/** * Output the whole thing */ void Game::output() { TIMERON; immedok(window, false); werase(window); for (CoordinateSetList::const_iterator i = coordbegin(); i != coordend(); ++i) { drawtile(*i); } drawborders(); immedok(window, true); wrefresh(window); TIMEROFF; }
/* * Erase to end of page. */ void tteeop(void) { clrtobot (); drawborders (); }