void BlenderSession::update_render_tile(RenderTile& rtile)
{
	/* use final write for preview renders, otherwise render result wouldn't be
	 * be updated in blender side
	 * would need to be investigated a bit further, but for now shall be fine
	 */
	if(!b_engine.is_preview())
		do_write_update_render_tile(rtile, true);
	else
		do_write_update_render_tile(rtile, false);
}
void BlenderSession::write_render_tile(RenderTile& rtile)
{
	do_write_update_render_tile(rtile, false);
}
Пример #3
0
void BlenderSession::update_render_tile(RenderTile& rtile)
{
	do_write_update_render_tile(rtile, true);
}