Пример #1
0
int
tamedog(struct monst *mtmp, struct obj *obj)
{
	struct monst *mtmp2;

	if(flags.moonphase == FULL_MOON && night() && rn2(6))
		return(0);

	/* If we cannot tame him, at least he's no longer afraid. */
	mtmp->mflee = 0;
	mtmp->mfleetim = 0;
	if(mtmp->mtame || mtmp->mfroz ||
#ifndef NOWORM
		mtmp->wormno ||
#endif /* NOWORM */
		mtmp->isshk || mtmp->isgd || strchr(" &@12", mtmp->data->mlet))
		return(0); /* no tame long worms? */
	if(obj) {
		if(dogfood(obj) >= MANFOOD) return(0);
		if(cansee(mtmp->mx,mtmp->my)){
			pline("%s devours the %s.", Monnam(mtmp),
				objects[obj->otyp].oc_name);
		}
		obfree(obj, (struct obj *) 0);
	}
	mtmp2 = newmonst(sizeof(struct edog) + mtmp->mnamelth);
	*mtmp2 = *mtmp;
	mtmp2->mxlth = sizeof(struct edog);
	if(mtmp->mnamelth)
		(void) strlcpy(NAME(mtmp2), NAME(mtmp), mtmp2->mnamelth);
	initedog(mtmp2);
	replmon(mtmp,mtmp2);
	return(1);
}
Пример #2
0
/*
 * See if a monst could use this item in an offensive or defensive capacity.
 */
boolean
could_use_item(struct monst *mtmp, struct obj *otmp)
{
    boolean can_use =
        /* make sure this is an intelligent monster */
        (mtmp && !is_animal(mtmp->data) && !mindless(mtmp->data) &&
         !nohands(mtmp->data) && otmp &&
         /* food */
         ((dogfood(mtmp, otmp) < APPORT) ||
          /* better weapons */
          (attacktype(mtmp->data, AT_WEAP) &&
           (otmp->oclass == WEAPON_CLASS || is_weptool(otmp)) &&
           (would_prefer_hwep(mtmp, otmp) || would_prefer_rwep(mtmp, otmp))) ||
          /* better armor */
          (otmp->oclass == ARMOR_CLASS && is_better_armor(mtmp, otmp)) ||
          /* useful amulets */
          otmp->otyp == AMULET_OF_LIFE_SAVING ||
          otmp->otyp == AMULET_OF_REFLECTION ||
          /* misc magic items that muse can use */
          otmp->otyp == SCR_TELEPORTATION || otmp->otyp == SCR_EARTH ||
          otmp->otyp == SCR_REMOVE_CURSE || otmp->otyp == WAN_DEATH ||
          otmp->otyp == WAN_DIGGING || otmp->otyp == WAN_FIRE ||
          otmp->otyp == WAN_COLD || otmp->otyp == WAN_LIGHTNING ||
          otmp->otyp == WAN_MAGIC_MISSILE || otmp->otyp == WAN_STRIKING ||
          otmp->otyp == WAN_TELEPORTATION || otmp->otyp == POT_HEALING ||
          otmp->otyp == POT_EXTRA_HEALING || otmp->otyp == POT_FULL_HEALING ||
          otmp->otyp == POT_PARALYSIS || otmp->otyp == POT_BLINDNESS ||
          otmp->otyp == POT_CONFUSION || otmp->otyp == POT_ACID ||
          otmp->otyp == FROST_HORN || otmp->otyp == FIRE_HORN ||
          otmp->otyp == UNICORN_HORN));

    if (can_use) {
        /* arbitrary - greedy monsters keep any item you can use */
        if (likes_gold(mtmp->data))
            return TRUE;

        if (otmp->oclass == ARMOR_CLASS) {
            return !is_better_armor(&youmonst, otmp);
        } else if (otmp->oclass == WAND_CLASS && otmp->spe <= 0)
            return FALSE;       /* used charges or was cancelled? */
        else {
            /* Check if you've got one. If you don't, don't hoard it. */
            register struct obj *otmp2;

            for (otmp2 = invent; otmp2; otmp2 = otmp2->nobj)
                if (otmp->otyp == otmp2->otyp)
                    return TRUE;
        }
    }

    return FALSE;
}
Пример #3
0
/* return 0 (no move), 1 (move) or 2 (dead) */
int
dog_move(struct monst *mtmp, int after)
{
	int nx, ny, omx, omy, appr, nearer, j;
	int udist, chi, i, whappr;
	struct monst *mtmp2;
	struct permonst *mdat = mtmp->data;
	struct edog *edog = EDOG(mtmp);
	struct obj *obj;
	struct trap *trap;
	xchar cnt, chcnt, nix, niy;
	schar dogroom, uroom;
	xchar gx, gy, gtyp, otyp;	/* current goal */
	coord poss[9];
	int info[9];
#define GDIST(x,y) ((x-gx)*(x-gx) + (y-gy)*(y-gy))
#define DDIST(x,y) ((x-omx)*(x-omx) + (y-omy)*(y-omy))

	if(moves <= edog->eattime) return(0);	/* dog is still eating */
	omx = mtmp->mx;
	omy = mtmp->my;
	whappr = (moves - EDOG(mtmp)->whistletime < 5);
	if(moves > edog->hungrytime + 500 && !mtmp->mconf){
		mtmp->mconf = 1;
		mtmp->mhpmax /= 3;
		if(mtmp->mhp > mtmp->mhpmax)
			mtmp->mhp = mtmp->mhpmax;
		if(cansee(omx,omy))
			pline("%s is confused from hunger.", Monnam(mtmp));
		else	pline("You feel worried about %s.", monnam(mtmp));
	} else
	if(moves > edog->hungrytime + 750 || mtmp->mhp < 1){
		if(cansee(omx,omy))
			pline("%s dies from hunger.", Monnam(mtmp));
		else
		pline("You have a sad feeling for a moment, then it passes.");
		mondied(mtmp);
		return(2);
	}
	dogroom = inroom(omx,omy);
	uroom = inroom(u.ux,u.uy);
	udist = dist(omx,omy);

	/* maybe we tamed him while being swallowed --jgm */
	if(!udist) return(0);

	/* if we are carrying sth then we drop it (perhaps near @) */
	/* Note: if apport == 1 then our behaviour is independent of udist */
	if(mtmp->minvent){
		if(!rn2(udist) || !rn2((int) edog->apport))
		if(rn2(10) < edog->apport){
			relobj(mtmp, (int) mtmp->minvis);
			if(edog->apport > 1) edog->apport--;
			edog->dropdist = udist;		/* hpscdi!jon */
			edog->droptime = moves;
		}
	} else {
		if ((obj = o_at(omx,omy)))
			if(!strchr("0_", obj->olet)){
				if((otyp = dogfood(obj)) <= CADAVER){
					nix = omx;
					niy = omy;
					goto eatobj;
				}
				if (obj->owt < 10*mtmp->data->mlevel)
					if (rn2(20) < edog->apport+3)
						if (rn2(udist) || !rn2((int) edog->apport)){
							freeobj(obj);
							unpobj(obj);
							/* if(levl[omx][omy].scrsym == obj->olet)
								newsym(omx,omy); */
							mpickobj(mtmp,obj);
						}
			}
	}

	/* first we look for food */
	gtyp = UNDEF;	/* no goal as yet */
	gx = gy = 0;
	for(obj = fobj; obj; obj = obj->nobj) {
		otyp = dogfood(obj);
		if(otyp > gtyp || otyp == UNDEF) continue;
		if(inroom(obj->ox,obj->oy) != dogroom) continue;
		if(otyp < MANFOOD &&
		 (dogroom >= 0 || DDIST(obj->ox,obj->oy) < 10)) {
			if(otyp < gtyp || (otyp == gtyp &&
				DDIST(obj->ox,obj->oy) < DDIST(gx,gy))){
				gx = obj->ox;
				gy = obj->oy;
				gtyp = otyp;
			}
		} else
		if(gtyp == UNDEF && dogroom >= 0 &&
		   uroom == dogroom &&
		   !mtmp->minvent && edog->apport > rn2(8)){
			gx = obj->ox;
			gy = obj->oy;
			gtyp = APPORT;
		}
	}
	if(gtyp == UNDEF ||
	  (gtyp != DOGFOOD && gtyp != APPORT && moves < edog->hungrytime)){
		if(dogroom < 0 || dogroom == uroom){
			gx = u.ux;
			gy = u.uy;
#ifndef QUEST
		} else {
			int tmp = rooms[(int)dogroom].fdoor;
			    cnt = rooms[(int)dogroom].doorct;

			gx = gy = FAR;	/* random, far away */
			while(cnt--){
			    if(dist(gx,gy) >
				dist(doors[tmp].x, doors[tmp].y)){
					gx = doors[tmp].x;
					gy = doors[tmp].y;
				}
				tmp++;
			}
			/* here gx == FAR e.g. when dog is in a vault */
			if(gx == FAR || (gx == omx && gy == omy)){
				gx = u.ux;
				gy = u.uy;
			}
#endif /* QUEST */
		}
		appr = (udist >= 9) ? 1 : (mtmp->mflee) ? -1 : 0;
		if(after && udist <= 4 && gx == u.ux && gy == u.uy)
			return(0);
		if(udist > 1){
			if (!IS_ROOM(levl[(int)u.ux][(int)u.uy].typ) || !rn2(4) ||
			   whappr ||
			   (mtmp->minvent && rn2((int) edog->apport)))
				appr = 1;
		}
		/* if you have dog food he'll follow you more closely */
		if (appr == 0) {
			obj = invent;
			while(obj){
				if(obj->otyp == TRIPE_RATION){
					appr = 1;
					break;
				}
				obj = obj->nobj;
			}
		}
	} else	appr = 1;	/* gtyp != UNDEF */
	if(mtmp->mconf) appr = 0;

	if(gx == u.ux && gy == u.uy && (dogroom != uroom || dogroom < 0)){
	coord *cp;
		cp = gettrack(omx,omy);
		if(cp){
			gx = cp->x;
			gy = cp->y;
		}
	}

	nix = omx;
	niy = omy;
	cnt = mfndpos(mtmp,poss,info,ALLOW_M | ALLOW_TRAPS);
	chcnt = 0;
	chi = -1;
	for(i=0; i<cnt; i++){
		nx = poss[i].x;
		ny = poss[i].y;
		if(info[i] & ALLOW_M){
			mtmp2 = m_at(nx,ny);
			if(mtmp2->data->mlevel >= mdat->mlevel+2 ||
			  mtmp2->data->mlet == 'c')
				continue;
			if(after) return(0); /* hit only once each move */

			if(hitmm(mtmp, mtmp2) == 1 && rn2(4) &&
			  mtmp2->mlstmv != moves &&
			  hitmm(mtmp2,mtmp) == 2) return(2);
			return(0);
		}

		/* dog avoids traps */
		/* but perhaps we have to pass a trap in order to follow @ */
		if((info[i] & ALLOW_TRAPS) && (trap = t_at(nx,ny))){
			if(!trap->tseen && rn2(40)) continue;
			if(rn2(10)) continue;
		}

		/* dog eschewes cursed objects */
		/* but likes dog food */
		obj = fobj;
		while(obj){
		    if(obj->ox != nx || obj->oy != ny)
			goto nextobj;
		    if(obj->cursed) goto nxti;
		    if(obj->olet == FOOD_SYM &&
			(otyp = dogfood(obj)) < MANFOOD &&
			(otyp < ACCFOOD || edog->hungrytime <= moves)){
			/* Note: our dog likes the food so much that he
			might eat it even when it conceals a cursed object */
			nix = nx;
			niy = ny;
			chi = i;
		     eatobj:
			edog->eattime =
			    moves + obj->quan * objects[obj->otyp].oc_delay;
			if(edog->hungrytime < moves)
			    edog->hungrytime = moves;
			edog->hungrytime +=
			    5*obj->quan * objects[obj->otyp].nutrition;
			mtmp->mconf = 0;
			if(cansee(nix,niy))
			    pline("%s ate %s.", Monnam(mtmp), doname(obj));
			/* perhaps this was a reward */
			if(otyp != CADAVER)
			edog->apport += 200/(edog->dropdist+moves-edog->droptime);
			delobj(obj);
			goto newdogpos;
		    }
		nextobj:
		    obj = obj->nobj;
		}

		for(j=0; j<MTSZ && j<cnt-1; j++)
			if(nx == mtmp->mtrack[j].x && ny == mtmp->mtrack[j].y)
				if(rn2(4*(cnt-j))) goto nxti;

/* Some stupid C compilers cannot compute the whole expression at once. */
		nearer = GDIST(nx,ny);
		nearer -= GDIST(nix,niy);
		nearer *= appr;
		if((nearer == 0 && !rn2(++chcnt)) || nearer<0 ||
			(nearer > 0 && !whappr &&
				((omx == nix && omy == niy && !rn2(3))
				|| !rn2(12))
			)){
			nix = nx;
			niy = ny;
			if(nearer < 0) chcnt = 0;
			chi = i;
		}
	nxti:	;
	}
newdogpos:
	if(nix != omx || niy != omy){
		if(info[chi] & ALLOW_U){
			(void) hitu(mtmp, d(mdat->damn, mdat->damd)+1);
			return(0);
		}
		mtmp->mx = nix;
		mtmp->my = niy;
		for(j=MTSZ-1; j>0; j--) mtmp->mtrack[j] = mtmp->mtrack[j-1];
		mtmp->mtrack[0].x = omx;
		mtmp->mtrack[0].y = omy;
	}
	if(mintrap(mtmp) == 2)	/* he died */
		return(2);
	pmon(mtmp);
	return(1);
}
Пример #4
0
struct monst *
tamedog(struct monst *mtmp, struct obj *obj)
{
    struct monst *mtmp2;

    /* The Wiz, Medusa and the quest nemeses aren't even made peaceful. */
    if (mtmp->iswiz || mtmp->data == &mons[PM_MEDUSA]
        || (mtmp->data->mflags3 & M3_WANTSARTI))
        return NULL;

    /* worst case, at least it'll be peaceful; this uses the main RNG because
       realtime effects means that this won't really sync anyway; this also
       calls set_malign (thus there's no need for the caller to call it after
       calling tamedog()) */
    msethostility(mtmp, FALSE, TRUE);
    if (flags.moonphase == FULL_MOON && night() && rn2(6) && obj &&
        mtmp->data->mlet == S_DOG)
        return NULL;

    /* If we cannot tame it, at least it's no longer afraid. */
    mtmp->mflee = 0;
    mtmp->mfleetim = 0;

    /* make grabber let go now, whether it becomes tame or not */
    if (mtmp == u.ustuck) {
        if (Engulfed)
            expels(mtmp, mtmp->data, TRUE);
        else if (!(Upolyd && sticks(youmonst.data)))
            unstuck(mtmp);
    }

    /* feeding it treats makes it tamer */
    if (mtmp->mtame && obj) {
        int tasty;

        if (mtmp->mcanmove && !mtmp->mconf && !mtmp->meating &&
            ((tasty = dogfood(mtmp, obj)) == DOGFOOD ||
             (tasty <= ACCFOOD && CONST_EDOG(mtmp)->hungrytime <= moves))) {
            /* pet will "catch" and eat this thrown food */
            if (canseemon(mtmp)) {
                boolean big_corpse = (obj->otyp == CORPSE &&
                                      obj->corpsenm >= LOW_PM &&
                                      mons[obj->corpsenm].msize >
                                      mtmp->data->msize);
                pline("%s catches %s%s", Monnam(mtmp), the(xname(obj)),
                      !big_corpse ? "." : ", or vice versa!");
            } else if (cansee(mtmp->mx, mtmp->my))
                pline("%s.", Tobjnam(obj, "stop"));
            /* dog_eat expects a floor object */
            place_object(obj, level, mtmp->mx, mtmp->my);
            dog_eat(mtmp, obj, mtmp->mx, mtmp->my, FALSE);
            /* eating might have killed it, but that doesn't matter here; a
               non-null result suppresses "miss" message for thrown food and
               also implies that the object has been deleted */
            return mtmp;
        } else
            return NULL;
    }

    if (mtmp->mtame || !mtmp->mcanmove ||
        /* monsters with conflicting structures cannot be tamed */
        mtmp->isshk || mtmp->isgd || mtmp->ispriest || mtmp->isminion ||
        is_covetous(mtmp->data) || is_human(mtmp->data) ||
        (is_demon(mtmp->data) && !is_demon(youmonst.data)) ||
        (obj && dogfood(mtmp, obj) >= MANFOOD))
        return NULL;

    if (mtmp->m_id == u.quest_status.leader_m_id)
        return NULL;

    /* make a new monster which has the pet extension */
    mtmp2 = newmonst(MX_EDOG, mtmp->mnamelth);
    *mtmp2 = *mtmp;
    mtmp2->mxtyp = MX_EDOG;
    mtmp2->mxlth = sizeof (struct edog);
    if (mtmp->mnamelth)
        strcpy(NAME_MUTABLE(mtmp2), NAME(mtmp));
    initedog(mtmp2);
    replmon(mtmp, mtmp2);
    /* `mtmp' is now obsolete */

    if (obj) {  /* thrown food */
        /* defer eating until the edog extension has been set up */
        place_object(obj, level, mtmp2->mx, mtmp2->my); /* put on floor */
        /* devour the food (might grow into larger, genocided monster) */
        if (dog_eat(mtmp2, obj, mtmp2->mx, mtmp2->my, TRUE) == 2)
            return mtmp2;       /* oops, it died... */
        /* `obj' is now obsolete */
    }

    if (mtmp2->dlevel == level)
        newsym(mtmp2->mx, mtmp2->my);
    if (attacktype(mtmp2->data, AT_WEAP)) {
        mtmp2->weapon_check = NEED_HTH_WEAPON;
        mon_wield_item(mtmp2);
    }
    return mtmp2;
}