void draw() { drawKinectData(); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(x, y, z, 0, 0, radius / 2, 0, 1, 0); glutSwapBuffers(); }
void execute() { SDL_Event ev; bool running = true; while (running) { while (SDL_PollEvent(&ev)) { if (ev.type == SDL_QUIT) running = false; } drawKinectData(); SDL_GL_SwapBuffers(); } }
void draw() { drawKinectData(); glutSwapBuffers(); }