static int initEnet(const char *host_ip, const int host_port, ServerData *data) { ENetAddress address; assert(data); if (enet_initialize() != 0) { fprintf (stderr, "An error occurred while initializing ENet.\n"); return RETURN_FAIL; } address.host = ENET_HOST_ANY; address.port = host_port; if (host_ip) enet_address_set_host(&address, host_ip); data->server = enet_host_create(&address, 32 /* max clients */, 2 /* max channels */, 0 /* download bandwidth */, 0 /* upload bandwidth */); if (!data->server) { fprintf (stderr, "An error occurred while trying to create an ENet server host.\n"); return RETURN_FAIL; } /* enable compression */ data->server->checksum = enet_crc32; enet_host_compress_with_range_coder(data->server); return RETURN_OK; }
bool CClienteENet::init(unsigned int maxConnections, unsigned int maxinbw, unsigned int maxoutbw) { if(estado != NO_INIT) return false; if (enet_initialize () != 0) { printf ("An error occurred while initializing ENet.\n"); return false; } client = enet_host_create (NULL /* create a client host */, maxConnections, /* only allow 1 outgoing connection */ maxinbw , maxoutbw ); if (client == NULL) { printf ("An error occurred while trying to create an ENet client host.\n"); return false; } if(DEBUG_CLIENT) fprintf(stdout, "Client initialized"); estado = INIT_NOT_CONNECTED; return true; }
int main (int argc, char * const argv[]) { if(enet_initialize() != 0) { printf("An error occurred while initializing ENet.\n"); } ENetAddress address; ENetHost* server; address.host = ENET_HOST_ANY; address.port = 9050; // up to 32 clients with unlimited bandwidth server = enet_host_create(&address, 32, 0, 0); if(server == NULL) { printf("An error occurred while trying to create an ENet server host.\n"); } int clients = 0; // server main loop while(true) { ENetEvent event; while(enet_host_service(server, &event, 1000) > 0) { switch(event.type) { case ENET_EVENT_TYPE_CONNECT: printf ("A new client connected from %x:%u.\n", event.peer -> address.host, event.peer -> address.port); clients++; break; case ENET_EVENT_TYPE_RECEIVE: printf ("A packet of length %u containing %s was received.\n", event.packet->dataLength, event.packet->data); ENetPacket* packet = enet_packet_create(event.packet->data, event.packet->dataLength, ENET_PACKET_FLAG_RELIABLE); enet_host_broadcast(server, 0, packet); enet_host_flush(server); enet_packet_destroy(event.packet); break; case ENET_EVENT_TYPE_DISCONNECT: printf("Client disconnected.\n"); event.peer->data = NULL; } } } return 0; }
int main(int argc, char *argv[] ) { FeriteScript *script = NULL; char *error_message = NULL; SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO); SDL_EnableUNICODE(1); enet_initialize(); Mix_Init(0); int audio_rate = 22050; Uint16 audio_format = AUDIO_S16; /* 16-bit stereo */ int audio_channels = 2; int audio_buffers = 4096; Mix_OpenAudio(audio_rate, audio_format, audio_channels, audio_buffers); srand(time(NULL)); if( ferite_init(0, NULL) ) { ferite_set_script_argv(argc, argv); script = ferite_script_compile("Game.fe"); if( ferite_has_compile_error(script) ) { error_message = ferite_get_error_log(script); fprintf(stderr, "[ferite: compile]\n%s", error_message); } else { ferite_array_init(script); ferite_string_init(script); ferite_number_init(script); game_engine_init(script); ferite_script_execute(script); if( ferite_has_runtime_error(script) ) { error_message = ferite_get_error_log(script); fprintf(stderr, "[ferite: execution]\n%s", error_message); } } if( error_message ) { ffree(error_message); } ferite_script_delete(script); ferite_deinit(); } enet_deinitialize(); Mix_CloseAudio(); Mix_Quit(); SDL_Quit(); return 0; }
NetManager::NetManager(bool isServer, const FAWorld::PlayerFactory& playerFactory) : mPlayerFactory(playerFactory) { assert(singletonInstance == NULL); singletonInstance = this; enet_initialize(); mAddress.port = 6666; mIsServer = isServer; if(isServer) { mAddress.host = ENET_HOST_ANY; mHost = enet_host_create(&mAddress, 32, 2, 0, 0); } else { enet_address_set_host(&mAddress, "127.0.0.1"); mHost = enet_host_create(NULL, 32, 2, 0, 0); mServerPeer = enet_host_connect(mHost, &mAddress, 2, 0); ENetEvent event; if(enet_host_service(mHost, &event, 5000)) { std::cout << "connected" << std::endl; } else { std::cout << "connection failed" << std::endl; } } }
void network_init() { ENetAddress address; int status, port, max_clients; gchar *server; network = g_malloc(sizeof(*network)); server = (gchar *) config_get_string("server", default_server); port = config_get_int("port", default_port); max_clients = config_get_int("max_clients", default_max_clients); status = enet_initialize(); g_return_if_fail(status == 0); enet_address_set_host(&address, server); address.port = port; network->server = enet_host_create(&address, max_clients, #ifdef HAS_RECENT_ENET 2, #endif 0, 0); g_return_if_fail(network->server != NULL); g_debug("Listening on %s:%d", server, port); network->clients = NULL; g_free(server); }
Server::Server(uint16 port, const char *worldId) { save = std::unique_ptr<Save>(new Save(worldId)); boost::filesystem::path path(save->getPath()); if (!boost::filesystem::exists(path)) { boost::filesystem::create_directories(path); std::random_device rng; boost::random::uniform_int_distribution<uint64> distr; uint64 seed = distr(rng); save->initialize(worldId, seed); save->store(); } ServerChunkManager *cm = new ServerChunkManager(save->getWorldGenerator(), save->getChunkArchive()); chunkManager = std::unique_ptr<ServerChunkManager>(cm); world = std::unique_ptr<World>(new World(chunkManager.get())); LOG_INFO(logger) << "Creating server"; gameServer = std::unique_ptr<GameServer>(new GameServer(this)); chunkServer = std::unique_ptr<ChunkServer>(new ChunkServer(this)); if (enet_initialize() != 0) LOG_FATAL(logger) << "An error occurred while initializing ENet."; ENetAddress address; address.host = ENET_HOST_ANY; address.port = port; host = enet_host_create(&address, MAX_CLIENTS, NUM_CHANNELS, 0, 0); if (!host) LOG_FATAL(logger) << "An error occurred while trying to create an ENet server host."; }
void NetworkController::initEnet() { if( enet_initialize() != 0){ root->fatalError("NetController", "Cannot initialise ENet"); }; root->sout << "Attempting to create host..." << endl; if( root->confMgr.varExists("host_address") ){ enet_address_set_host( &enetAddress, root->confMgr.getVarS("host_address").c_str() ); root->sout << "Binding to configured address " << root->confMgr.getVarS("host_address") <<endl; }else{ enetAddress.host = ENET_HOST_ANY; root->sout << "Binding to any available address" << endl; } if( root->confMgr.varExists("host_port") ){ enetAddress.port = root->confMgr.getVarI("host_port"); }else{ enetAddress.port = HOST_PORT_DEFAULT; } root->sout << "Binding to port " << enetAddress.port << endl; enetHost = enet_host_create(&enetAddress, (root->confMgr.varExists("max_clients")) ? (root->confMgr.getVarI("max_clients")) : MAX_CLIENTS_DEFAULT, 2, 0, 0); if(enetHost == NULL) { root->fatalError("NetController", "Cannot create ENet host"); } }
int main (int argc, char ** argv) { if (enet_initialize () != 0) { fprintf (stderr, "An error occurred while initializing ENet.\n"); return EXIT_FAILURE; } atexit (enet_deinitialize); ENetAddress address; address.host = ENET_HOST_ANY; address.port = SOCKK; printf("create!\n"); host = enet_host_create (& address /* the address to bind the server host to */, 32 /* allow up to 32 clients and/or outgoing connections */, 2 /* allow up to 2 channels to be used, 0 and 1 */, 0 /* assume any amount of incoming bandwidth */, 0 /* assume any amount of outgoing bandwidth */); if (host == NULL) { fprintf (stderr, "An error occurred while trying to create an ENet server host.\n"); exit (EXIT_FAILURE); } #if EMSCRIPTEN emscripten_set_main_loop(main_loop, 3, 1); #else while (1) main_loop(); #endif return 1; }
/** Initialises the internal data structures and starts the protocol manager * and the debug console. */ void STKHost::init() { m_shutdown = false; m_network = NULL; m_lan_network = NULL; m_listening_thread = NULL; m_game_setup = NULL; m_is_registered = false; m_error_message = ""; pthread_mutex_init(&m_exit_mutex, NULL); // Start with initialising ENet // ============================ if (enet_initialize() != 0) { Log::error("NetworkConsole", "Could not initialize enet."); return; } Log::info("NetworkConsole", "Host initialized."); Network::openLog(); // Open packet log file ProtocolManager::getInstance<ProtocolManager>(); // Optional: start the network console m_network_console = new NetworkConsole(); m_network_console->run(); } // STKHost
NetworkManager::NetworkManager() { enet_initialize(); peer = NULL; client = NULL; isConnectedflag = false; endThread = false; }
bool Network::Init(NETWORK_TYPE networkType) { AutoLock<Mutex> lock(m_mutex); if(networkType == NONE) return false; if(enet_initialize() != 0) { std::cout << "Error initializing network" << std::endl; return false; } if(networkType == CLIENT) { m_host = enet_host_create (NULL, 1, NETWORK_CHANNEL_COUNT, 0, 0); if(!m_host) { std::cout << "Error initializing connection" << std::endl; return false; } } m_type = networkType; return true; }
void ServerSystem::Init() { if ( enet_initialize () != 0 ) { L1 ( "An error occurred while initializing ENet.\n" ); } atexit ( enet_deinitialize ); mOnFrameCounterEvent = EventServer<engine::FrameCounterEvent>::Get().Subscribe( boost::bind( &ServerSystem::OnFrameCounterEvent, this, _1 ) ); mOnClientIdChanged = EventServer<ClientIdChangedEvent>::Get().Subscribe( boost::bind( &ServerSystem::OnClientIdChanged, this, _1 ) ); /* Bind the server to the default localhost. */ /* A specific host address can be specified by */ /* enet_address_set_host (& address, "x.x.x.x"); */ mAddress.host = ENET_HOST_ANY; /* Bind the server to port 1234. */ mAddress.port = 1234; mServer = enet_host_create ( & mAddress /* the address to bind the server host to */, 32 /* allow up to 32 clients and/or outgoing connections */, 2 /* allow up to 2 channels to be used, 0 and 1 */, 0 /* assume any amount of incoming bandwidth */, 0 /* assume any amount of outgoing bandwidth */ ); if ( mServer == NULL ) { L1 ( "An error occurred while trying to create an ENet server host.\n" ); } }
bool Init() { if(enet_initialize () < 0) return false; CubeJ::Init(); return true; }
void jsapi_init(int filter){ if(filter){ ENetCallbacks callbacks = { NULL, NULL, NULL, packet_filter }; enet_initialize_with_callbacks(ENET_VERSION, &callbacks); return; } enet_initialize(); }
/////////////////////////////////////////////////////////////////////////////// /// \brief Network initialization /// /// It initializes network modules an prepares everything to start creating /// servers or connecting to peers /////////////////////////////////////////////////////////////////////////////// void CNetwork::initialize() { // INITIALIZE ENET if (enet_initialize() != 0) throw "ERROR: There was an error initializing enet and network could" " not be started\n"; m_networkInitialized = true; }
int main (int argc, char ** argv) { if (enet_initialize () != 0) { fprintf (stderr, "An error occurred while initializing ENet.\n"); return EXIT_FAILURE; } atexit (enet_deinitialize); printf("creating host\n"); host = enet_host_create (NULL /* create a client host */, 1 /* only allow 1 outgoing connection */, 2 /* allow up 2 channels to be used, 0 and 1 */, 57600 / 8 /* 56K modem with 56 Kbps downstream bandwidth */, 14400 / 8 /* 56K modem with 14 Kbps upstream bandwidth */); if (host == NULL) { fprintf (stderr, "An error occurred while trying to create an ENet client host.\n"); exit (EXIT_FAILURE); } ENetAddress address; enet_address_set_host (& address, "localhost"); address.port = SOCKK; printf("connecting to server...\n"); ENetPeer *peer = enet_host_connect (host, & address, 2, 0); if (peer == NULL) { fprintf (stderr, "No available peers for initiating an ENet connection.\n"); exit (EXIT_FAILURE); } #ifdef __EMSCRIPTEN__ #if USE_IFRAME emscripten_run_script("console.log('adding iframe');" "var iframe = document.createElement('iframe');" "iframe.src = 'server.html';" "iframe.width = '100%';" "iframe.height = '33%';" "document.body.appendChild(iframe);" "console.log('added.');"); #endif #endif #ifdef __EMSCRIPTEN__ emscripten_set_main_loop(main_loop, 3, 1); #else while (1) main_loop(); #endif return 1; }
/** * Initialize the library * return true on success */ bool lanarts_net_init(bool throw_on_error) { if (enet_initialize() != 0) { if (throw_on_error) { __lnet_throw_connection_error("Couldn't initialize SDL_net: %s\n"); } return false; } return true; }
int main(int argc, char **argv) { ENetAddress address; ENetHost *server; ENetEvent event; int eventStatus; // a. Initialize enet if (enet_initialize() != 0) { fprintf(stderr, "An error occured while initializing ENet.\n"); return EXIT_FAILURE; } atexit(enet_deinitialize); // b. Create a host using enet_host_create address.host = ENET_HOST_ANY; address.port = 1234; server = enet_host_create(&address, 32, 2, 0, 0); if (server == NULL) { fprintf(stderr, "An error occured while trying to create an ENet server host\n"); exit(EXIT_FAILURE); } // c. Connect and user service eventStatus = 1; while (1) { eventStatus = enet_host_service(server, &event, 50000); // If we had some event that interested us if (eventStatus > 0) { switch (event.type) { case ENET_EVENT_TYPE_CONNECT: printf("A new client connected from %x:%u\n",event.peer->address.host, event.peer->address.port); printf("(Server) We got a new connection from %x\n", event.peer->address.host); break; case ENET_EVENT_TYPE_RECEIVE: printf("(Server) Message from client : %s\n", event.packet->data); // Lets broadcast this message to all enet_host_broadcast(server, 0, event.packet); break; case ENET_EVENT_TYPE_DISCONNECT: printf("%s disconnected.\n", event.peer->data); // Reset client's information event.peer->data = NULL; break; } } } }
/** Initialize the Enet library. **/ static value udpr_init() { if (enet_initialize () != 0) { fprintf (stderr, "An error occurred while initializing ENet.\n"); exit(EXIT_FAILURE); } atexit (enet_deinitialize); return val_true; }
int joynet_init(void) { if(enet_initialize() != 0) { return 0; } joynet_detect_endianess(); return 1; }
Network::Network(char *ip) : QObject() { m_ip = ip; if(enet_initialize() != 0) exit(EXIT_FAILURE); args = new struct thread_args; args->ip = ip; args->instance = this; }
CNetManager::CNetManager(INetCallback* handler, u32 port, const SNetParams& params) : pHandler(handler), netIterations(10000), netParams(params), verbose(0), globPacketRelay(false), connectionStatus(EICS_PENDING) { if (enet_initialize() != 0) std::cout << "irrNetLite: An error occurred while initializing ENet.\n"; connectionStatus = setUpServer(port) ? EICS_ESTABLISHED : EICS_FAILED; }
void cc_startup_network() { if (enet_initialize () != 0) { fprintf (stdout, "An error occurred while initializing ENet.\n"); return EXIT_FAILURE; } atexit(cc_shutdown_network); }
static int on_load(ErlNifEnv* env, void** priv_data, ERL_NIF_TERM load_info) { if (enet_initialize() != 0) { return -1; } ex_enet_nif_resource_host = enif_open_resource_type(env, "ex_enet_nif", "ex_enet_nif_resource_host", NULL, ERL_NIF_RT_CREATE | ERL_NIF_RT_TAKEOVER, 0); return 0; }
bool Init() { if (enet_initialize() != 0) { NGLOG_ERROR(Network, "Error initalizing ENet"); return false; } g_room = std::make_shared<Room>(); g_room_member = std::make_shared<RoomMember>(); NGLOG_DEBUG(Network, "initialized OK"); return true; }
NetworkManager::NetworkManager(Game *game) : Manager(game) { mNextID = 1; mNetworkID = -1; // Set to -1 for no connection mBandwidth = 10000; mBandwidthLeft = 10000; enet_initialize(); }
int networkEngine::initialize() { if (enet_initialize () != 0) { logMsg("An error occurred while initializing ENet."); return EXIT_FAILURE; } atexit (enet_deinitialize); return (0); }
bool initialize() { if (enet_initialize () != 0) { fprintf (stderr, "An error occurred while initializing ENet.\n"); return false; } Reckoner::Network::MessageMap::initialize(); return true; }
void register_enet_types() { if (enet_initialize() != 0) { ERR_PRINT("ENet initialization failure"); } else { enet_ok = true; } ClassDB::register_class<NetworkedMultiplayerENet>(); }