Пример #1
0
/**
 * Process __DRIbuffer and convert them into pipe_resources.
 */
static void
dri2_drawable_process_buffers(struct dri_context *ctx,
                              struct dri_drawable *drawable,
                              __DRIbuffer *buffers, unsigned buffer_count,
                              const enum st_attachment_type *atts,
                              unsigned att_count)
{
   struct dri_screen *screen = dri_screen(drawable->sPriv);
   __DRIdrawable *dri_drawable = drawable->dPriv;
   struct pipe_resource templ;
   struct winsys_handle whandle;
   boolean alloc_depthstencil = FALSE;
   unsigned i, j, bind;

   if (drawable->old_num == buffer_count &&
       drawable->old_w == dri_drawable->w &&
       drawable->old_h == dri_drawable->h &&
       memcmp(drawable->old, buffers, sizeof(__DRIbuffer) * buffer_count) == 0)
      return;

   /* See if we need a depth-stencil buffer. */
   for (i = 0; i < att_count; i++) {
      if (atts[i] == ST_ATTACHMENT_DEPTH_STENCIL) {
         alloc_depthstencil = TRUE;
         break;
      }
   }

   /* Delete the resources we won't need. */
   for (i = 0; i < ST_ATTACHMENT_COUNT; i++) {
      /* Don't delete the depth-stencil buffer, we can reuse it. */
      if (i == ST_ATTACHMENT_DEPTH_STENCIL && alloc_depthstencil)
         continue;

      /* Flush the texture before unreferencing, so that other clients can
       * see what the driver has rendered.
       */
      if (i != ST_ATTACHMENT_DEPTH_STENCIL && drawable->textures[i]) {
         struct pipe_context *pipe = ctx->st->pipe;
         pipe->flush_resource(pipe, drawable->textures[i]);
      }

      pipe_resource_reference(&drawable->textures[i], NULL);
   }

   if (drawable->stvis.samples > 1) {
      for (i = 0; i < ST_ATTACHMENT_COUNT; i++) {
         boolean del = TRUE;

         /* Don't delete MSAA resources for the attachments which are enabled,
          * we can reuse them. */
         for (j = 0; j < att_count; j++) {
            if (i == atts[j]) {
               del = FALSE;
               break;
            }
         }

         if (del) {
            pipe_resource_reference(&drawable->msaa_textures[i], NULL);
         }
      }
   }

   memset(&templ, 0, sizeof(templ));
   templ.target = screen->target;
   templ.last_level = 0;
   templ.width0 = dri_drawable->w;
   templ.height0 = dri_drawable->h;
   templ.depth0 = 1;
   templ.array_size = 1;

   memset(&whandle, 0, sizeof(whandle));

   /* Process DRI-provided buffers and get pipe_resources. */
   for (i = 0; i < buffer_count; i++) {
      __DRIbuffer *buf = &buffers[i];
      enum st_attachment_type statt;
      enum pipe_format format;

      switch (buf->attachment) {
      case __DRI_BUFFER_FRONT_LEFT:
         if (!screen->auto_fake_front) {
            continue; /* invalid attachment */
         }
         /* fallthrough */
      case __DRI_BUFFER_FAKE_FRONT_LEFT:
         statt = ST_ATTACHMENT_FRONT_LEFT;
         break;
      case __DRI_BUFFER_BACK_LEFT:
         statt = ST_ATTACHMENT_BACK_LEFT;
         break;
      default:
         continue; /* invalid attachment */
      }

      dri_drawable_get_format(drawable, statt, &format, &bind);
      if (format == PIPE_FORMAT_NONE)
         continue;

      templ.format = format;
      templ.bind = bind;
      whandle.type = DRM_API_HANDLE_TYPE_SHARED;
      whandle.handle = buf->name;
      whandle.stride = buf->pitch;

      drawable->textures[statt] =
         screen->base.screen->resource_from_handle(screen->base.screen,
               &templ, &whandle);
      assert(drawable->textures[statt]);
   }

   /* Allocate private MSAA colorbuffers. */
   if (drawable->stvis.samples > 1) {
      for (i = 0; i < att_count; i++) {
         enum st_attachment_type att = atts[i];

         if (att == ST_ATTACHMENT_DEPTH_STENCIL)
            continue;

         if (drawable->textures[att]) {
            templ.format = drawable->textures[att]->format;
            templ.bind = drawable->textures[att]->bind;
            templ.nr_samples = drawable->stvis.samples;

            /* Try to reuse the resource.
             * (the other resource parameters should be constant)
             */
            if (!drawable->msaa_textures[att] ||
                drawable->msaa_textures[att]->width0 != templ.width0 ||
                drawable->msaa_textures[att]->height0 != templ.height0) {
               /* Allocate a new one. */
               pipe_resource_reference(&drawable->msaa_textures[att], NULL);

               drawable->msaa_textures[att] =
                  screen->base.screen->resource_create(screen->base.screen,
                                                       &templ);
               assert(drawable->msaa_textures[att]);

               /* If there are any MSAA resources, we should initialize them
                * such that they contain the same data as the single-sample
                * resources we just got from the X server.
                *
                * The reason for this is that the state tracker (and
                * therefore the app) can access the MSAA resources only.
                * The single-sample resources are not exposed
                * to the state tracker.
                *
                */
               dri_pipe_blit(ctx->st->pipe,
                             drawable->msaa_textures[att],
                             drawable->textures[att]);
            }
         }
         else {
            pipe_resource_reference(&drawable->msaa_textures[att], NULL);
         }
      }
   }

   /* Allocate a private depth-stencil buffer. */
   if (alloc_depthstencil) {
      enum st_attachment_type att = ST_ATTACHMENT_DEPTH_STENCIL;
      struct pipe_resource **zsbuf;
      enum pipe_format format;
      unsigned bind;

      dri_drawable_get_format(drawable, att, &format, &bind);

      if (format) {
         templ.format = format;
         templ.bind = bind;

         if (drawable->stvis.samples > 1) {
            templ.nr_samples = drawable->stvis.samples;
            zsbuf = &drawable->msaa_textures[att];
         }
         else {
            templ.nr_samples = 0;
            zsbuf = &drawable->textures[att];
         }

         /* Try to reuse the resource.
          * (the other resource parameters should be constant)
          */
         if (!*zsbuf ||
             (*zsbuf)->width0 != templ.width0 ||
             (*zsbuf)->height0 != templ.height0) {
            /* Allocate a new one. */
            pipe_resource_reference(zsbuf, NULL);
            *zsbuf = screen->base.screen->resource_create(screen->base.screen,
                                                          &templ);
            assert(*zsbuf);
         }
      }
      else {
         pipe_resource_reference(&drawable->msaa_textures[att], NULL);
         pipe_resource_reference(&drawable->textures[att], NULL);
      }
   }

   drawable->old_num = buffer_count;
   drawable->old_w = dri_drawable->w;
   drawable->old_h = dri_drawable->h;
   memcpy(drawable->old, buffers, sizeof(__DRIbuffer) * buffer_count);
}
Пример #2
0
static __DRIimage *
dri2_create_image_from_winsys(__DRIscreen *_screen,
                              int width, int height, int format,
                              struct winsys_handle *whandle, int pitch,
                              void *loaderPrivate)
{
   struct dri_screen *screen = dri_screen(_screen);
   __DRIimage *img;
   struct pipe_resource templ;
   unsigned tex_usage;
   enum pipe_format pf;

   tex_usage = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW;

   switch (format) {
   case __DRI_IMAGE_FORMAT_RGB565:
      pf = PIPE_FORMAT_B5G6R5_UNORM;
      break;
   case __DRI_IMAGE_FORMAT_XRGB8888:
      pf = PIPE_FORMAT_B8G8R8X8_UNORM;
      break;
   case __DRI_IMAGE_FORMAT_ARGB8888:
      pf = PIPE_FORMAT_B8G8R8A8_UNORM;
      break;
   case __DRI_IMAGE_FORMAT_ABGR8888:
      pf = PIPE_FORMAT_R8G8B8A8_UNORM;
      break;
   default:
      pf = PIPE_FORMAT_NONE;
      break;
   }
   if (pf == PIPE_FORMAT_NONE)
      return NULL;

   img = CALLOC_STRUCT(__DRIimageRec);
   if (!img)
      return NULL;

   memset(&templ, 0, sizeof(templ));
   templ.bind = tex_usage;
   templ.format = pf;
   templ.target = screen->target;
   templ.last_level = 0;
   templ.width0 = width;
   templ.height0 = height;
   templ.depth0 = 1;
   templ.array_size = 1;

   whandle->stride = pitch * util_format_get_blocksize(pf);

   img->texture = screen->base.screen->resource_from_handle(screen->base.screen,
         &templ, whandle);
   if (!img->texture) {
      FREE(img);
      return NULL;
   }

   img->level = 0;
   img->layer = 0;
   img->dri_format = format;
   img->loader_private = loaderPrivate;

   return img;
}
Пример #3
0
static __DRIimage *
dri2_create_image(__DRIscreen *_screen,
                   int width, int height, int format,
                   unsigned int use, void *loaderPrivate)
{
   struct dri_screen *screen = dri_screen(_screen);
   __DRIimage *img;
   struct pipe_resource templ;
   unsigned tex_usage;
   enum pipe_format pf;

   tex_usage = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW;
   if (use & __DRI_IMAGE_USE_SCANOUT)
      tex_usage |= PIPE_BIND_SCANOUT;
   if (use & __DRI_IMAGE_USE_SHARE)
      tex_usage |= PIPE_BIND_SHARED;
   if (use & __DRI_IMAGE_USE_LINEAR)
      tex_usage |= PIPE_BIND_LINEAR;
   if (use & __DRI_IMAGE_USE_CURSOR) {
      if (width != 64 || height != 64)
         return NULL;
      tex_usage |= PIPE_BIND_CURSOR;
   }

   switch (format) {
   case __DRI_IMAGE_FORMAT_RGB565:
      pf = PIPE_FORMAT_B5G6R5_UNORM;
      break;
   case __DRI_IMAGE_FORMAT_XRGB8888:
      pf = PIPE_FORMAT_B8G8R8X8_UNORM;
      break;
   case __DRI_IMAGE_FORMAT_ARGB8888:
      pf = PIPE_FORMAT_B8G8R8A8_UNORM;
      break;
   case __DRI_IMAGE_FORMAT_ABGR8888:
      pf = PIPE_FORMAT_R8G8B8A8_UNORM;
      break;
   default:
      pf = PIPE_FORMAT_NONE;
      break;
   }
   if (pf == PIPE_FORMAT_NONE)
      return NULL;

   img = CALLOC_STRUCT(__DRIimageRec);
   if (!img)
      return NULL;

   memset(&templ, 0, sizeof(templ));
   templ.bind = tex_usage;
   templ.format = pf;
   templ.target = PIPE_TEXTURE_2D;
   templ.last_level = 0;
   templ.width0 = width;
   templ.height0 = height;
   templ.depth0 = 1;
   templ.array_size = 1;

   img->texture = screen->base.screen->resource_create(screen->base.screen, &templ);
   if (!img->texture) {
      FREE(img);
      return NULL;
   }

   img->level = 0;
   img->layer = 0;
   img->dri_format = format;
   img->dri_components = 0;

   img->loader_private = loaderPrivate;
   return img;
}
Пример #4
0
static __DRIbuffer *
dri2_allocate_buffer(__DRIscreen *sPriv,
                     unsigned attachment, unsigned format,
                     int width, int height)
{
   struct dri_screen *screen = dri_screen(sPriv);
   struct dri2_buffer *buffer;
   struct pipe_resource templ;
   enum pipe_format pf;
   unsigned bind = 0;
   struct winsys_handle whandle;

   switch (attachment) {
      case __DRI_BUFFER_FRONT_LEFT:
      case __DRI_BUFFER_FAKE_FRONT_LEFT:
         bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW;
         break;
      case __DRI_BUFFER_BACK_LEFT:
         bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW;
         break;
      case __DRI_BUFFER_DEPTH:
      case __DRI_BUFFER_DEPTH_STENCIL:
      case __DRI_BUFFER_STENCIL:
            bind = PIPE_BIND_DEPTH_STENCIL; /* XXX sampler? */
         break;
   }

   /* because we get the handle and stride */
   bind |= PIPE_BIND_SHARED;

   switch (format) {
      case 32:
         pf = PIPE_FORMAT_B8G8R8A8_UNORM;
         break;
      case 24:
         pf = PIPE_FORMAT_B8G8R8X8_UNORM;
         break;
      case 16:
         pf = PIPE_FORMAT_Z16_UNORM;
         break;
      default:
         return NULL;
   }

   buffer = CALLOC_STRUCT(dri2_buffer);
   if (!buffer)
      return NULL;

   memset(&templ, 0, sizeof(templ));
   templ.bind = bind;
   templ.format = pf;
   templ.target = PIPE_TEXTURE_2D;
   templ.last_level = 0;
   templ.width0 = width;
   templ.height0 = height;
   templ.depth0 = 1;
   templ.array_size = 1;

   buffer->resource =
      screen->base.screen->resource_create(screen->base.screen, &templ);
   if (!buffer->resource) {
      FREE(buffer);
      return NULL;
   }

   memset(&whandle, 0, sizeof(whandle));
   if (screen->can_share_buffer)
      whandle.type = DRM_API_HANDLE_TYPE_SHARED;
   else
      whandle.type = DRM_API_HANDLE_TYPE_KMS;

   screen->base.screen->resource_get_handle(screen->base.screen,
         buffer->resource, &whandle);

   buffer->base.attachment = attachment;
   buffer->base.name = whandle.handle;
   buffer->base.cpp = util_format_get_blocksize(pf);
   buffer->base.pitch = whandle.stride;

   return &buffer->base;
}
Пример #5
0
static void
dri2_allocate_textures(struct dri_context *ctx,
                       struct dri_drawable *drawable,
                       const enum st_attachment_type *statts,
                       unsigned statts_count)
{
   __DRIscreen *sPriv = drawable->sPriv;
   __DRIdrawable *dri_drawable = drawable->dPriv;
   struct dri_screen *screen = dri_screen(sPriv);
   struct pipe_resource templ;
   boolean alloc_depthstencil = FALSE;
   unsigned i, j, bind;
   const __DRIimageLoaderExtension *image = sPriv->image.loader;
   /* Image specific variables */
   struct __DRIimageList images;
   /* Dri2 specific variables */
   __DRIbuffer *buffers;
   struct winsys_handle whandle;
   unsigned num_buffers = statts_count;

   /* First get the buffers from the loader */
   if (image) {
      if (!dri_image_drawable_get_buffers(drawable, &images,
                                          statts, statts_count))
         return;
   }
   else {
      buffers = dri2_drawable_get_buffers(drawable, statts, &num_buffers);
      if (!buffers || (drawable->old_num == num_buffers &&
                       drawable->old_w == dri_drawable->w &&
                       drawable->old_h == dri_drawable->h &&
                       memcmp(drawable->old, buffers,
                              sizeof(__DRIbuffer) * num_buffers) == 0))
         return;
   }

   /* Second clean useless resources*/

   /* See if we need a depth-stencil buffer. */
   for (i = 0; i < statts_count; i++) {
      if (statts[i] == ST_ATTACHMENT_DEPTH_STENCIL) {
         alloc_depthstencil = TRUE;
         break;
      }
   }

   /* Delete the resources we won't need. */
   for (i = 0; i < ST_ATTACHMENT_COUNT; i++) {
      /* Don't delete the depth-stencil buffer, we can reuse it. */
      if (i == ST_ATTACHMENT_DEPTH_STENCIL && alloc_depthstencil)
         continue;

      /* Flush the texture before unreferencing, so that other clients can
       * see what the driver has rendered.
       */
      if (i != ST_ATTACHMENT_DEPTH_STENCIL && drawable->textures[i]) {
         struct pipe_context *pipe = ctx->st->pipe;
         pipe->flush_resource(pipe, drawable->textures[i]);
      }

      pipe_resource_reference(&drawable->textures[i], NULL);
   }

   if (drawable->stvis.samples > 1) {
      for (i = 0; i < ST_ATTACHMENT_COUNT; i++) {
         boolean del = TRUE;

         /* Don't delete MSAA resources for the attachments which are enabled,
          * we can reuse them. */
         for (j = 0; j < statts_count; j++) {
            if (i == statts[j]) {
               del = FALSE;
               break;
            }
         }

         if (del) {
            pipe_resource_reference(&drawable->msaa_textures[i], NULL);
         }
      }
   }

   /* Third use the buffers retrieved to fill the drawable info */

   memset(&templ, 0, sizeof(templ));
   templ.target = screen->target;
   templ.last_level = 0;
   templ.depth0 = 1;
   templ.array_size = 1;

   if (image) {
      if (images.image_mask & __DRI_IMAGE_BUFFER_FRONT) {
         struct pipe_resource **buf =
            &drawable->textures[ST_ATTACHMENT_FRONT_LEFT];
         struct pipe_resource *texture = images.front->texture;

         dri_drawable->w = texture->width0;
         dri_drawable->h = texture->height0;

         pipe_resource_reference(buf, texture);
      }

      if (images.image_mask & __DRI_IMAGE_BUFFER_BACK) {
         struct pipe_resource **buf =
            &drawable->textures[ST_ATTACHMENT_BACK_LEFT];
         struct pipe_resource *texture = images.back->texture;

         dri_drawable->w = texture->width0;
         dri_drawable->h = texture->height0;

         pipe_resource_reference(buf, texture);
      }

      /* Note: if there is both a back and a front buffer,
       * then they have the same size.
       */
      templ.width0 = dri_drawable->w;
      templ.height0 = dri_drawable->h;
   }
   else {
      memset(&whandle, 0, sizeof(whandle));

      /* Process DRI-provided buffers and get pipe_resources. */
      for (i = 0; i < num_buffers; i++) {
         __DRIbuffer *buf = &buffers[i];
         enum st_attachment_type statt;
         enum pipe_format format;

         switch (buf->attachment) {
         case __DRI_BUFFER_FRONT_LEFT:
            if (!screen->auto_fake_front) {
               continue; /* invalid attachment */
            }
            /* fallthrough */
         case __DRI_BUFFER_FAKE_FRONT_LEFT:
            statt = ST_ATTACHMENT_FRONT_LEFT;
            break;
         case __DRI_BUFFER_BACK_LEFT:
            statt = ST_ATTACHMENT_BACK_LEFT;
            break;
         default:
            continue; /* invalid attachment */
         }

         dri_drawable_get_format(drawable, statt, &format, &bind);
         if (format == PIPE_FORMAT_NONE)
            continue;

         /* dri2_drawable_get_buffers has already filled dri_drawable->w
          * and dri_drawable->h */
         templ.width0 = dri_drawable->w;
         templ.height0 = dri_drawable->h;
         templ.format = format;
         templ.bind = bind;
         whandle.handle = buf->name;
         whandle.stride = buf->pitch;
         if (screen->can_share_buffer)
            whandle.type = DRM_API_HANDLE_TYPE_SHARED;
         else
            whandle.type = DRM_API_HANDLE_TYPE_KMS;
         drawable->textures[statt] =
            screen->base.screen->resource_from_handle(screen->base.screen,
                  &templ, &whandle);
         assert(drawable->textures[statt]);
      }
   }

   /* Allocate private MSAA colorbuffers. */
   if (drawable->stvis.samples > 1) {
      for (i = 0; i < statts_count; i++) {
         enum st_attachment_type statt = statts[i];

         if (statt == ST_ATTACHMENT_DEPTH_STENCIL)
            continue;

         if (drawable->textures[statt]) {
            templ.format = drawable->textures[statt]->format;
            templ.bind = drawable->textures[statt]->bind;
            templ.nr_samples = drawable->stvis.samples;

            /* Try to reuse the resource.
             * (the other resource parameters should be constant)
             */
            if (!drawable->msaa_textures[statt] ||
                drawable->msaa_textures[statt]->width0 != templ.width0 ||
                drawable->msaa_textures[statt]->height0 != templ.height0) {
               /* Allocate a new one. */
               pipe_resource_reference(&drawable->msaa_textures[statt], NULL);

               drawable->msaa_textures[statt] =
                  screen->base.screen->resource_create(screen->base.screen,
                                                       &templ);
               assert(drawable->msaa_textures[statt]);

               /* If there are any MSAA resources, we should initialize them
                * such that they contain the same data as the single-sample
                * resources we just got from the X server.
                *
                * The reason for this is that the state tracker (and
                * therefore the app) can access the MSAA resources only.
                * The single-sample resources are not exposed
                * to the state tracker.
                *
                */
               dri_pipe_blit(ctx->st->pipe,
                             drawable->msaa_textures[statt],
                             drawable->textures[statt]);
            }
         }
         else {
            pipe_resource_reference(&drawable->msaa_textures[statt], NULL);
         }
      }
   }

   /* Allocate a private depth-stencil buffer. */
   if (alloc_depthstencil) {
      enum st_attachment_type statt = ST_ATTACHMENT_DEPTH_STENCIL;
      struct pipe_resource **zsbuf;
      enum pipe_format format;
      unsigned bind;

      dri_drawable_get_format(drawable, statt, &format, &bind);

      if (format) {
         templ.format = format;
         templ.bind = bind;

         if (drawable->stvis.samples > 1) {
            templ.nr_samples = drawable->stvis.samples;
            zsbuf = &drawable->msaa_textures[statt];
         }
         else {
            templ.nr_samples = 0;
            zsbuf = &drawable->textures[statt];
         }

         /* Try to reuse the resource.
          * (the other resource parameters should be constant)
          */
         if (!*zsbuf ||
             (*zsbuf)->width0 != templ.width0 ||
             (*zsbuf)->height0 != templ.height0) {
            /* Allocate a new one. */
            pipe_resource_reference(zsbuf, NULL);
            *zsbuf = screen->base.screen->resource_create(screen->base.screen,
                                                          &templ);
            assert(*zsbuf);
         }
      }
      else {
         pipe_resource_reference(&drawable->msaa_textures[statt], NULL);
         pipe_resource_reference(&drawable->textures[statt], NULL);
      }
   }

   /* For DRI2, we may get the same buffers again from the server.
    * To prevent useless imports of gem names, drawable->old* is used
    * to bypass the import if we get the same buffers. This doesn't apply
    * to DRI3/Wayland, users of image.loader, since the buffer is managed
    * by the client (no import), and the back buffer is going to change
    * at every redraw.
    */
   if (!image) {
      drawable->old_num = num_buffers;
      drawable->old_w = dri_drawable->w;
      drawable->old_h = dri_drawable->h;
      memcpy(drawable->old, buffers, sizeof(__DRIbuffer) * num_buffers);
   }
}
/**
 * Process __DRIbuffer and convert them into pipe_resources.
 */
static void
dri2_drawable_process_buffers(struct dri_drawable *drawable,
                              __DRIbuffer *buffers, unsigned count)
{
   struct dri_screen *screen = dri_screen(drawable->sPriv);
   __DRIdrawable *dri_drawable = drawable->dPriv;
   struct pipe_resource templ;
   struct winsys_handle whandle;
   boolean have_depth = FALSE;
   unsigned i, bind;

   if (drawable->old_num == count &&
       drawable->old_w == dri_drawable->w &&
       drawable->old_h == dri_drawable->h &&
       memcmp(drawable->old, buffers, sizeof(__DRIbuffer) * count) == 0)
      return;

   for (i = 0; i < ST_ATTACHMENT_COUNT; i++)
      pipe_resource_reference(&drawable->textures[i], NULL);

   memset(&templ, 0, sizeof(templ));
   templ.target = screen->target;
   templ.last_level = 0;
   templ.width0 = dri_drawable->w;
   templ.height0 = dri_drawable->h;
   templ.depth0 = 1;
   templ.array_size = 1;

   memset(&whandle, 0, sizeof(whandle));

   for (i = 0; i < count; i++) {
      __DRIbuffer *buf = &buffers[i];
      enum st_attachment_type statt;
      enum pipe_format format;

      switch (buf->attachment) {
      case __DRI_BUFFER_FRONT_LEFT:
         if (!screen->auto_fake_front) {
            statt = ST_ATTACHMENT_INVALID;
            break;
         }
         /* fallthrough */
      case __DRI_BUFFER_FAKE_FRONT_LEFT:
         statt = ST_ATTACHMENT_FRONT_LEFT;
         break;
      case __DRI_BUFFER_BACK_LEFT:
         statt = ST_ATTACHMENT_BACK_LEFT;
         break;
      case __DRI_BUFFER_DEPTH:
      case __DRI_BUFFER_DEPTH_STENCIL:
      case __DRI_BUFFER_STENCIL:
         /* use only the first depth/stencil buffer */
         if (!have_depth) {
            have_depth = TRUE;
            statt = ST_ATTACHMENT_DEPTH_STENCIL;
         }
         else {
            statt = ST_ATTACHMENT_INVALID;
         }
         break;
      default:
         statt = ST_ATTACHMENT_INVALID;
         break;
      }

      dri_drawable_get_format(drawable, statt, &format, &bind);
      if (statt == ST_ATTACHMENT_INVALID || format == PIPE_FORMAT_NONE)
         continue;

      templ.format = format;
      templ.bind = bind;
      whandle.handle = buf->name;
      whandle.stride = buf->pitch;

      drawable->textures[statt] =
         screen->base.screen->resource_from_handle(screen->base.screen,
               &templ, &whandle);
   }

   drawable->old_num = count;
   drawable->old_w = dri_drawable->w;
   drawable->old_h = dri_drawable->h;
   memcpy(drawable->old, buffers, sizeof(__DRIbuffer) * count);
}
Пример #7
0
/**
 * DRI2 flush extension, the flush_with_flags function.
 *
 * \param context           the context
 * \param drawable          the drawable to flush
 * \param flags             a combination of _DRI2_FLUSH_xxx flags
 * \param throttle_reason   the reason for throttling, 0 = no throttling
 */
void
dri_flush(__DRIcontext *cPriv,
          __DRIdrawable *dPriv,
          unsigned flags,
          enum __DRI2throttleReason reason)
{
   struct dri_context *ctx = dri_context(cPriv);
   struct dri_drawable *drawable = dri_drawable(dPriv);
   struct st_context_iface *st;
   unsigned flush_flags;
   boolean swap_msaa_buffers = FALSE;

   if (!ctx) {
      assert(0);
      return;
   }

   st = ctx->st;
   if (st->thread_finish)
      st->thread_finish(st);

   if (drawable) {
      /* prevent recursion */
      if (drawable->flushing)
         return;

      drawable->flushing = TRUE;
   }
   else {
      flags &= ~__DRI2_FLUSH_DRAWABLE;
   }

   /* Flush the drawable. */
   if ((flags & __DRI2_FLUSH_DRAWABLE) &&
       drawable->textures[ST_ATTACHMENT_BACK_LEFT]) {
      struct pipe_context *pipe = st->pipe;

      if (drawable->stvis.samples > 1 &&
          reason == __DRI2_THROTTLE_SWAPBUFFER) {
         /* Resolve the MSAA back buffer. */
         dri_pipe_blit(st->pipe,
                       drawable->textures[ST_ATTACHMENT_BACK_LEFT],
                       drawable->msaa_textures[ST_ATTACHMENT_BACK_LEFT]);

         if (drawable->msaa_textures[ST_ATTACHMENT_FRONT_LEFT] &&
             drawable->msaa_textures[ST_ATTACHMENT_BACK_LEFT]) {
            swap_msaa_buffers = TRUE;
         }

         /* FRONT_LEFT is resolved in drawable->flush_frontbuffer. */
      }

      dri_postprocessing(ctx, drawable, ST_ATTACHMENT_BACK_LEFT);

      if (ctx->hud) {
         hud_draw(ctx->hud, drawable->textures[ST_ATTACHMENT_BACK_LEFT]);
      }

      pipe->flush_resource(pipe, drawable->textures[ST_ATTACHMENT_BACK_LEFT]);

      if (pipe->invalidate_resource &&
          (flags & __DRI2_FLUSH_INVALIDATE_ANCILLARY)) {
         if (drawable->textures[ST_ATTACHMENT_DEPTH_STENCIL])
            pipe->invalidate_resource(pipe, drawable->textures[ST_ATTACHMENT_DEPTH_STENCIL]);
         if (drawable->msaa_textures[ST_ATTACHMENT_DEPTH_STENCIL])
            pipe->invalidate_resource(pipe, drawable->msaa_textures[ST_ATTACHMENT_DEPTH_STENCIL]);
      }
   }

   flush_flags = 0;
   if (flags & __DRI2_FLUSH_CONTEXT)
      flush_flags |= ST_FLUSH_FRONT;
   if (reason == __DRI2_THROTTLE_SWAPBUFFER)
      flush_flags |= ST_FLUSH_END_OF_FRAME;

   /* Flush the context and throttle if needed. */
   if (dri_screen(ctx->sPriv)->throttling_enabled &&
       drawable &&
       (reason == __DRI2_THROTTLE_SWAPBUFFER ||
        reason == __DRI2_THROTTLE_FLUSHFRONT)) {
      /* Throttle.
       *
       * This pulls a fence off the throttling queue and waits for it if the
       * number of fences on the throttling queue has reached the desired
       * number.
       *
       * Then flushes to insert a fence at the current rendering position, and
       * pushes that fence on the queue. This requires that the st_context_iface
       * flush method returns a fence even if there are no commands to flush.
       */
      struct pipe_screen *screen = drawable->screen->base.screen;
      struct pipe_fence_handle *fence;

      fence = swap_fences_pop_front(drawable);
      if (fence) {
         (void) screen->fence_finish(screen, NULL, fence, PIPE_TIMEOUT_INFINITE);
         screen->fence_reference(screen, &fence, NULL);
      }

      st->flush(st, flush_flags, &fence);

      if (fence) {
         swap_fences_push_back(drawable, fence);
         screen->fence_reference(screen, &fence, NULL);
      }
   }
   else if (flags & (__DRI2_FLUSH_DRAWABLE | __DRI2_FLUSH_CONTEXT)) {
      st->flush(st, flush_flags, NULL);
   }

   if (drawable) {
      drawable->flushing = FALSE;
   }

   /* Swap the MSAA front and back buffers, so that reading
    * from the front buffer after SwapBuffers returns what was
    * in the back buffer.
    */
   if (swap_msaa_buffers) {
      struct pipe_resource *tmp =
         drawable->msaa_textures[ST_ATTACHMENT_FRONT_LEFT];

      drawable->msaa_textures[ST_ATTACHMENT_FRONT_LEFT] =
         drawable->msaa_textures[ST_ATTACHMENT_BACK_LEFT];
      drawable->msaa_textures[ST_ATTACHMENT_BACK_LEFT] = tmp;

      /* Now that we have swapped the buffers, this tells the state
       * tracker to revalidate the framebuffer.
       */
      p_atomic_inc(&drawable->base.stamp);
   }
}
Пример #8
0
static boolean
dri_st_framebuffer_validate(struct st_context_iface *stctx,
                            struct st_framebuffer_iface *stfbi,
                            const enum st_attachment_type *statts,
                            unsigned count,
                            struct pipe_resource **out)
{
   struct dri_context *ctx = (struct dri_context *)stctx->st_manager_private;
   struct dri_drawable *drawable =
      (struct dri_drawable *) stfbi->st_manager_private;
   struct dri_screen *screen = dri_screen(drawable->sPriv);
   unsigned statt_mask, new_mask;
   boolean new_stamp;
   int i;
   unsigned int lastStamp;
   struct pipe_resource **textures =
      drawable->stvis.samples > 1 ? drawable->msaa_textures
                                  : drawable->textures;

   statt_mask = 0x0;
   for (i = 0; i < count; i++)
      statt_mask |= (1 << statts[i]);

   /* record newly allocated textures */
   new_mask = (statt_mask & ~drawable->texture_mask);

   /*
    * dPriv->dri2.stamp is the server stamp.  dPriv->lastStamp is the
    * client stamp.  It has the value of the server stamp when last
    * checked.
    */
   do {
      lastStamp = drawable->dPriv->lastStamp;
      new_stamp = (drawable->texture_stamp != lastStamp);

      if (new_stamp || new_mask || screen->broken_invalidate) {
         if (new_stamp && drawable->update_drawable_info)
            drawable->update_drawable_info(drawable);

         drawable->allocate_textures(ctx, drawable, statts, count);

         /* add existing textures */
         for (i = 0; i < ST_ATTACHMENT_COUNT; i++) {
            if (textures[i])
               statt_mask |= (1 << i);
         }

         drawable->texture_stamp = lastStamp;
         drawable->texture_mask = statt_mask;
      }
   } while (lastStamp != drawable->dPriv->lastStamp);

   if (!out)
      return TRUE;

   /* Set the window-system buffers for the state tracker. */
   for (i = 0; i < count; i++) {
      out[i] = NULL;
      pipe_resource_reference(&out[i], textures[statts[i]]);
   }

   return TRUE;
}
Пример #9
0
/**
 * Allocate framebuffer attachments.
 *
 * During fixed-size operation, the function keeps allocating new attachments
 * as they are requested. Unused attachments are not removed, not until the
 * framebuffer is resized or destroyed.
 */
static void
drisw_allocate_textures(struct dri_context *stctx,
                        struct dri_drawable *drawable,
                        const enum st_attachment_type *statts,
                        unsigned count)
{
   struct dri_screen *screen = dri_screen(drawable->sPriv);
   const __DRIswrastLoaderExtension *loader = drawable->dPriv->driScreenPriv->swrast_loader;
   struct pipe_resource templ;
   unsigned width, height;
   boolean resized;
   unsigned i;

   width  = drawable->dPriv->w;
   height = drawable->dPriv->h;

   resized = (drawable->old_w != width ||
              drawable->old_h != height);

   /* remove outdated textures */
   if (resized) {
      for (i = 0; i < ST_ATTACHMENT_COUNT; i++)
         pipe_resource_reference(&drawable->textures[i], NULL);
   }

   memset(&templ, 0, sizeof(templ));
   templ.target = screen->target;
   templ.width0 = width;
   templ.height0 = height;
   templ.depth0 = 1;
   templ.array_size = 1;
   templ.last_level = 0;

   for (i = 0; i < count; i++) {
      enum pipe_format format;
      unsigned bind;

      /* the texture already exists or not requested */
      if (drawable->textures[statts[i]])
         continue;

      dri_drawable_get_format(drawable, statts[i], &format, &bind);

      /* if we don't do any present, no need for display targets */
      if (statts[i] != ST_ATTACHMENT_DEPTH_STENCIL && !swrast_no_present)
         bind |= PIPE_BIND_DISPLAY_TARGET;

      if (format == PIPE_FORMAT_NONE)
         continue;

      templ.format = format;
      templ.bind = bind;

      if (statts[i] == ST_ATTACHMENT_FRONT_LEFT &&
          screen->base.screen->resource_create_front &&
          loader->base.version >= 3) {
         drawable->textures[statts[i]] =
            screen->base.screen->resource_create_front(screen->base.screen, &templ, (const void *)drawable);
      } else
         drawable->textures[statts[i]] =
            screen->base.screen->resource_create(screen->base.screen, &templ);
   }

   drawable->old_w = width;
   drawable->old_h = height;
}
Пример #10
0
GLboolean
dri_create_context(gl_api api, const struct gl_config * visual,
                   __DRIcontext * cPriv,
                   unsigned major_version,
                   unsigned minor_version,
                   uint32_t flags,
                   unsigned *error,
                   void *sharedContextPrivate)
{
    __DRIscreen *sPriv = cPriv->driScreenPriv;
    struct dri_screen *screen = dri_screen(sPriv);
    struct st_api *stapi = screen->st_api;
    struct dri_context *ctx = NULL;
    struct st_context_iface *st_share = NULL;
    struct st_context_attribs attribs;
    enum st_context_error ctx_err = 0;

    memset(&attribs, 0, sizeof(attribs));
    switch (api) {
    case API_OPENGLES:
        attribs.profile = ST_PROFILE_OPENGL_ES1;
        break;
    case API_OPENGLES2:
        attribs.profile = ST_PROFILE_OPENGL_ES2;
        break;
    case API_OPENGL:
        attribs.profile = ST_PROFILE_DEFAULT;
        attribs.major = major_version;
        attribs.minor = minor_version;

        if ((flags & __DRI_CTX_FLAG_DEBUG) != 0)
            attribs.flags |= ST_CONTEXT_FLAG_DEBUG;

        if ((flags & __DRI_CTX_FLAG_FORWARD_COMPATIBLE) != 0)
            attribs.flags |= ST_CONTEXT_FLAG_FORWARD_COMPATIBLE;
        break;
    default:
        *error = __DRI_CTX_ERROR_BAD_API;
        goto fail;
    }

    if (sharedContextPrivate) {
        st_share = ((struct dri_context *)sharedContextPrivate)->st;
    }

    ctx = CALLOC_STRUCT(dri_context);
    if (ctx == NULL) {
        *error = __DRI_CTX_ERROR_NO_MEMORY;
        goto fail;
    }

    cPriv->driverPrivate = ctx;
    ctx->cPriv = cPriv;
    ctx->sPriv = sPriv;

    driParseConfigFiles(&ctx->optionCache,
                        &screen->optionCache, sPriv->myNum, driver_descriptor.name);

    dri_fill_st_options(&attribs.options, &ctx->optionCache);
    dri_fill_st_visual(&attribs.visual, screen, visual);
    ctx->st = stapi->create_context(stapi, &screen->base, &attribs, &ctx_err,
                                    st_share);
    if (ctx->st == NULL) {
        switch (ctx_err) {
        case ST_CONTEXT_SUCCESS:
            *error = __DRI_CTX_ERROR_SUCCESS;
            break;
        case ST_CONTEXT_ERROR_NO_MEMORY:
            *error = __DRI_CTX_ERROR_NO_MEMORY;
            break;
        case ST_CONTEXT_ERROR_BAD_API:
            *error = __DRI_CTX_ERROR_BAD_API;
            break;
        case ST_CONTEXT_ERROR_BAD_VERSION:
            *error = __DRI_CTX_ERROR_BAD_VERSION;
            break;
        case ST_CONTEXT_ERROR_BAD_FLAG:
            *error = __DRI_CTX_ERROR_BAD_FLAG;
            break;
        case ST_CONTEXT_ERROR_UNKNOWN_ATTRIBUTE:
            *error = __DRI_CTX_ERROR_UNKNOWN_ATTRIBUTE;
            break;
        case ST_CONTEXT_ERROR_UNKNOWN_FLAG:
            *error = __DRI_CTX_ERROR_UNKNOWN_FLAG;
            break;
        }
        goto fail;
    }
    ctx->st->st_manager_private = (void *) ctx;
    ctx->stapi = stapi;

    // Context successfully created. See if post-processing is requested.
    dri_pp_query(ctx);

    ctx->pp = pp_init(screen->base.screen, ctx->pp_enabled);

    *error = __DRI_CTX_ERROR_SUCCESS;
    return GL_TRUE;

fail:
    if (ctx && ctx->st)
        ctx->st->destroy(ctx->st);

    FREE(ctx);
    return GL_FALSE;
}