Пример #1
0
const char* GrGLShaderBuilder::enableSecondaryOutput() {
    if (!fHasSecondaryOutput) {
        fFSOutputs.push_back().set(kVec4f_GrSLType,
                                   GrGLShaderVar::kOut_TypeModifier,
                                   dual_source_output_name());
        fHasSecondaryOutput = true;
    }
    return dual_source_output_name();
}
Пример #2
0
void GrGLShaderBuilder::bindProgramLocations(GrGLuint programId) const {
    if (fHasCustomColorOutput) {
        GL_CALL(BindFragDataLocation(programId, 0, declared_color_output_name()));
    }
    if (fHasSecondaryOutput) {
        GL_CALL(BindFragDataLocationIndexed(programId, 0, 1, dual_source_output_name()));
    }
}
Пример #3
0
void GrGLFragmentShaderBuilder::bindFragmentShaderLocations(GrGLuint programID) {
    // ES 3.00 requires custom color output but doesn't support bindFragDataLocation
    if (fHasCustomColorOutput &&
        kGLES_GrGLStandard != fProgramBuilder->gpu()->ctxInfo().standard()) {
        GL_CALL(BindFragDataLocation(programID, 0, declared_color_output_name()));
    }
    if (fHasSecondaryOutput) {
        GL_CALL(BindFragDataLocationIndexed(programID, 0, 1, dual_source_output_name()));
    }
}
Пример #4
0
void GrGLShaderBuilder::bindProgramLocations(GrGLuint programId) {
    if (fHasCustomColorOutput) {
        GL_CALL(BindFragDataLocation(programId, 0, declared_color_output_name()));
    }
    if (fHasSecondaryOutput) {
        GL_CALL(BindFragDataLocationIndexed(programId, 0, 1, dual_source_output_name()));
    }
    // skbug.com/2056
    bool usingBindUniform = fGpu->glInterface()->fFunctions.fBindUniformLocation != NULL;
    if (usingBindUniform) {
        int count = fUniforms.count();
        for (int i = 0; i < count; ++i) {
            GL_CALL(BindUniformLocation(programId, i, fUniforms[i].fVariable.c_str()));
            fUniforms[i].fLocation = i;
        }
    }
}
Пример #5
0
const char* GrGLFragmentShaderBuilder::getSecondaryColorOutputName() const {
    return dual_source_output_name();
}
Пример #6
0
void GrGLFragmentShaderBuilder::enableSecondaryOutput() {
    SkASSERT(!fHasSecondaryOutput);
    fHasSecondaryOutput = true;
    fOutputs.push_back().set(kVec4f_GrSLType, GrGLShaderVar::kOut_TypeModifier,
                             dual_source_output_name());
}