Пример #1
0
// From http://www.vtk.org/Wiki/VTK/Examples/Cxx/Picking/CellPicking
void VtkCustomInteractorStyle::OnLeftButtonDown()
{
    if (!_data)
        return vtkInteractorStyleTrackballCamera::OnLeftButtonDown();

    if (_alternateMouseActions)
    {
        // Get the location of the click (in window coordinates)
        int* pos = this->GetInteractor()->GetEventPosition();

        vtkSmartPointer<vtkCellPicker> picker =
                vtkSmartPointer<vtkCellPicker>::New();
        picker->SetTolerance(0.0005);

        // Pick from this location.
        picker->Pick(pos[0], pos[1], 0, this->GetDefaultRenderer());

        double* worldPosition = picker->GetPickPosition();
        INFO("Cell id is: %d", picker->GetCellId());

        if(picker->GetCellId() != -1)
        {
            INFO("Pick position is: %f %f %f", worldPosition[0], worldPosition[1], worldPosition[2]);

            vtkSmartPointer<vtkIdTypeArray> ids =
                    vtkSmartPointer<vtkIdTypeArray>::New();
            ids->SetNumberOfValues(1);
            ids->SetValue(0, picker->GetCellId());

            vtkSmartPointer<vtkSelectionNode> selectionNode =
                    vtkSmartPointer<vtkSelectionNode>::New();
            selectionNode->SetFieldType(vtkSelectionNode::CELL);
            selectionNode->SetContentType(vtkSelectionNode::INDICES);
            selectionNode->SetSelectionList(ids);

            vtkSmartPointer<vtkSelection> selection =
                    vtkSmartPointer<vtkSelection>::New();
            selection->AddNode(selectionNode);

            vtkSmartPointer<vtkExtractSelection> extractSelection =
                    vtkSmartPointer<vtkExtractSelection>::New();
            extractSelection->SetInputData(0, _data);
            extractSelection->SetInputData(1, selection);
            extractSelection->Update();

            // In selection
            vtkSmartPointer<vtkUnstructuredGrid> selected =
                    vtkSmartPointer<vtkUnstructuredGrid>::New();
            selected->ShallowCopy(extractSelection->GetOutput());

            INFO("There are %d points in the selection.", selected->GetNumberOfPoints());
            INFO("There are %d cells in the selection.", selected->GetNumberOfCells());

            // check if the underlying object is a mesh and if so, send a signal to the element model for display of information about the picked element.
            vtkAlgorithm* data_set = picker->GetActor()->GetMapper()->GetInputConnection(0, 0)->GetProducer()->GetInputConnection(0,0)->GetProducer();
            vtkUnstructuredGridAlgorithm* source = dynamic_cast<vtkUnstructuredGridAlgorithm*>(data_set);
            if (source)
                emit elementPicked(source, static_cast<unsigned>(picker->GetCellId()));
            else
                emit clearElementView();
            _selectedMapper->SetInputData(selected);

            this->Interactor->GetRenderWindow()->GetRenderers()->GetFirstRenderer()->
            AddActor(_selectedActor);
            //_highlightActor = true;
        }
        else
            this->Interactor->GetRenderWindow()->GetRenderers()->GetFirstRenderer()->
            RemoveActor(_selectedActor);
        emit requestViewUpdate();
    }
    else
        // Forward events
        vtkInteractorStyleTrackballCamera::OnLeftButtonDown();
}
Пример #2
0
// From http://www.vtk.org/Wiki/VTK/Examples/Cxx/Picking/CellPicking
void VtkCustomInteractorStyle::OnLeftButtonDown()
{
	if (!Data)
		return vtkInteractorStyleTrackballCamera::OnLeftButtonDown();

	if (_alternateMouseActions)
	{
		// Get the location of the click (in window coordinates)
		int* pos = this->GetInteractor()->GetEventPosition();

		vtkSmartPointer<vtkCellPicker> picker =
		        vtkSmartPointer<vtkCellPicker>::New();
		picker->SetTolerance(0.0005);

		// Pick from this location.
		picker->Pick(pos[0], pos[1], 0, this->GetDefaultRenderer());

		double* worldPosition = picker->GetPickPosition();
		std::cout << "Cell id is: " << picker->GetCellId() << std::endl;

		if(picker->GetCellId() != -1)
		{
			std::cout << "Pick position is: " << worldPosition[0] << " " <<
			worldPosition[1]
			          << " " << worldPosition[2] << endl;

			vtkSmartPointer<vtkIdTypeArray> ids =
			        vtkSmartPointer<vtkIdTypeArray>::New();
			ids->SetNumberOfComponents(1);
			ids->InsertNextValue(picker->GetCellId());

			vtkSmartPointer<vtkSelectionNode> selectionNode =
			        vtkSmartPointer<vtkSelectionNode>::New();
			selectionNode->SetFieldType(vtkSelectionNode::CELL);
			selectionNode->SetContentType(vtkSelectionNode::INDICES);
			selectionNode->SetSelectionList(ids);

			vtkSmartPointer<vtkSelection> selection =
			        vtkSmartPointer<vtkSelection>::New();
			selection->AddNode(selectionNode);

			vtkSmartPointer<vtkExtractSelection> extractSelection =
			        vtkSmartPointer<vtkExtractSelection>::New();
			extractSelection->SetInput(0, this->Data);
			extractSelection->SetInput(1, selection);
			extractSelection->Update();

			// In selection
			vtkSmartPointer<vtkUnstructuredGrid> selected =
			        vtkSmartPointer<vtkUnstructuredGrid>::New();
			selected->ShallowCopy(extractSelection->GetOutput());

			std::cout << "There are " << selected->GetNumberOfPoints()
			          << " points in the selection." << std::endl;
			std::cout << "There are " << selected->GetNumberOfCells()
			          << " cells in the selection." << std::endl;

			// check if the underlying object is a mesh and if so, send a signal to the element model for display of information about the picked element.
			vtkAlgorithm* data_set =
			        picker->GetActor()->GetMapper()->GetInputConnection(0,
			                                                            0)->GetProducer()
			        ->GetInputConnection(0,0)->GetProducer();
			VtkMeshSource* source = dynamic_cast<VtkMeshSource*>(data_set);
			if (source)
				emit elementPicked(source->GetMesh(), picker->GetCellId());

			selectedMapper->SetInputConnection(selected->GetProducerPort());

			this->Interactor->GetRenderWindow()->GetRenderers()->GetFirstRenderer()->
			AddActor(selectedActor);
		}
		else
			this->Interactor->GetRenderWindow()->GetRenderers()->GetFirstRenderer()->
			RemoveActor(selectedActor);
		emit requestViewUpdate();
	}
	else
		// Forward events
		vtkInteractorStyleTrackballCamera::OnLeftButtonDown();
}