Пример #1
0
void LLPrefsIMImpl::setPersonalInfo(
	const std::string& visibility,
	bool im_via_email,
	const std::string& email)
{
	mGotPersonalInfo = true;
	mOriginalIMViaEmail = im_via_email;
	mDirectoryVisibility = visibility;
	if(visibility == VISIBILITY_DEFAULT)
	{
		mOriginalHideOnlineStatus = false;
		childEnable("online_visibility"); 	 
	}
	else if(visibility == VISIBILITY_HIDDEN)
	{
		mOriginalHideOnlineStatus = true;
		childEnable("online_visibility"); 	 
	}
	else
	{
		mOriginalHideOnlineStatus = true;
	}
	childSetValue("online_visibility", mOriginalHideOnlineStatus); 	 
	childSetLabelArg("online_visibility", "[DIR_VIS]", mDirectoryVisibility);
	childEnable("send_im_to_email");
	childSetValue("send_im_to_email", im_via_email);
	childEnable("log_instant_messages");
	childEnable("log_chat");
	childEnable("busy_response");
//MK
	if (RRenabled && gAgent.mRRInterface.contains ("sendim"))
	{
		childDisable("busy_response");
	}
//mk
	childEnable("log_instant_messages_timestamp");
	childEnable("log_chat_timestamp");
	childEnable("log_chat_IM");
	childEnable("log_date_timestamp");
	
	//RN: get wide string so replace char can work (requires fixed-width encoding)
	LLWString busy_response = utf8str_to_wstring( gSavedPerAccountSettings.getString("BusyModeResponse") );
	LLWString::replaceChar(busy_response, '^', '\n');
	LLWString::replaceChar(busy_response, '%', ' ');
	childSetText("busy_response", wstring_to_utf8str(busy_response));

	enableHistory();

	// Truncate the e-mail address if it's too long (to prevent going off
	// the edge of the dialog).
	std::string display_email(email);
	if(display_email.size() > 30)
	{
		display_email.resize(30);
		display_email += "...";
	}

	childSetLabelArg("send_im_to_email", "[EMAIL]", display_email);
}
Пример #2
0
void GUI::sLoadGame()
{
    QFileDialog dialog(this, tr("Load saved game"));

    if(dialog.exec() != QDialog::Accepted)
        return;

    if(game != nullptr) {
        delete game;
        game = nullptr;
    }

    try {
        game = new Game(dialog.selectedFiles().first().toStdString());
        enableHistory();
        drawBoard();
    } catch(std::exception &e) {
        QMessageBox::critical(this, QGuiApplication::applicationDisplayName(),
                tr("Couldn't load saved game from %1\nReason: %2").arg(
                    dialog.selectedFiles().first()).arg(e.what()));
    }
}
Пример #3
0
void GUI::sNewGame()
{
    QDialog dialog;
    QVBoxLayout *mainLayout = new QVBoxLayout(&dialog);
    int AIalgorithmCount = AI::getAlgorithmCount();

    pobj.clear();

    QGroupBox *sizes = new QGroupBox(tr("Board size"));
    QGridLayout *sizesLayout = new QGridLayout;
    QComboBox *sizesList = new QComboBox;
    for(auto s : Board::SIZES) {
        QString ss = QString::number(s);
        sizesList->addItem(ss + " x " + ss);
    }

    sizesLayout->addWidget(sizesList);
    sizes->setLayout(sizesLayout);
    mainLayout->addWidget(sizes);

    QGroupBox *algo = new QGroupBox(tr("AI algorithms"));
    QGridLayout *algoLayout = new QGridLayout;
    algoList = new QComboBox;
    for(int i = 0; i < AIalgorithmCount; i++) {
        algoList->addItem(tr("Algorithm %1").arg(i + 1));
    }

    algoList->setEnabled(false);
    algoLayout->addWidget(algoList);
    algo->setLayout(algoLayout);
    mainLayout->addWidget(algo);

    for(int i = 0; i < 2; i++) {
        QGridLayout *innerLayout = new QGridLayout;
        QGroupBox *gb = new QGroupBox(tr("Player %1").arg(i + 1));
        QLabel *nameLabel = new QLabel(tr("Name:"));
        QLineEdit *nameEdit = new QLineEdit;
        nameEdit->setMaxLength(12);
        innerLayout->addWidget(nameLabel, 0, 0);
        innerLayout->addWidget(nameEdit, 0, 1, 1, 2);
        QLabel *typeLabel = new QLabel(tr("Type:"));
        QRadioButton *human = new QRadioButton(tr("Human"));
        QRadioButton *ai = new QRadioButton(tr("AI"));
        connect(ai, SIGNAL(toggled(bool)), this,
                SLOT(sCheckAIButtons(bool)));
        human->setChecked(true);
        innerLayout->addWidget(typeLabel, 1, 0);
        innerLayout->addWidget(human, 1, 1);
        innerLayout->addWidget(ai, 1, 2);

        pobj.push_back(PlayerObjects(nameEdit, human, ai));
        gb->setLayout(innerLayout);
        mainLayout->addWidget(gb);
    }

    QDialogButtonBox *buttons = new QDialogButtonBox(QDialogButtonBox::Ok|
                                                     QDialogButtonBox::Cancel);
    connect(buttons, SIGNAL(accepted()), &dialog, SLOT(accept()));
    connect(buttons, SIGNAL(rejected()), &dialog, SLOT(reject()));
    mainLayout->addWidget(buttons);

    dialog.setLayout(mainLayout);
    dialog.setModal(true);
    if(dialog.exec() != QDialog::Accepted || pobj.size() != 2)
        return;

    if(game != nullptr) {
        delete game;
        game = nullptr;
    }

    // Get board size from list index
    try {
        std::set<int>::iterator it = Board::SIZES.begin();
        std::advance(it, sizesList->currentIndex());
        game = new Game(*it);
    } catch(const std::exception &e) {
        QMessageBox::critical(this, QGuiApplication::applicationDisplayName(),
                tr("Couldn't create game board: ").arg(e.what()));
        return;
    }

    const Player *p;
    for(auto player : pobj) {
        if(player.human->isChecked()) {
            game->addPlayer(player.name->text().toStdString());
        } else {
            p = game->addPlayer(player.name->text().toStdString(), Player::AI);
            ((AI*)p)->setAlgorithm(algoList->currentIndex());
        }
    }

    game->initGame();

    enableHistory();
    drawBoard();
}
Пример #4
0
void LLPrefsIMImpl::setPersonalInfo(const std::string& visibility, bool im_via_email, const std::string& email)
{
	mGotPersonalInfo = true;
	mOriginalIMViaEmail = im_via_email;
	mDirectoryVisibility = visibility;
	
	if(visibility == VISIBILITY_DEFAULT)
	{
		mOriginalHideOnlineStatus = false;
		childEnable("online_visibility"); 	 
	}
	else if(visibility == VISIBILITY_HIDDEN)
	{
		mOriginalHideOnlineStatus = true;
		childEnable("online_visibility"); 	 
	}
	else
	{
		mOriginalHideOnlineStatus = true;
	}

	childEnable("include_im_in_chat_console");
	childEnable("include_im_in_chat_history");
	childEnable("show_timestamps_check");
	childEnable("friends_online_notify_checkbox");

	childSetValue("online_visibility", mOriginalHideOnlineStatus); 	 
	childSetLabelArg("online_visibility", "[DIR_VIS]", mDirectoryVisibility);
	childEnable("send_im_to_email");
	childSetValue("send_im_to_email", im_via_email);
	childEnable("log_instant_messages");
	childEnable("log_chat");
	childEnable("busy_response");
	childEnable("log_instant_messages_timestamp");
	childEnable("log_chat_timestamp");
	childEnable("log_chat_IM");
	childEnable("log_date_timestamp");
	childEnable("logfile_name_datestamp");
	
	//RN: get wide string so replace char can work (requires fixed-width encoding)
	LLWString busy_response = utf8str_to_wstring( gSavedPerAccountSettings.getString("BusyModeResponse") );
	LLWStringUtil::replaceChar(busy_response, '^', '\n');
	LLWStringUtil::replaceChar(busy_response, '%', ' ');
	childSetText("busy_response", wstring_to_utf8str(busy_response));
// [RLVa:KB] - Checked: 2009-07-10 (RLVa-1.0.0g)
	if (gRlvHandler.hasBehaviour(RLV_BHVR_SENDIM))
	{
		childDisable("busy_response");
	}
// [/RLVa:KB]

	enableHistory();

	// Truncate the e-mail address if it's too long (to prevent going off
	// the edge of the dialog).
	std::string display_email(email);
	if(display_email.size() > 30)
	{
		display_email.resize(30);
		display_email += "...";
	}

	childSetLabelArg("send_im_to_email", "[EMAIL]", display_email);
}