Пример #1
0
void game(void)
{
  int16_t t,c,i;
  bool flashplayer=false;
  if (gauntlet) {
    cgtime=gtime*1193181l;
    timeout=false;
  }
  initlives();
  gamedat[0].level=startlev;
  if (nplayers==2)
    gamedat[1].level=startlev;
  alldead=false;
  ddap->gclear();
  curplayer=0;
  initlevel();
  curplayer=1;
  initlevel();
  zeroscores();
  bonusvisible=true;
  if (nplayers==2)
    flashplayer=true;
  curplayer=0;
  while (getalllives()!=0 && !escape && !timeout) {
    while (!alldead && !escape && !timeout) {
      initmbspr();

      if (playing)
        randv=playgetrand();
      else
        randv=getlrt();
#ifdef INTDRF
      fprintf(info,"%lu\n",randv);
      frame=0;
#endif
      recputrand(randv);
      if (levnotdrawn) {
        levnotdrawn=false;
        drawscreen(ddap);
        if (flashplayer) {
          flashplayer=false;
          strcpy(pldispbuf,"PLAYER ");
          if (curplayer==0)
            strcat(pldispbuf,"1");
          else
            strcat(pldispbuf,"2");
          cleartopline();
          for (t=0;t<15;t++)
            for (c=1;c<=3;c++) {
              outtext(ddap, pldispbuf,108,0,c);
              writecurscore(ddap, c);
              newframe();
              if (escape)
                return;
            }
          drawscores(ddap);
          for (i=0;i<diggers;i++)
            addscore(ddap, i,0);
        }
      }
      else
        initchars();
      outtext(ddap, "        ",108,0,3);
      initscores(ddap);
      drawlives(ddap);
      music(1);

      flushkeybuf();
      for (i=0;i<diggers;i++)
        readdirect(i);
      while (!alldead && !gamedat[curplayer].levdone && !escape && !timeout) {
        penalty=0;
        dodigger(ddap);
        domonsters(ddap);
        dobags(ddap);
        if (penalty>8)
          incmont(penalty-8);
        testpause();
        checklevdone();
      }
      erasediggers();
      musicoff();
      t=20;
      while ((getnmovingbags()!=0 || t!=0) && !escape && !timeout) {
        if (t!=0)
          t--;
        penalty=0;
        dobags(ddap);
        dodigger(ddap);
        domonsters(ddap);
        if (penalty<8)
          t=0;
      }
      soundstop();
      for (i=0;i<diggers;i++)
        killfire(i);
      erasebonus(ddap);
      cleanupbags();
      savefield();
      erasemonsters();
      recputeol();
      if (playing)
        playskipeol();
      if (escape)
        recputeog();
      if (gamedat[curplayer].levdone)
        soundlevdone();
      if (countem()==0 || gamedat[curplayer].levdone) {
#ifdef INTDRF
        fprintf(info,"%i\n",frame);
#endif
        for (i=curplayer;i<diggers+curplayer;i++)
          if (getlives(i)>0 && !digalive(i))
            declife(i);
        drawlives(ddap);
        gamedat[curplayer].level++;
        if (gamedat[curplayer].level>1000)
          gamedat[curplayer].level=1000;
        initlevel();
      }
      else
        if (alldead) {
#ifdef INTDRF
          fprintf(info,"%i\n",frame);
#endif
          for (i=curplayer;i<curplayer+diggers;i++)
            if (getlives(i)>0)
              declife(i);
          drawlives(ddap);
        }
      if ((alldead && getalllives()==0 && !gauntlet && !escape) || timeout)
        endofgame(ddap);
    }
    alldead=false;
    if (nplayers==2 && getlives(1-curplayer)!=0) {
      curplayer=1-curplayer;
      flashplayer=levnotdrawn=true;
    }
  }
#ifdef INTDRF
  fprintf(info,"-1\n%lu\n%i",getscore0(),gamedat[0].level);
#endif
}
Пример #2
0
void Scene::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
    if(screenMode == 0)
    {
        /*Beginning page*/
        //Start Game button
        if(event->scenePos().x() > btn_start->pos().x()+20 && event->scenePos().x() <= btn_start->pos().x()+80)
        {
           if(event->scenePos().y() > btn_start->pos().y()+20 && event->scenePos().y() <= btn_start->pos().y()+80)
           {
               if(x == 1)
               {
               cout<<"Start Game!"<<endl;
               bgChange();
               gameInit();
               screenMode = 1;
               /*start counting time*/
               mytime->startTime();

               //stop bgm
               bgm->stop();
               bgm2->play();
               }

           }
        }
        /*Beginning page*/
        //Exit button
        else if(event->scenePos().x() > btn_exit->pos().x()+20 && event->scenePos().x() <= btn_exit->pos().x()+100)
        {
            if(event->scenePos().y() > btn_exit->pos().y()+20 && event->scenePos().y() <= btn_exit->pos().y()+110)
            {
                if(x == 1)
                {
                    bgm->stop();
                    haha->play();
                    QTimer::singleShot(8000,this,SLOT(endofgame()));
                    //QApplication::exit();
                    x = 0;
                }
            }
        }
    }

    if(screenMode == 1)
    {

        /*Playing page*/
        //Back button setting
        if(event->scenePos().x() > btn_back->pos().x() && event->scenePos().x() <= btn_back->pos().x()+btn_back_w)
        {
            if(event->scenePos().y() > btn_back->pos().y() && event->scenePos().y() <= btn_back->pos().y()+btn_back_h)
            {
                bgRecover();
                gameInit();
                removeItem(score1);
                removeItem(mytime);

                //Initialize
                drum_list.clear();
                rand_list.clear();
                num =0;
                num_drum = 0;
                screenMode = 0;

                //add back sound
                bgm->play();
                bgm2->stop();
            }
        }
    }

}