Пример #1
0
/*****************************************************************************
 * IDirect3DLight::GetLight
 *
 * Returns the parameters currently assigned to the IDirect3DLight object
 *
 * Params:
 *  Light: Pointer to an D3DLIGHT structure to store the parameters
 *
 * Returns:
 *  D3D_OK on success
 *  DDERR_INVALIDPARAMS if Light is NULL
 *****************************************************************************/
static HRESULT WINAPI
IDirect3DLightImpl_GetLight(IDirect3DLight *iface,
                            D3DLIGHT *lpLight)
{
    ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
    TRACE("(%p/%p)->(%p)\n", This, iface, lpLight);
    if (TRACE_ON(d3d7)) {
        TRACE("  Returning light definition :\n");
	dump_light(&This->light);
    }
    memcpy(lpLight, &This->light, lpLight->dwSize);
    return DD_OK;
}
Пример #2
0
static HRESULT WINAPI IDirect3DLightImpl_SetLight(IDirect3DLight *iface, D3DLIGHT *lpLight)
{
    IDirect3DLightImpl *This = impl_from_IDirect3DLight(iface);
    LPD3DLIGHT7 light7 = &This->light7;

    TRACE("iface %p, light %p.\n", iface, lpLight);

    if (TRACE_ON(ddraw))
    {
        TRACE("  Light definition :\n");
        dump_light((LPD3DLIGHT2) lpLight);
    }

    if ( (lpLight->dltType == 0) || (lpLight->dltType > D3DLIGHT_PARALLELPOINT) )
         return DDERR_INVALIDPARAMS;

    if ( lpLight->dltType == D3DLIGHT_PARALLELPOINT )
        FIXME("D3DLIGHT_PARALLELPOINT no supported\n");

    /* Translate D3DLIGH2 structure to D3DLIGHT7 */
    light7->dltType        = lpLight->dltType;
    light7->dcvDiffuse     = lpLight->dcvColor;
    if ((((LPD3DLIGHT2)lpLight)->dwFlags & D3DLIGHT_NO_SPECULAR) != 0)
      light7->dcvSpecular    = lpLight->dcvColor;
    else
      light7->dcvSpecular    = *(const D3DCOLORVALUE*)zero_value;
    light7->dcvAmbient     = lpLight->dcvColor;
    light7->dvPosition     = lpLight->dvPosition;
    light7->dvDirection    = lpLight->dvDirection;
    light7->dvRange        = lpLight->dvRange;
    light7->dvFalloff      = lpLight->dvFalloff;
    light7->dvAttenuation0 = lpLight->dvAttenuation0;
    light7->dvAttenuation1 = lpLight->dvAttenuation1;
    light7->dvAttenuation2 = lpLight->dvAttenuation2;
    light7->dvTheta        = lpLight->dvTheta;
    light7->dvPhi          = lpLight->dvPhi;

    wined3d_mutex_lock();
    memcpy(&This->light, lpLight, lpLight->dwSize);
    if (This->light.dwFlags & D3DLIGHT_ACTIVE)
        light_update(This);
    wined3d_mutex_unlock();

    return D3D_OK;
}
Пример #3
0
/*****************************************************************************
 * IDirect3DLight::GetLight
 *
 * Returns the parameters currently assigned to the IDirect3DLight object
 *
 * Params:
 *  Light: Pointer to an D3DLIGHT structure to store the parameters
 *
 * Returns:
 *  D3D_OK on success
 *  DDERR_INVALIDPARAMS if Light is NULL
 *****************************************************************************/
static HRESULT WINAPI IDirect3DLightImpl_GetLight(IDirect3DLight *iface, D3DLIGHT *lpLight)
{
    IDirect3DLightImpl *This = impl_from_IDirect3DLight(iface);

    TRACE("iface %p, light %p.\n", iface, lpLight);

    if (TRACE_ON(ddraw))
    {
        TRACE("  Returning light definition :\n");
        dump_light(&This->light);
    }

    wined3d_mutex_lock();
    memcpy(lpLight, &This->light, lpLight->dwSize);
    wined3d_mutex_unlock();

    return DD_OK;
}
Пример #4
0
static HRESULT WINAPI
IDirect3DLightImpl_SetLight(IDirect3DLight *iface,
                            D3DLIGHT *lpLight)
{
    ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
    LPD3DLIGHT7 light7 = &(This->light7);
    TRACE("(%p)->(%p)\n", This, lpLight);
    if (TRACE_ON(d3d7)) {
        TRACE("  Light definition :\n");
	dump_light((LPD3DLIGHT2) lpLight);
    }

    if ( (lpLight->dltType == 0) || (lpLight->dltType > D3DLIGHT_PARALLELPOINT) )
         return DDERR_INVALIDPARAMS;
    
    if ( lpLight->dltType == D3DLIGHT_PARALLELPOINT )
	 FIXME("D3DLIGHT_PARALLELPOINT no supported\n");
    
    /* Translate D3DLIGH2 structure to D3DLIGHT7 */
    light7->dltType        = lpLight->dltType;
    light7->dcvDiffuse     = lpLight->dcvColor;
    if ((((LPD3DLIGHT2)lpLight)->dwFlags & D3DLIGHT_NO_SPECULAR) != 0)	    
      light7->dcvSpecular    = lpLight->dcvColor;
    else
      light7->dcvSpecular    = *(const D3DCOLORVALUE*)zero_value;	    
    light7->dcvAmbient     = lpLight->dcvColor;
    light7->dvPosition     = lpLight->dvPosition;
    light7->dvDirection    = lpLight->dvDirection;
    light7->dvRange        = lpLight->dvRange;
    light7->dvFalloff      = lpLight->dvFalloff;
    light7->dvAttenuation0 = lpLight->dvAttenuation0;
    light7->dvAttenuation1 = lpLight->dvAttenuation1;
    light7->dvAttenuation2 = lpLight->dvAttenuation2;
    light7->dvTheta        = lpLight->dvTheta;
    light7->dvPhi          = lpLight->dvPhi;

    memcpy(&This->light, lpLight, lpLight->dwSize);
    if ((This->light.dwFlags & D3DLIGHT_ACTIVE) != 0) {
        This->update(This);        
    }
    return D3D_OK;
}