fade_palette_buffer);
					is_global_fading = 0;
				}
#endif
				return 1;
			}
#ifdef USE_FADE
			if (is_global_fading) {
				if (fade_palette_buffer->proc_fade_frame(fade_palette_buffer)) {
					fade_palette_buffer->proc_restore_free(fade_palette_buffer);
					is_global_fading = 0;
					return 2;
				}
			} else {
				idle();
				delay_ticks(1);
			}
#else
			idle();
#endif
		} while(!has_timer_stopped(timer_0)); // busy waiting?
	} while(--cutscene_wait_frames);
	return 0;
}
Пример #4
0
// seg001:0CCD
void __pascal far load_intro(int which_imgs,cutscene_ptr_type func,int free_sounds) {
	short current_star;
	draw_rect(&screen_rect, 0);
	if (free_sounds) {
		free_optional_sounds();
	}
	free_all_chtabs_from(id_chtab_3_princessinstory);
	load_chtab_from_file(id_chtab_8_princessroom, 950, "PV.DAT", 1<<13);
	load_chtab_from_file(id_chtab_9_princessbed, 980, "PV.DAT", 1<<14);
	current_target_surface = offscreen_surface;
	method_6_blit_img_to_scr(get_image(id_chtab_8_princessroom, 0), 0, 0, 0);
	method_6_blit_img_to_scr(get_image(id_chtab_9_princessbed, 0), 0, 142, blitters_2_or);

	// Free the images that are not needed anymore.
	free_all_chtabs_from(id_chtab_9_princessbed);
	SDL_FreeSurface(get_image(id_chtab_8_princessroom, 0));
	if (NULL != chtab_addrs[id_chtab_8_princessroom]) chtab_addrs[id_chtab_8_princessroom]->images[0] = NULL;

	load_chtab_from_file(id_chtab_3_princessinstory, 800, "PV.DAT", 1<<9);
	load_chtab_from_file(id_chtab_4_jaffarinstory_princessincutscenes,
	                     50*which_imgs + 850, "PV.DAT", 1<<10);
	for (current_star = 0; current_star < N_STARS; ++current_star) {
		draw_star(current_star, 0);
	}
	current_target_surface = onscreen_surface_;
	while (check_sound_playing()) {
		idle();
		do_paused();
		delay_ticks(1);
	}
	need_drects = 1;
	reset_cutscene();
	is_cutscene = 1;
	func();
	is_cutscene = 0;
	free_all_chtabs_from(3);
	draw_rect(&screen_rect, 0);
}
Пример #5
0
// seg000:17E6
void __pascal far show_title() {
	word textcolor;
	load_opt_sounds(sound_50_story_2_princess, sound_55_story_1_absence); // main theme, story, princess door
	textcolor = get_text_color(15, color_15_white, 0x800);
	dont_reset_time = 0;
	if(offscreen_surface) free_surface(offscreen_surface); // missing in original
	offscreen_surface = make_offscreen_buffer(&screen_rect);
	load_title_images(1);
	current_target_surface = offscreen_surface;
	do_wait(timer_0);

	draw_image_2(0 /*main title image*/, chtab_title50, 0, 0, blitters_0_no_transp);
	fade_in_2(offscreen_surface, 0x1000); //STUB
	method_1_blit_rect(onscreen_surface_, offscreen_surface, &screen_rect, &screen_rect, blitters_0_no_transp);
	play_sound_from_buffer(sound_pointers[54]); // main theme
	start_timer(timer_0, 0x82);
	draw_image_2(1 /*Broderbund Software presents*/, chtab_title50, 96, 106, blitters_0_no_transp);
	do_wait(timer_0);

	start_timer(timer_0,0xCD);
	method_1_blit_rect(onscreen_surface_, offscreen_surface, &rect_titles, &rect_titles, blitters_0_no_transp);
	draw_image_2(0 /*main title image*/, chtab_title50, 0, 0, blitters_0_no_transp);
	do_wait(timer_0);
	
	start_timer(timer_0,0x41);
	method_1_blit_rect(onscreen_surface_, offscreen_surface, &rect_titles, &rect_titles, blitters_0_no_transp);
	draw_image_2(0 /*main title image*/, chtab_title50, 0, 0, blitters_0_no_transp);
	draw_image_2(2 /*a game by Jordan Mechner*/, chtab_title50, 96, 122, blitters_0_no_transp);
	do_wait(timer_0);
	
	start_timer(timer_0,0x10E);
	method_1_blit_rect(onscreen_surface_, offscreen_surface, &rect_titles, &rect_titles, blitters_0_no_transp);
	draw_image_2(0 /*main title image*/, chtab_title50, 0, 0, blitters_0_no_transp);
	do_wait(timer_0);
	
	start_timer(timer_0,0xEB);
	method_1_blit_rect(onscreen_surface_, offscreen_surface, &rect_titles, &rect_titles, blitters_0_no_transp);
	draw_image_2(0 /*main title image*/, chtab_title50, 0, 0, blitters_0_no_transp);
	draw_image_2(3 /*Prince Of Persia*/, chtab_title50, 24, 107, blitters_10h_transp);
	draw_image_2(4 /*Copyright 1990 Jordan Mechner*/, chtab_title50, 48, 184, blitters_0_no_transp);
	do_wait(timer_0);

	method_1_blit_rect(onscreen_surface_, offscreen_surface, &rect_titles, &rect_titles, blitters_0_no_transp);
	draw_image_2(0 /*story frame*/, chtab_title40, 0, 0, blitters_0_no_transp);
	draw_image_2(1 /*In the Sultan's absence*/, chtab_title40, 24, 25, textcolor);
	current_target_surface = onscreen_surface_;
	while (check_sound_playing()) {
		idle();
		do_paused();
	}
//	method_1_blit_rect(onscreen_surface_, offscreen_surface, &screen_rect, &screen_rect, blitters_0_no_transp);
	play_sound_from_buffer(sound_pointers[sound_55_story_1_absence]); // story 1: In the absence
	transition_ltr();
	pop_wait(timer_0, 0x258);
	fade_out_2(0x800);
	release_title_images();
	
	load_intro(0, &pv_scene, 0);
	
	load_title_images(1);
	current_target_surface = offscreen_surface;
	draw_image_2(0 /*story frame*/, chtab_title40, 0, 0, blitters_0_no_transp);
	draw_image_2(2 /*Marry Jaffar*/, chtab_title40, 24, 25, textcolor);
	fade_in_2(offscreen_surface, 0x800);
	draw_image_2(0 /*main title image*/, chtab_title50, 0, 0, blitters_0_no_transp);
	draw_image_2(3 /*Prince Of Persia*/, chtab_title50, 24, 107, blitters_10h_transp);
	draw_image_2(4 /*Copyright 1990 Jordan Mechner*/, chtab_title50, 48, 184, blitters_0_no_transp);
	while (check_sound_playing()) {
		idle();
		do_paused();
	}
	transition_ltr();
	pop_wait(timer_0, 0x78);
	draw_image_2(0 /*story frame*/, chtab_title40, 0, 0, blitters_0_no_transp);
	draw_image_2(4 /*credits*/, chtab_title40, 24, 26, textcolor);
	transition_ltr();
	pop_wait(timer_0, 0x168);
	if (hof_count) {
		draw_image_2(0 /*story frame*/, chtab_title40, 0, 0, blitters_0_no_transp);
		draw_image_2(3 /*Prince Of Persia*/, chtab_title50, 24, 24, blitters_10h_transp);
		show_hof();
		transition_ltr();
		pop_wait(timer_0, 0xF0);
	}
	current_target_surface = onscreen_surface_;
	while (check_sound_playing()) {
		idle();
		do_paused();
	}
	fade_out_2(0x1800);
	free_surface(offscreen_surface);
	offscreen_surface = NULL; // added
	release_title_images();
	init_game(0);
}