void drawPlayers(int player) { int i; for(i = 0; i < game->players; i++) { int lod; int drawTurn = 1; if (i == player && gSettingsCache.camType == CAM_TYPE_COCKPIT) drawTurn = 0; lod = playerVisible(player, i); if (lod >= 0) { drawCycle(i, lod, drawTurn); } } }
void drawPlayers(Player *p, PlayerVisual *pV) { int i; for(i = 0; i < game->players; i++) { int lod; int drawTurn = 1; if (gSettingsCache.camType == CAM_TYPE_COCKPIT && p == &game->player[i]) drawTurn = 0; lod = playerVisible(p, &(game->player[i])); if (lod >= 0) { drawCycle(game->player + i, gPlayerVisuals + i, lod, drawTurn); } } }
void Lamp::update() { // drawMenu(menuPosition()); doLed(); if (idleMetro.check()==1) { drawMenu(menuPosition()); _idleTime++; if (_idleTime==10) updateMenuIndex('t'); } if (clkMetro.check()==1) getDate(); if (!_alarming) { switch (getDisplayMode()) { case lAUDIO: drawAudio(); break; case lCYCLE: drawCycle(); break; case lRANDOM: drawRandom(); break; case lSOLID: drawSolid(); break; default: break; } } else { drawAlarm(); } }
void Lamp::drawRandom() { drawCycle(); }
void functionGraphicDrawer::run() { drawCycle(); mThread->Stop = false; mThread->start(); }