Пример #1
0
void ShZshapeManager::end(const char* content)
{
	if (content == "cube")
	{
		end_cube();
	}

	if (content == "cylinder")
	{
		end_cylinder();
	}

	if (content == "pipe")
	{
		end_pipe();
	}

	if (content == "cone")
	{
		end_cone();
	}

	if (content == "circle")
	{
		end_circle();
	}

	if (content == "ring")
	{
		end_ring();
	}

	if (content == "pyramid")
	{
		end_pyramid();
	}

	if (content == "triangle")
	{
		end_triangle();
	}

	if (content == "rectangle")
	{
		end_rectangle();
	}

	if (content == "polygon")
	{
		end_polygon();
	}

	if (content == "multigonalStar")
	{
		end_multigonalStar();
	}
}
Пример #2
0
static void
draw(void)
{
   GLfloat mat[16], projection[16];

   struct cube c;
   /* Set modelview/projection matrix */
   matrix_make_unity(mat);
   matrix_rotate_x(view_rotx, mat);
   matrix_rotate_y(view_roty, mat);
   matrix_rotate_z(view_rotz, mat);
   matrix_translate(0.0, 0.0, view_transz, mat);
   matrix_scale(view_scale, view_scale, view_scale, mat);

   matrix_make_projection(0.9, projection);

   //print_matrix(mat);

   glUniformMatrix4fv(u_projection, 1, GL_FALSE, projection);

   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

   start_cube();

   int a;
   for (a = 0; a < N_CUBES; a++) {
//      print_cube(&cubes[a]);
      update_cube(&cubes[a]);
      draw_a_cube(&cubes[a], mat);
      printf("a=%d\n",a);
      print_cube(&cubes[a]);
   }
   /*
   GLfloat i,j,k;
   #define LOW -4.0
   #define HIGH 4.0
   #define STEP 2.0
   for (i = LOW; i < HIGH; i += STEP) {
       for (j = LOW; j < HIGH; j += STEP) {
          for (k = HIGH+10.0; k > LOW+10.0; k -= STEP) {
             draw_cube(i, j, k, 0.0, 0.0, 0.0, 1.0, mat);
          }
       }
   }
   #undef LOW
   #undef HIGH
   #undef STEP
   */
   end_cube();
   #undef N
}