void XBScene1::drawIntoFBO() { XBScene1GUI *myGUI = (XBScene1GUI *) gui; float windowScale = XBSettingsManager::getInstance().getWindowScale(); fbo.begin(); { ofPushMatrix(); ofScale(windowScale, windowScale); if (showFacadeImage) templateImage.draw(0, 0); else ofBackground(0); if (showTemplate) { ofSetColor(255); svg.draw(); } drawDirector(); drawPiano(); // draw time markers if (myGUI->showTimeMarker) { ofSetColor(220); ofDrawLine(0, violinTimeIndex, ofGetWidth() / windowScale, violinTimeIndex); ofDrawLine(celloTimeIndex, 0, celloTimeIndex, ofGetHeight() / windowScale); } if(myGUI->drawWindows) drawWindows(); // mask for removing the windows if (maskWindows == true) { ofPushStyle(); ofEnableBlendMode(OF_BLENDMODE_MULTIPLY); mask.draw(0, 0); ofPopStyle(); } drawViolinCello(); ofPopMatrix(); drawMusiciansWindows(); drawGUI(); } fbo.end(); blur.apply(&fbo, 1, myGUI->blurAmount); if(animating) myGUI->glowAmount.getParameter().cast<int>() = animtedGlowAmount; applyPostFX(); }
int main( int argc, char* args[] ){ //Start up SDL and create window if( !init() ){ printf( "Failed to initialize!\n" ); } else{ //Load media if( !loadMedia() ){ printf( "Failed to load media!\n" ); } else{ //Main loop flag bool quit = false; //Event handler SDL_Event e; int whichKey; //While application is running while( !quit ) { //Handle events on queue if( SDL_PollEvent( &e )){ //User requests quit if( e.type == SDL_QUIT || (e.key.keysym.sym==SDLK_q)){ quit = true; } } //Clear screen SDL_SetRenderDrawColor( gRenderer, 255, 255, 255, 255); SDL_RenderClear( gRenderer ); drawPiano(); int value=0; //int val=e.key.keysym.sym; // switch(e.key.keysym.sym){ if (e.type == SDL_KEYDOWN) // SDLKEY keyPressed = e.key.keysym.sym; switch(e.key.keysym.sym){ case 'a': value=1; break; case 's': value=2; break; case 'd': value=3; break; case 'f': value=4; break; case 'g': value=5; break; case 'h': value=6; break; case 'j': value=7; break; case 'k': value=8; break; case 'l': value=9; break; case ';': value=10; break; case 'w': value=11; break; case 'e': value=12; break; case 't': value=13; break; case 'y': value=14; break; case 'u': value=15; break; case 'o': value=16; break; case 'p': value=17; break; } if(value != 0){ highlightPiano(value); SDL_RenderPresent(gRenderer); SDL_Delay(500); } SDL_RenderPresent(gRenderer); drawPiano(); } } } //Free resources and close SDL close(); return 0; }