Пример #1
0
void UserInterface::drawTextElements() {
	if (_vm->_game->_screenObjects._inputMode) {
		drawConversationList();
	} else {
		// Draw the actions
		drawActions();
		drawInventoryList();
		drawItemVocabList();
	}
}
Пример #2
0
void UserInterface::drawTextElements() {
	switch (_vm->_game->_screenObjects._inputMode) {
	case kInputBuildingSentences:
		// Draw the actions
		drawActions();
		drawInventoryList();
		drawItemVocabList();
		break;

	case kInputConversation:
		drawConversationList();
		break;

	case kInputLimitedSentences:
	default:
		break;
	}
}