Пример #1
0
void FxLine::paintEvent( QPaintEvent * )
{
	bool sendToThis = Engine::fxMixer()->channelSendModel( m_mv->currentFxLine()->m_channelIndex, m_channelIndex ) != NULL;
	bool receiveFromThis = Engine::fxMixer()->channelSendModel( m_channelIndex, m_mv->currentFxLine()->m_channelIndex ) != NULL;
	QPainter painter;
	painter.begin( this );
	drawFxLine( &painter, this, m_mv->currentFxLine() == this, sendToThis, receiveFromThis );
	painter.end();
}
Пример #2
0
void FxLine::paintEvent( QPaintEvent * )
{
	FxMixer * mix = engine::fxMixer();
	bool sendToThis = mix->channelSendModel(
		m_mv->currentFxLine()->m_channelIndex, m_channelIndex) != NULL;
	QPainter painter;
	painter.begin( this );
	drawFxLine( &painter, this,
		mix->effectChannel(m_channelIndex)->m_name,
		m_mv->currentFxLine() == this, sendToThis );
	painter.end();
}