Пример #1
0
static void drawMissionSummary(SDL_Texture *header)
{
    SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_BLEND);
    SDL_SetRenderDrawColor(app.renderer, 0, 0, 0, 128);
    SDL_RenderFillRect(app.renderer, NULL);
    SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_NONE);

    blit(header, SCREEN_WIDTH / 2, 150, 1);

    if (!game.currentMission->challengeData.isChallenge)
    {
        drawObjectives();
    }
    else
    {
        drawChallenges();
    }
}
Пример #2
0
static void draw(void)
{
	drawBackground(background);

	blit(planetTexture, planet.x, planet.y, 1);

	drawStars();
	
	drawText(SCREEN_WIDTH / 2, 40, 28, TA_CENTER, colors.white, CHALLENGES_TEXT);
	drawText(SCREEN_WIDTH / 2, 83, 16, TA_CENTER, colors.lightGrey, COMPLETED_TEXT, game.completedChallenges, game.totalChallenges);
	drawText(SCREEN_WIDTH / 2, 110, 16, TA_CENTER, colors.lightGrey, PAGE_TEXT, page + 1, (int)maxPages);

	drawChallenges();

	switch (show)
	{
		case SHOW_CHALLENGES:
			drawWidgets("challenges");
			break;

		case SHOW_MENU:
			drawMenu();
			break;

		case SHOW_STATS:
			drawStats();
			break;
			
		case SHOW_TROPHIES:
			drawTrophies();
			break;

		case SHOW_OPTIONS:
			drawOptions();
			break;
			
		case SHOW_FIGHTER_DB:
			drawFighterDatabase();
			break;
	}
}