Пример #1
0
void draw_polys_surface(const vector< vector<Poly> > &polys,
			const Vector2d &Min, const Vector2d &Max,
			double z,
			double cleandist,
			const float *rgb, float a)
{
  for(size_t p=0; p < polys.size();p++)
    draw_polys_surface(polys[p], Min, Max, z, cleandist, rgb, a);
}
Пример #2
0
void draw_polys_surface(const vector< ExPoly > &expolys,
			const Vector2d &Min, const Vector2d &Max,
			double z,
			double cleandist,
			const float *rgb, float a)
{
  for(size_t p=0; p < expolys.size();p++)
    draw_polys_surface(Clipping::getPolys(expolys[p]), Min, Max, z, cleandist, rgb, a);
}
Пример #3
0
void Layer::Draw(const Settings &settings)
{

#if 0
  // test single area expolys
  vector<ExPoly> expolys = Clipping::getExPolys(polygons);
  draw_polys(expolys, GL_LINE_LOOP, 1, 3, RED, 1);
  cerr << expolys.size() << endl;

  Infill exinf(this, 1.);
  exinf.setName("infill");
  double infilldistance = settings.GetInfillDistance(thickness,
						     settings.Slicing.InfillPercent);

  exinf.addPolys(Z, expolys, HexInfill,
		 infilldistance, infilldistance, 0.4);
  draw_polys(exinf.infillpolys, GL_LINE_LOOP, 1, 3,
	     (exinf.cached?BLUEGREEN:GREEN), 1);
  return;
#endif

  bool randomized = settings.get_boolean("Display","RandomizedLines");
  bool filledpolygons = settings.get_boolean("Display","DisplayFilledAreas");
  // glEnable(GL_LINE_SMOOTH);
  // glHint(GL_LINE_SMOOTH_HINT,  GL_NICEST);
  draw_polys(polygons, GL_LINE_LOOP, 1, 3, RED, 1, randomized);
  draw_polys(polygons, GL_POINTS,    1, 3, RED, 1, randomized);

  if(settings.get_boolean("Display","DrawCPOutlineNumbers"))
    for(size_t p=0; p<polygons.size();p++)
      {
	ostringstream oss;
	oss << p;
	Vector2d center = polygons[p].getCenter();
	Render::draw_string(Vector3d(center.x(), center.y(), Z), oss.str());
      }

  draw_poly(hullPolygon,    GL_LINE_LOOP, 3, 3, ORANGE,  0.5, randomized);
  draw_polys(skirtPolygons, GL_LINE_LOOP, 3, 3, YELLOW,  1, randomized);
  draw_polys(shellPolygons, GL_LINE_LOOP, 1, 3, YELLOW2, 1, randomized);
  draw_polys(thinPolygons,  GL_LINE_LOOP, 2, 3, YELLOW,  1, randomized);

  glColor4f(0.5,0.9,1,1);
  glLineWidth(1);
  double zs = Z;
  for(size_t s=0;s<skins;s++) {
    for(size_t p=0; p < skinPolygons.size();p++) {
      //cerr << s << ": " << p << " _ " << zs << endl;
      skinPolygons[p].draw(GL_LINE_LOOP, zs, randomized);
    }
    zs-=thickness/skins;
  }
  draw_polys(fillPolygons,         GL_LINE_LOOP, 1, 3, WHITE, 0.6, randomized);
  if (supportPolygons.size()>0) {
    if (filledpolygons)
      draw_polys_surface(supportPolygons,  Min, Max, Z, thickness/2., BLUE2, 0.4);
    draw_polys(supportPolygons,      GL_LINE_LOOP, 3, 3, BLUE2, 1,   randomized);
    if(settings.get_boolean("Display","DrawVertexNumbers"))
      for(size_t p=0; p<supportPolygons.size();p++)
	supportPolygons[p].drawVertexNumbers();
  } // else
    // draw_polys(toSupportPolygons,    GL_LINE_LOOP, 1, 1, BLUE2, 1,   randomized);
  draw_polys(bridgePolygons,       GL_LINE_LOOP, 3, 3, RED2,  0.7, randomized);
  draw_polys(fullFillPolygons,     GL_LINE_LOOP, 1, 1, GREY,  0.6, randomized);
  draw_polys(decorPolygons,        GL_LINE_LOOP, 1, 3, WHITE, 1,   randomized);
  draw_polys(skinFullFillPolygons, GL_LINE_LOOP, 1, 3, GREY,  0.6, randomized);
  if (filledpolygons) {
    draw_polys_surface(fullFillPolygons,  Min, Max, Z, thickness/2., GREEN, 0.5);
    draw_polys_surface(decorPolygons,  Min, Max, Z, thickness/2., GREY, 0.2);
  }
  if(settings.get_boolean("Display","DisplayinFill"))
    {
      if (filledpolygons)
	draw_polys_surface(fillPolygons,  Min, Max, Z, thickness/2., GREEN2, 0.25);
      bool DebugInfill = settings.get_boolean("Display","DisplayDebuginFill");
      if (normalInfill)
	draw_polys(normalInfill->infillpolys, GL_LINE_LOOP, 1, 3,
		   (normalInfill->cached?BLUEGREEN:GREEN), 1, randomized);
      if(DebugInfill && normalInfill->cached)
	draw_polys(normalInfill->getCachedPattern(Z), GL_LINE_LOOP, 1, 3,
		   ORANGE, 0.5, randomized);
      if (thinInfill)
	draw_polys(thinInfill->infillpolys, GL_LINE_LOOP, 1, 3,
		   GREEN, 1, randomized);
      if (fullInfill)
	draw_polys(fullInfill->infillpolys, GL_LINE_LOOP, 1, 3,
		   (fullInfill->cached?BLUEGREEN:GREEN), 0.8, randomized);
      if (skirtInfill)
	draw_polys(skirtInfill->infillpolys, GL_LINE_LOOP, 1, 3,
		   YELLOW, 0.6, randomized);
      if(DebugInfill && fullInfill->cached)
	draw_polys(fullInfill->getCachedPattern(Z), GL_LINE_LOOP, 1, 3,
		   ORANGE, 0.5, randomized);
      if (decorInfill)
	draw_polys(decorInfill->infillpolys, GL_LINE_LOOP, 1, 3,
		   (decorInfill->cached?BLUEGREEN:GREEN), 0.8, randomized);
      if(DebugInfill && decorInfill->cached)
	draw_polys(decorInfill->getCachedPattern(Z), GL_LINE_LOOP, 1, 3,
		   ORANGE, 0.5, randomized);
      uint bridgecount = bridgeInfills.size();
      if (bridgecount>0)
	for (uint i = 0; i<bridgecount; i++)
	  draw_polys(bridgeInfills[i]->infillpolys, GL_LINE_LOOP, 2, 3,
		     RED3,0.9, randomized);
      if (supportInfill)
	draw_polys(supportInfill->infillpolys, GL_LINE_LOOP, 1, 3,
		   (supportInfill->cached?BLUEGREEN:GREEN), 0.8, randomized);
      if(DebugInfill && supportInfill->cached)
	draw_polys(supportInfill->getCachedPattern(Z), GL_LINE_LOOP, 1, 3,
		   ORANGE, 0.5, randomized);
      for(size_t s=0;s<skinFullInfills.size();s++)
	draw_polys(skinFullInfills[s]->infillpolys, GL_LINE_LOOP, 1, 3,
		   (skinFullInfills[s]->cached?BLUEGREEN:GREEN), 0.6, randomized);
    }
  //draw_polys(GetInnerShell(), GL_LINE_LOOP, 2, 3, WHITE,  1);
  glLineWidth(1);
  if(settings.get_boolean("Display","DrawCPVertexNumbers")) // poly vertex numbers
    for(size_t p=0; p<polygons.size();p++)
      polygons[p].drawVertexNumbers();
      //polygons[p].drawVertexAngles();

  if(settings.get_boolean("Display","DrawCPLineNumbers"))  // poly line numbers
    for(size_t p=0; p<polygons.size();p++)
      polygons[p].drawLineNumbers();

  if(settings.get_boolean("Display","DrawVertexNumbers")) { // infill vertex numbers
    for(size_t p=0; p<fillPolygons.size();p++)
      fillPolygons[p].drawVertexNumbers();
    for(size_t p=0; p<fullFillPolygons.size();p++)
      fullFillPolygons[p].drawVertexNumbers();
    for(size_t p=0; p<decorPolygons.size();p++)
      decorPolygons[p].drawVertexNumbers();
    for(size_t p=0; p<shellPolygons.size();p++)
      for(size_t q=0; q<shellPolygons[p].size();q++)
	shellPolygons[p][q].drawVertexNumbers();
  }


  if (settings.get_boolean("Display","ShowLayerOverhang")) {
    draw_polys(bridgePillars,        GL_LINE_LOOP, 3, 3, YELLOW,0.7, randomized);
    if (previous!=NULL) {
      vector<Poly> overhangs = getOverhangs();
      draw_polys(overhangs, GL_LINE_LOOP, 1, 3, VIOLET, 0.8, randomized);
      //draw_polys_surface(overhangs, Min, Max, Z, thickness/5, VIOLET , 0.5);

      Cairo::RefPtr<Cairo::ImageSurface> surface;
      Cairo::RefPtr<Cairo::Context>      context;
      if (rasterpolys(overhangs, Min, Max, thickness/5, surface, context))
	if(surface!=0) {
	  glColor4f(RED[0],RED[1],RED[2], 0.5);
	  glDrawCairoSurface(surface, Min, Max, Z);
	  glColor4f(RED[0],RED[1],RED[2], 0.6);
	  glPointSize(3);
 	  glBegin(GL_POINTS);
 	  for (double x = Min.x(); x<Max.x(); x+=thickness)
	    for (double y = Min.y(); y<Max.y(); y+=thickness)
	      if (getCairoSurfaceDatapoint(surface, Min, Max, Vector2d(x,y))!=0)
	  	glVertex3d(x,y,Z);
	  glEnd();
	}
    }
  }

#if 0
  // test point-in-polygons
  const vector<Poly> *polys = GetOuterShell();
  glColor4f(RED[0],RED[1],RED[2], 0.6);
  glPointSize(3);
  glBegin(GL_POINTS);
  for (double x = Min.x(); x<Max.x(); x+=thickness/1)
    for (double y = Min.y(); y<Max.y(); y+=thickness/1) {
      bool inpoly = false;
      for (uint i=0; i<polys->size(); i++) {
	if ((*polys)[i].vertexInside(Vector2d(x,y))){
	  inpoly=true; break;
	}
      }
      if (inpoly)
	glVertex3d(x,y,Z);
      // else
      //   glColor4f(0.3,0.3,0.3, 0.6);
    }
  glEnd();
#endif

}