Пример #1
0
Bool
xwl_glamor_init(struct xwl_screen *xwl_screen)
{
    ScreenPtr screen = xwl_screen->screen;

    if (xwl_screen->egl_context == EGL_NO_CONTEXT) {
        ErrorF("Disabling glamor and dri3, EGL setup failed\n");
        return FALSE;
    }

    if (!glamor_init(xwl_screen->screen, GLAMOR_USE_EGL_SCREEN)) {
        ErrorF("Failed to initialize glamor\n");
        return FALSE;
    }

    if (!dri3_screen_init(xwl_screen->screen, &xwl_dri3_info)) {
        ErrorF("Failed to initialize dri3\n");
        return FALSE;
    }

    xwl_screen->CreateScreenResources = screen->CreateScreenResources;
    screen->CreateScreenResources = xwl_glamor_create_screen_resources;
    screen->CreatePixmap = xwl_glamor_create_pixmap;
    screen->DestroyPixmap = xwl_glamor_destroy_pixmap;

    return TRUE;
}
Пример #2
0
Bool
intel_dri3_screen_init(ScreenPtr screen)
{
        return dri3_screen_init(screen, &intel_dri3_screen_info);
}