/* * Attitude controller. * Input: 'manual_control_setpoint' and 'vehicle_attitude_setpoint' topics (depending on mode) * Output: '_rates_sp' vector, '_thrust_sp', 'vehicle_attitude_setpoint' topic (for manual modes) */ void MulticopterAttitudeControl::control_attitude(float dt) { float yaw_sp_move_rate = 0.0f; bool publish_att_sp = false; if (_v_control_mode.flag_control_manual_enabled) { /* manual input, set or modify attitude setpoint */ if (_v_control_mode.flag_control_velocity_enabled || _v_control_mode.flag_control_climb_rate_enabled) { /* in assisted modes poll 'vehicle_attitude_setpoint' topic and modify it */ vehicle_attitude_setpoint_poll(); } if (!_v_control_mode.flag_control_climb_rate_enabled) { /* pass throttle directly if not in altitude stabilized mode */ _v_att_sp.thrust = _manual_control_sp.z; publish_att_sp = true; } if (!_armed.armed) { /* reset yaw setpoint when disarmed */ _reset_yaw_sp = true; } /* move yaw setpoint in all modes */ if (_v_att_sp.thrust < 0.1f) { // TODO //if (_status.condition_landed) { /* reset yaw setpoint if on ground */ // reset_yaw_sp = true; //} } else { /* move yaw setpoint */ yaw_sp_move_rate = _manual_control_sp.r * _params.man_yaw_max; _v_att_sp.yaw_body = _wrap_pi(_v_att_sp.yaw_body + yaw_sp_move_rate * dt); float yaw_offs_max = _params.man_yaw_max / _params.att_p(2); float yaw_offs = _wrap_pi(_v_att_sp.yaw_body - _v_att.yaw); if (yaw_offs < - yaw_offs_max) { _v_att_sp.yaw_body = _wrap_pi(_v_att.yaw - yaw_offs_max); } else if (yaw_offs > yaw_offs_max) { _v_att_sp.yaw_body = _wrap_pi(_v_att.yaw + yaw_offs_max); } _v_att_sp.R_valid = false; publish_att_sp = true; } /* reset yaw setpint to current position if needed */ if (_reset_yaw_sp) { _reset_yaw_sp = false; _v_att_sp.yaw_body = _v_att.yaw; _v_att_sp.R_valid = false; publish_att_sp = true; } if (!_v_control_mode.flag_control_velocity_enabled) { /* update attitude setpoint if not in position control mode */ _v_att_sp.roll_body = _manual_control_sp.y * _params.man_roll_max; _v_att_sp.pitch_body = -_manual_control_sp.x * _params.man_pitch_max; _v_att_sp.R_valid = false; publish_att_sp = true; } } else { /* in non-manual mode use 'vehicle_attitude_setpoint' topic */ vehicle_attitude_setpoint_poll(); /* reset yaw setpoint after non-manual control mode */ _reset_yaw_sp = true; } _thrust_sp = _v_att_sp.thrust; /* construct attitude setpoint rotation matrix */ math::Matrix<3, 3> R_sp; if (_v_att_sp.R_valid) { /* rotation matrix in _att_sp is valid, use it */ R_sp.set(&_v_att_sp.R_body[0][0]); } else { /* rotation matrix in _att_sp is not valid, use euler angles instead */ R_sp.from_euler(_v_att_sp.roll_body, _v_att_sp.pitch_body, _v_att_sp.yaw_body); /* copy rotation matrix back to setpoint struct */ memcpy(&_v_att_sp.R_body[0][0], &R_sp.data[0][0], sizeof(_v_att_sp.R_body)); _v_att_sp.R_valid = true; } /* publish the attitude setpoint if needed */ if (publish_att_sp) { _v_att_sp.timestamp = hrt_absolute_time(); if (_att_sp_pub > 0) { orb_publish(ORB_ID(vehicle_attitude_setpoint), _att_sp_pub, &_v_att_sp); } else { _att_sp_pub = orb_advertise(ORB_ID(vehicle_attitude_setpoint), &_v_att_sp); } } /* rotation matrix for current state */ math::Matrix<3, 3> R; R.set(_v_att.R); /* all input data is ready, run controller itself */ /* try to move thrust vector shortest way, because yaw response is slower than roll/pitch */ math::Vector<3> R_z(R(0, 2), R(1, 2), R(2, 2)); math::Vector<3> R_sp_z(R_sp(0, 2), R_sp(1, 2), R_sp(2, 2)); /* axis and sin(angle) of desired rotation */ math::Vector<3> e_R = R.transposed() * (R_z % R_sp_z); /* calculate angle error */ float e_R_z_sin = e_R.length(); float e_R_z_cos = R_z * R_sp_z; /* calculate weight for yaw control */ float yaw_w = R_sp(2, 2) * R_sp(2, 2); /* calculate rotation matrix after roll/pitch only rotation */ math::Matrix<3, 3> R_rp; if (e_R_z_sin > 0.0f) { /* get axis-angle representation */ float e_R_z_angle = atan2f(e_R_z_sin, e_R_z_cos); math::Vector<3> e_R_z_axis = e_R / e_R_z_sin; e_R = e_R_z_axis * e_R_z_angle; /* cross product matrix for e_R_axis */ math::Matrix<3, 3> e_R_cp; e_R_cp.zero(); e_R_cp(0, 1) = -e_R_z_axis(2); e_R_cp(0, 2) = e_R_z_axis(1); e_R_cp(1, 0) = e_R_z_axis(2); e_R_cp(1, 2) = -e_R_z_axis(0); e_R_cp(2, 0) = -e_R_z_axis(1); e_R_cp(2, 1) = e_R_z_axis(0); /* rotation matrix for roll/pitch only rotation */ R_rp = R * (_I + e_R_cp * e_R_z_sin + e_R_cp * e_R_cp * (1.0f - e_R_z_cos)); } else { /* zero roll/pitch rotation */ R_rp = R; } /* R_rp and R_sp has the same Z axis, calculate yaw error */ math::Vector<3> R_sp_x(R_sp(0, 0), R_sp(1, 0), R_sp(2, 0)); math::Vector<3> R_rp_x(R_rp(0, 0), R_rp(1, 0), R_rp(2, 0)); e_R(2) = atan2f((R_rp_x % R_sp_x) * R_sp_z, R_rp_x * R_sp_x) * yaw_w; if (e_R_z_cos < 0.0f) { /* for large thrust vector rotations use another rotation method: * calculate angle and axis for R -> R_sp rotation directly */ math::Quaternion q; q.from_dcm(R.transposed() * R_sp); math::Vector<3> e_R_d = q.imag(); e_R_d.normalize(); e_R_d *= 2.0f * atan2f(e_R_d.length(), q(0)); /* use fusion of Z axis based rotation and direct rotation */ float direct_w = e_R_z_cos * e_R_z_cos * yaw_w; e_R = e_R * (1.0f - direct_w) + e_R_d * direct_w; } /* calculate angular rates setpoint */ _rates_sp = _params.att_p.emult(e_R); /* limit yaw rate */ _rates_sp(2) = math::constrain(_rates_sp(2), -_params.yaw_rate_max, _params.yaw_rate_max); /* feed forward yaw setpoint rate */ _rates_sp(2) += yaw_sp_move_rate * yaw_w * _params.yaw_ff; }
system::error_code AttitudeControlSimple::update(asio::yield_context yctx) { Mat3x3f R = m_ISAttitudeEstimated.m_Value.toRotationMatrix(); #if 1 Mat3x3f R_sp = m_ISAttitudeSetpoint.m_Value.toRotationMatrix(); #else #if 0 Mat3x3f R_sp = Quaternionf(AngleAxisf(M_PI_4, Vec3f::UnitX())).toRotationMatrix(); #else static once_flag initSetpoint; call_once(initSetpoint, [this]() { m_ISAttitudeSetpoint.m_Value = m_ISAttitudeEstimated.m_Value; } ); Mat3x3f R_sp = m_ISAttitudeSetpoint.m_Value.toRotationMatrix(); #endif #endif float dT = std::min(std::max(m_ISDT.m_Value, 0.002f), 0.02f); Vec3f R_z(R(0, 2), R(1, 2), R(2, 2)); Vec3f R_sp_z(R_sp(0, 2), R_sp(1, 2), R_sp(2, 2)); Vec3f e_R = R.transpose() * (R_z.cross(R_sp_z)); float e_R_z_sin = e_R.norm(); float e_R_z_cos = R_z.dot(R_sp_z); float yaw_w = R_sp(2, 2) * R_sp(2, 2); Mat3x3f R_rp; if(e_R_z_sin > 0.0f) { float e_R_z_angle = std::atan2(e_R_z_sin, e_R_z_cos); Vec3f e_R_z_axis = e_R / e_R_z_sin; e_R = e_R_z_angle * e_R_z_axis; Mat3x3f e_R_cp = Mat3x3f::Zero(); e_R_cp(0, 1) = -e_R_z_axis(2); e_R_cp(0, 2) = e_R_z_axis(1); e_R_cp(1, 0) = e_R_z_axis(2); e_R_cp(1, 2) = -e_R_z_axis(0); e_R_cp(2, 0) = -e_R_z_axis(1); e_R_cp(2, 1) = e_R_z_axis(0); R_rp = R * (Mat3x3f::Identity() + e_R_cp * e_R_z_sin + e_R_cp * e_R_cp * (1.0f - e_R_z_cos)); } else { R_rp = R; } Vec3f R_sp_x(R_sp(0, 0), R_sp(1, 0), R_sp(2, 0)); Vec3f R_rp_x(R_rp(0, 0), R_rp(1, 0), R_rp(2, 0)); e_R(2) = std::atan2(R_rp_x.cross(R_sp_x).dot(R_sp_z), R_rp_x.dot(R_sp_x)) * yaw_w; if(e_R_z_cos < 0.0f) { Quaternionf q(R.transpose() * R_sp); Vec3f e_R_d = q.vec(); e_R_d.normalize(); e_R_d *= 2.0f * std::atan2(e_R_d.norm(), q.w()); float direct_w = e_R_z_cos * e_R_z_cos * yaw_w; e_R = e_R * (1.0f - direct_w) + e_R_d * direct_w; } Vec3f const rotationRateSetpoint = m_AttitudeP.cwiseProduct(e_R); Vec3f e_RR = rotationRateSetpoint - m_ISRotationRateMeasured.m_Value; Vec3f rotationRateControl = m_RotationRateP.cwiseProduct(e_RR) + m_RotationRateD.cwiseProduct(m_RotationRateMeasuredPrev - m_ISRotationRateMeasured.m_Value) / dT + m_RotationRateIError; m_RotationRateMeasuredPrev = m_ISRotationRateMeasured.m_Value; m_RotationRateSetpointPrev = rotationRateSetpoint; m_OSRotationRateSetpoint.m_Value = rotationRateControl; return base::makeErrorCode(base::kENoError); }
/** * Attitude controller. * Input: 'vehicle_attitude_setpoint' topics (depending on mode) * Output: '_rates_sp' vector, '_thrust_sp' */ void MulticopterAttitudeControl::control_attitude(float dt) { vehicle_attitude_setpoint_poll(); _thrust_sp = _v_att_sp.thrust; /* construct attitude setpoint rotation matrix */ math::Matrix<3, 3> R_sp; R_sp.set(_v_att_sp.R_body); /* get current rotation matrix from control state quaternions */ math::Quaternion q_att(_ctrl_state.q[0], _ctrl_state.q[1], _ctrl_state.q[2], _ctrl_state.q[3]); math::Matrix<3, 3> R = q_att.to_dcm(); /* all input data is ready, run controller itself */ /* try to move thrust vector shortest way, because yaw response is slower than roll/pitch */ math::Vector<3> R_z(R(0, 2), R(1, 2), R(2, 2)); math::Vector<3> R_sp_z(R_sp(0, 2), R_sp(1, 2), R_sp(2, 2)); /* axis and sin(angle) of desired rotation */ math::Vector<3> e_R = R.transposed() * (R_z % R_sp_z); /* calculate angle error */ float e_R_z_sin = e_R.length(); float e_R_z_cos = R_z * R_sp_z; /* calculate weight for yaw control */ float yaw_w = R_sp(2, 2) * R_sp(2, 2); /* calculate rotation matrix after roll/pitch only rotation */ math::Matrix<3, 3> R_rp; if (e_R_z_sin > 0.0f) { /* get axis-angle representation */ float e_R_z_angle = atan2f(e_R_z_sin, e_R_z_cos); math::Vector<3> e_R_z_axis = e_R / e_R_z_sin; e_R = e_R_z_axis * e_R_z_angle; /* cross product matrix for e_R_axis */ math::Matrix<3, 3> e_R_cp; e_R_cp.zero(); e_R_cp(0, 1) = -e_R_z_axis(2); e_R_cp(0, 2) = e_R_z_axis(1); e_R_cp(1, 0) = e_R_z_axis(2); e_R_cp(1, 2) = -e_R_z_axis(0); e_R_cp(2, 0) = -e_R_z_axis(1); e_R_cp(2, 1) = e_R_z_axis(0); /* rotation matrix for roll/pitch only rotation */ R_rp = R * (_I + e_R_cp * e_R_z_sin + e_R_cp * e_R_cp * (1.0f - e_R_z_cos)); } else { /* zero roll/pitch rotation */ R_rp = R; } /* R_rp and R_sp has the same Z axis, calculate yaw error */ math::Vector<3> R_sp_x(R_sp(0, 0), R_sp(1, 0), R_sp(2, 0)); math::Vector<3> R_rp_x(R_rp(0, 0), R_rp(1, 0), R_rp(2, 0)); e_R(2) = atan2f((R_rp_x % R_sp_x) * R_sp_z, R_rp_x * R_sp_x) * yaw_w; if (e_R_z_cos < 0.0f) { /* for large thrust vector rotations use another rotation method: * calculate angle and axis for R -> R_sp rotation directly */ math::Quaternion q; q.from_dcm(R.transposed() * R_sp); math::Vector<3> e_R_d = q.imag(); e_R_d.normalize(); e_R_d *= 2.0f * atan2f(e_R_d.length(), q(0)); /* use fusion of Z axis based rotation and direct rotation */ float direct_w = e_R_z_cos * e_R_z_cos * yaw_w; e_R = e_R * (1.0f - direct_w) + e_R_d * direct_w; } /* calculate angular rates setpoint */ _rates_sp = _params.att_p.emult(e_R); /* limit rates */ for (int i = 0; i < 3; i++) { _rates_sp(i) = math::constrain(_rates_sp(i), -_params.mc_rate_max(i), _params.mc_rate_max(i)); } /* feed forward yaw setpoint rate */ _rates_sp(2) += _v_att_sp.yaw_sp_move_rate * yaw_w * _params.yaw_ff; }
/** * Attitude controller. * Input: 'vehicle_attitude_setpoint' topics (depending on mode) * Output: '_rates_sp' vector, '_thrust_sp' */ void MulticopterAttitudeControl::control_attitude(float dt) { vehicle_attitude_setpoint_poll(); _thrust_sp = _v_att_sp.thrust; /* construct attitude setpoint rotation matrix */ math::Quaternion q_sp(_v_att_sp.q_d[0], _v_att_sp.q_d[1], _v_att_sp.q_d[2], _v_att_sp.q_d[3]); math::Matrix<3, 3> R_sp = q_sp.to_dcm(); /* get current rotation matrix from control state quaternions */ math::Quaternion q_att(_ctrl_state.q[0], _ctrl_state.q[1], _ctrl_state.q[2], _ctrl_state.q[3]); math::Matrix<3, 3> R = q_att.to_dcm(); /* all input data is ready, run controller itself */ /* try to move thrust vector shortest way, because yaw response is slower than roll/pitch */ math::Vector<3> R_z(R(0, 2), R(1, 2), R(2, 2)); math::Vector<3> R_sp_z(R_sp(0, 2), R_sp(1, 2), R_sp(2, 2)); /* axis and sin(angle) of desired rotation */ math::Vector<3> e_R = R.transposed() * (R_z % R_sp_z); /* calculate angle error */ float e_R_z_sin = e_R.length(); float e_R_z_cos = R_z * R_sp_z; /* calculate weight for yaw control */ float yaw_w = R_sp(2, 2) * R_sp(2, 2); /* calculate rotation matrix after roll/pitch only rotation */ math::Matrix<3, 3> R_rp; if (e_R_z_sin > 0.0f) { /* get axis-angle representation */ float e_R_z_angle = atan2f(e_R_z_sin, e_R_z_cos); math::Vector<3> e_R_z_axis = e_R / e_R_z_sin; e_R = e_R_z_axis * e_R_z_angle; /* cross product matrix for e_R_axis */ math::Matrix<3, 3> e_R_cp; e_R_cp.zero(); e_R_cp(0, 1) = -e_R_z_axis(2); e_R_cp(0, 2) = e_R_z_axis(1); e_R_cp(1, 0) = e_R_z_axis(2); e_R_cp(1, 2) = -e_R_z_axis(0); e_R_cp(2, 0) = -e_R_z_axis(1); e_R_cp(2, 1) = e_R_z_axis(0); /* rotation matrix for roll/pitch only rotation */ R_rp = R * (_I + e_R_cp * e_R_z_sin + e_R_cp * e_R_cp * (1.0f - e_R_z_cos)); } else { /* zero roll/pitch rotation */ R_rp = R; } /* R_rp and R_sp has the same Z axis, calculate yaw error */ math::Vector<3> R_sp_x(R_sp(0, 0), R_sp(1, 0), R_sp(2, 0)); math::Vector<3> R_rp_x(R_rp(0, 0), R_rp(1, 0), R_rp(2, 0)); e_R(2) = atan2f((R_rp_x % R_sp_x) * R_sp_z, R_rp_x * R_sp_x) * yaw_w; if (e_R_z_cos < 0.0f) { /* for large thrust vector rotations use another rotation method: * calculate angle and axis for R -> R_sp rotation directly */ math::Quaternion q_error; q_error.from_dcm(R.transposed() * R_sp); math::Vector<3> e_R_d = q_error(0) >= 0.0f ? q_error.imag() * 2.0f : -q_error.imag() * 2.0f; /* use fusion of Z axis based rotation and direct rotation */ float direct_w = e_R_z_cos * e_R_z_cos * yaw_w; e_R = e_R * (1.0f - direct_w) + e_R_d * direct_w; } /* calculate angular rates setpoint */ _rates_sp = _params.att_p.emult(e_R); /* limit rates */ for (int i = 0; i < 3; i++) { if ((_v_control_mode.flag_control_velocity_enabled || _v_control_mode.flag_control_auto_enabled) && !_v_control_mode.flag_control_manual_enabled) { _rates_sp(i) = math::constrain(_rates_sp(i), -_params.auto_rate_max(i), _params.auto_rate_max(i)); } else { _rates_sp(i) = math::constrain(_rates_sp(i), -_params.mc_rate_max(i), _params.mc_rate_max(i)); } } /* feed forward yaw setpoint rate */ _rates_sp(2) += _v_att_sp.yaw_sp_move_rate * yaw_w * _params.yaw_ff; /* weather-vane mode, dampen yaw rate */ if ((_v_control_mode.flag_control_velocity_enabled || _v_control_mode.flag_control_auto_enabled) && _v_att_sp.disable_mc_yaw_control == true && !_v_control_mode.flag_control_manual_enabled) { float wv_yaw_rate_max = _params.auto_rate_max(2) * _params.vtol_wv_yaw_rate_scale; _rates_sp(2) = math::constrain(_rates_sp(2), -wv_yaw_rate_max, wv_yaw_rate_max); // prevent integrator winding up in weathervane mode _rates_int(2) = 0.0f; } }