Пример #1
0
//--------------------------------------------------------------
void ofApp::draw(){
	ofClear(0,0);
	if (doDrawCamBackground.get())
		drawSource();
		
		
	if (!toggleGuiDraw) {
		ofHideCursor();
		drawComposite();
	}
	else {
		ofShowCursor();
		switch(drawMode.get()) {
			case DRAW_COMPOSITE: drawComposite(); break;
			case DRAW_PARTICLES: drawParticles(); break;
			case DRAW_FLUID_FIELDS: drawFluidFields(); break;
			case DRAW_FLUID_DENSITY: drawFluidDensity(); break;
			case DRAW_FLUID_VELOCITY: drawFluidVelocity(); break;
			case DRAW_FLUID_PRESSURE: drawFluidPressure(); break;
			case DRAW_FLUID_TEMPERATURE: drawFluidTemperature(); break;
			case DRAW_FLUID_DIVERGENCE: drawFluidDivergence(); break;
			case DRAW_FLUID_VORTICITY: drawFluidVorticity(); break;
			case DRAW_FLUID_BUOYANCY: drawFluidBuoyance(); break;
			case DRAW_FLUID_OBSTACLE: drawFluidObstacle(); break;
			case DRAW_FLOW_MASK: drawMask(); break;
			case DRAW_OPTICAL_FLOW: drawOpticalFlow(); break;
			case DRAW_SOURCE: drawSource(); break;
			case DRAW_MOUSE: drawMouseForces(); break;
			case DRAW_VELDOTS: drawVelocityDots(); break;
		}
		drawGui();
	}
}
Пример #2
0
//--------------------------------------------------------------
void FluidManager::draw(int _mode){
    
    switch(_mode) {
        case DRAW_COMPOSITE: drawComposite(); break;
        case DRAW_PARTICLES: drawParticles(); break;
        case DRAW_FLUID_FIELDS: drawFluidFields(); break;
        case DRAW_FLUID_DENSITY: drawFluidDensity(); break;
//        case DRAW_FLUID_TEMPERATURE: drawFluidTemperature(); break;
//        case DRAW_FLUID_DIVERGENCE: drawFluidDivergence(); break;
//        case DRAW_FLUID_VORTICITY: drawFluidVorticity(); break;
//        case DRAW_FLUID_BUOYANCY: drawFluidBuoyance(); break;
        case DRAW_FLUID_OBSTACLE: drawFluidObstacle(); break;
//        case DRAW_OPTICAL_FLOW: drawOpticalFlow(); break;
        case DRAW_SOURCE: drawSource(); break;
    }

}