void BlenderSession::update_render_tile(RenderTile& rtile) { /* use final write for preview renders, otherwise render result wouldn't be * be updated in blender side * would need to be investigated a bit further, but for now shall be fine */ if(!b_engine.is_preview()) do_write_update_render_tile(rtile, true); else do_write_update_render_tile(rtile, false); }
void BlenderSession::write_render_tile(RenderTile& rtile) { do_write_update_render_tile(rtile, false); }
void BlenderSession::update_render_tile(RenderTile& rtile) { do_write_update_render_tile(rtile, true); }