void Person::drawLeg() { glPushMatrix(); glPushMatrix(); glScalef(.5,2.5,0); glCallList(squareIndex); glPopMatrix(); glTranslatef(60,0,0); drawFoot(); glPopMatrix(); }//end drawLeg
void drawLeg() { glColor3f (0.0, 1.0, 0.0); GLUquadricObj *leg = gluNewQuadric(); gluQuadricDrawStyle (leg, GLU_FILL); gluCylinder (leg, LegR, LegR, LegL, 6, 4); glPushMatrix(); glTranslatef(0.0, 0.0, LegL); glRotatef(-FootAngle, 1.0, 0.0, 0.0); drawFoot(); glPopMatrix(); }