/************************************************************************************** * Function Name: appendPage * * Description: * Read the requested page from the disk and append it to the tail of the PageList * * Parameters: * BM_BufferPool * const bm: Buffer Pool Handler * BM_PageHandle * const page: Buffer Page Handler * PageNumber pageNum: the page number of the requested page * * Return: * RC: return code * * Author: * Xin Su <*****@*****.**> * * History: * Date Name Content * ---------- ---------------------------------- ------------------------ * 2015-03-15 Xin Su <*****@*****.**> Initialization * 2015-03-26 Xin Su <*****@*****.**> Add thread read-write lock **************************************************************************************/ RC appendPage(BM_BufferPool * const bm, BM_PageHandle * const page, PageNumber pageNum) { PageList *queue = (PageList *) bm->mgmtData; RC rc; // init return code // Require lock pthread_rwlock_init(&rwlock, NULL); pthread_rwlock_wrlock(&rwlock); // Open File rc = -99; rc = openPageFile(bm->pageFile, F_HANDLE); if (rc != RC_OK) { return rc; } // if the size of the PageList = 0, then the PageList is empty, add this requested page as the head // else, the PageList is neither empty nor full, add the requested page to next of the tail of the PageList if (queue->size == 0) { queue->head->fixCount = 1; queue->head->numWriteIO = 1; // if the page does not exist, then call ensureCapacity to add the requested page to the file if (F_HANDLE->totalNumPages < pageNum + 1) { int totalPages = F_HANDLE->totalNumPages; rc = -99; rc = ensureCapacity(pageNum + 1, F_HANDLE); NUM_WRITE_IOS += pageNum + 1 - totalPages; if (rc != RC_OK) { // Do not change fixCount and NumWriteIO back, for this indicates write IO error and need more info to proceed // Close file rc = -99; rc = closePageFile(F_HANDLE); if (rc != RC_OK) { return rc; } // Release lock pthread_rwlock_unlock(&rwlock); pthread_rwlock_destroy(&rwlock); return rc; } } queue->head->numWriteIO = 0; // After ensureCapacity, now we can read the requested page from the file queue->head->numReadIO++; rc = -99; rc = readBlock(pageNum, F_HANDLE, queue->head->page->data); NUM_READ_IOS++; queue->head->numReadIO--; if (rc != RC_OK) { // Do not change fixCount and NumWriteIO back, for this indicates write IO error and need more info to proceed // Close file rc = -99; rc = closePageFile(F_HANDLE); if (rc != RC_OK) { return rc; } // Release lock pthread_rwlock_unlock(&rwlock); pthread_rwlock_destroy(&rwlock); return rc; } // Now the fixCount = 1, the numReadIO = 0, and the numWriteIO = 0 queue->head->page->pageNum = pageNum; queue->head->dirtyFlag = FALSE; queue->head->clockFlag = FALSE; // Now there is only 1 page in the PageList, and all pointers , including the current pointer, are pointing to it } else { queue->tail->next->fixCount = 1; queue->tail->next->numWriteIO = 1; // if the page does not exist, then call ensureCapacity to add the requested page to the file if (F_HANDLE->totalNumPages < pageNum + 1) { int totalPages = F_HANDLE->totalNumPages; rc = -99; rc = ensureCapacity(pageNum + 1, F_HANDLE); NUM_WRITE_IOS += pageNum + 1 - totalPages; if (rc != RC_OK) { // Do not change fixCount and NumWriteIO back, for this indicates write IO error and need more info to proceed // Close file rc = -99; rc = closePageFile(F_HANDLE); if (rc != RC_OK) { return rc; } // Release lock pthread_rwlock_unlock(&rwlock); pthread_rwlock_destroy(&rwlock); return rc; } } queue->tail->next->numWriteIO = 0; // After ensureCapacity, now we can read the requested page from the file queue->tail->next->numReadIO++; rc = -99; rc = readBlock(pageNum, F_HANDLE, queue->tail->next->page->data); NUM_READ_IOS++; queue->tail->next->numReadIO--; if (rc != RC_OK) { // Do not change fixCount and NumWriteIO back, for this indicates write IO error and need more info to proceed // Close file rc = -99; rc = closePageFile(F_HANDLE); if (rc != RC_OK) { return rc; } // Release lock pthread_rwlock_unlock(&rwlock); pthread_rwlock_destroy(&rwlock); return rc; } // Now the fixCount = 1, the numReadIO = 0, and the numWriteIO = 0 queue->tail->next->page->pageNum = pageNum; queue->tail->next->dirtyFlag = FALSE; queue->tail->next->clockFlag = FALSE; queue->tail = queue->tail->next; // Set the current pointer to the requested page, that is the tail of the PageList queue->current = queue->tail; } // After appending the requested page, Increment the size of the PageList queue->size++; // Load the requested page into BM_PageHandle page->data = queue->current->page->data; page->pageNum = queue->current->page->pageNum; // Close file rc = -99; rc = closePageFile(F_HANDLE); if (rc != RC_OK) { return rc; } // Release lock pthread_rwlock_unlock(&rwlock); pthread_rwlock_destroy(&rwlock); return RC_OK; } // appendPage
/************************************************************************************** * Function Name: replacePage * * Description: * Replace the current page with the requested page read from the disk * * Parameters: * BM_BufferPool * const bm: Buffer Pool Handler * BM_PageHandle * const page: Buffer Page Handler * PageNumber pageNum: the page number of the requested page * * Return: * RC: return code * * Author: * Xin Su <*****@*****.**> * * History: * Date Name Content * ---------- ---------------------------------- ------------------------ * 2015-03-15 Xin Su <*****@*****.**> Initialization * 2015-03-26 Xin Su <*****@*****.**> Add thread read-write lock **************************************************************************************/ RC replacePage(BM_BufferPool * const bm, BM_PageHandle * const page, PageNumber pageNum) { PageList *queue = (PageList *) bm->mgmtData; RC rc; // init return code // Require lock pthread_rwlock_init(&rwlock, NULL); pthread_rwlock_wrlock(&rwlock); // Open file rc = -99; rc = openPageFile(bm->pageFile, F_HANDLE); if (rc != RC_OK) { return rc; } // If the removable page is dirty, then write it back to the disk before remove it. // Now the fixCount = 0, and the numReadIO = 0 and the numWriteIO = 0 queue->current->fixCount = 1; queue->current->numWriteIO = 1; // if the removable page is dirty, then write it back to the file if (queue->current->dirtyFlag == TRUE) { rc = -99; rc = writeBlock(queue->current->page->pageNum, F_HANDLE, queue->current->page->data); NUM_WRITE_IOS++; if (rc != RC_OK) { // Do not change fixCount and NumWriteIO back, for this indicates write IO error and need more info to proceed // Close file rc = -99; rc = closePageFile(F_HANDLE); if (rc != RC_OK) { return rc; } // Release unlock pthread_rwlock_unlock(&rwlock); pthread_rwlock_destroy(&rwlock); return rc; } // After writeBlock, set the PageFrame back to clean queue->current->dirtyFlag = FALSE; } // if the page does not exist, then call ensureCapacity to add the requested page to the file if (F_HANDLE->totalNumPages < pageNum + 1) { int totalPages = F_HANDLE->totalNumPages; rc = -99; rc = ensureCapacity(pageNum + 1, F_HANDLE); NUM_WRITE_IOS += pageNum + 1 - totalPages; if (rc != RC_OK) { // Do not change fixCount and NumWriteIO back, for this indicates write IO error and need more info to proceed // Close file rc = -99; rc = closePageFile(F_HANDLE); if (rc != RC_OK) { return rc; } // Release unlock pthread_rwlock_unlock(&rwlock); pthread_rwlock_destroy(&rwlock); return rc; } } queue->current->numWriteIO = 0; // After ensureCapacity, now we can read the requested page from the file queue->current->numReadIO++; rc = -99; rc = readBlock(pageNum, F_HANDLE, queue->current->page->data); NUM_READ_IOS++; queue->current->numReadIO--; if (rc != RC_OK) { // Do not change fixCount and NumWriteIO back, for this indicates write IO error and need more info to proceed // Close file rc = -99; rc = closePageFile(F_HANDLE); if (rc != RC_OK) { return rc; } // Release lock pthread_rwlock_unlock(&rwlock); pthread_rwlock_destroy(&rwlock); return rc; } // Load the requested page to the current PageFrame in the BM_BufferPool // Now the fixCount = 1, the numReadIO = 0, and the numWriteIO = 0 queue->current->page->pageNum = pageNum; queue->current->clockFlag = FALSE; // Load the requested into BM_PageHandle page->data = queue->current->page->data; page->pageNum = queue->current->page->pageNum; // Close file rc = -99; rc = closePageFile(F_HANDLE); if (rc != RC_OK) { return rc; } // Release lock pthread_rwlock_unlock(&rwlock); pthread_rwlock_destroy(&rwlock); return RC_OK; } // replacePage
void DrawNode::drawPolygon(const Vec2 *verts, int count, const Color4F &fillColor, float borderWidth, const Color4F &borderColor) { CCASSERT(count >= 0, "invalid count value"); if (count <= 0) { return; } bool outline = (borderColor.a > 0.0 && borderWidth > 0.0); auto triangle_count = outline ? (3*count - 2) : (count - 2); auto vertex_count = 3*triangle_count; ensureCapacity(vertex_count); V2F_C4B_T2F_Triangle *triangles = (V2F_C4B_T2F_Triangle *)(_buffer + _bufferCount); V2F_C4B_T2F_Triangle *cursor = triangles; for (int i = 0; i < count-2; i++) { V2F_C4B_T2F_Triangle tmp = { {verts[0], Color4B(fillColor), __t(v2fzero)}, {verts[i+1], Color4B(fillColor), __t(v2fzero)}, {verts[i+2], Color4B(fillColor), __t(v2fzero)}, }; *cursor++ = tmp; } if(outline) { struct ExtrudeVerts {Vec2 offset, n;}; struct ExtrudeVerts* extrude = (struct ExtrudeVerts*)malloc(sizeof(struct ExtrudeVerts)*count); memset(extrude, 0, sizeof(struct ExtrudeVerts)*count); for (int i = 0; i < count; i++) { Vec2 v0 = __v2f(verts[(i-1+count)%count]); Vec2 v1 = __v2f(verts[i]); Vec2 v2 = __v2f(verts[(i+1)%count]); Vec2 n1 = v2fnormalize(v2fperp(v2fsub(v1, v0))); Vec2 n2 = v2fnormalize(v2fperp(v2fsub(v2, v1))); Vec2 offset = v2fmult(v2fadd(n1, n2), 1.0/(v2fdot(n1, n2) + 1.0)); struct ExtrudeVerts tmp = {offset, n2}; extrude[i] = tmp; } for(int i = 0; i < count; i++) { int j = (i+1)%count; Vec2 v0 = __v2f(verts[i]); Vec2 v1 = __v2f(verts[j]); Vec2 n0 = extrude[i].n; Vec2 offset0 = extrude[i].offset; Vec2 offset1 = extrude[j].offset; Vec2 inner0 = v2fsub(v0, v2fmult(offset0, borderWidth)); Vec2 inner1 = v2fsub(v1, v2fmult(offset1, borderWidth)); Vec2 outer0 = v2fadd(v0, v2fmult(offset0, borderWidth)); Vec2 outer1 = v2fadd(v1, v2fmult(offset1, borderWidth)); V2F_C4B_T2F_Triangle tmp1 = { {inner0, Color4B(borderColor), __t(v2fneg(n0))}, {inner1, Color4B(borderColor), __t(v2fneg(n0))}, {outer1, Color4B(borderColor), __t(n0)} }; *cursor++ = tmp1; V2F_C4B_T2F_Triangle tmp2 = { {inner0, Color4B(borderColor), __t(v2fneg(n0))}, {outer0, Color4B(borderColor), __t(n0)}, {outer1, Color4B(borderColor), __t(n0)} }; *cursor++ = tmp2; } free(extrude); } _bufferCount += vertex_count; _dirty = true; }
void UVector::addElement(void* obj, UErrorCode &status) { if (ensureCapacity(count + 1, status)) { elements[count++].pointer = obj; } }
bool DrawNode::init() { _blendFunc = BlendFunc::ALPHA_PREMULTIPLIED; setGLProgramState(GLProgramState::getOrCreateWithGLProgramName(GLProgram::SHADER_NAME_POSITION_LENGTH_TEXTURE_COLOR)); ensureCapacity(512); ensureCapacityGLPoint(64); ensureCapacityGLLine(256); if (Configuration::getInstance()->supportsShareableVAO()) { glGenVertexArrays(1, &_vao); GL::bindVAO(_vao); glGenBuffers(1, &_vbo); glBindBuffer(GL_ARRAY_BUFFER, _vbo); glBufferData(GL_ARRAY_BUFFER, sizeof(V2F_C4B_T2F)* _bufferCapacity, _buffer, GL_STREAM_DRAW); // vertex glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_POSITION); glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, sizeof(V2F_C4B_T2F), (GLvoid *)offsetof(V2F_C4B_T2F, vertices)); // color glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_COLOR); glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(V2F_C4B_T2F), (GLvoid *)offsetof(V2F_C4B_T2F, colors)); // texcood glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_TEX_COORD); glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_TEX_COORD, 2, GL_FLOAT, GL_FALSE, sizeof(V2F_C4B_T2F), (GLvoid *)offsetof(V2F_C4B_T2F, texCoords)); glGenVertexArrays(1, &_vaoGLLine); GL::bindVAO(_vaoGLLine); glGenBuffers(1, &_vboGLLine); glBindBuffer(GL_ARRAY_BUFFER, _vboGLLine); glBufferData(GL_ARRAY_BUFFER, sizeof(V2F_C4B_T2F)*_bufferCapacityGLLine, _bufferGLLine, GL_STREAM_DRAW); // vertex glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_POSITION); glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, sizeof(V2F_C4B_T2F), (GLvoid *)offsetof(V2F_C4B_T2F, vertices)); // color glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_COLOR); glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(V2F_C4B_T2F), (GLvoid *)offsetof(V2F_C4B_T2F, colors)); // texcood glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_TEX_COORD); glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_TEX_COORD, 2, GL_FLOAT, GL_FALSE, sizeof(V2F_C4B_T2F), (GLvoid *)offsetof(V2F_C4B_T2F, texCoords)); glGenVertexArrays(1, &_vaoGLPoint); GL::bindVAO(_vaoGLPoint); glGenBuffers(1, &_vboGLPoint); glBindBuffer(GL_ARRAY_BUFFER, _vboGLPoint); glBufferData(GL_ARRAY_BUFFER, sizeof(V2F_C4B_T2F)*_bufferCapacityGLPoint, _bufferGLPoint, GL_STREAM_DRAW); // vertex glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_POSITION); glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, sizeof(V2F_C4B_T2F), (GLvoid *)offsetof(V2F_C4B_T2F, vertices)); // color glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_COLOR); glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(V2F_C4B_T2F), (GLvoid *)offsetof(V2F_C4B_T2F, colors)); // Texture coord as pointsize glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_TEX_COORD); glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_TEX_COORD, 2, GL_FLOAT, GL_FALSE, sizeof(V2F_C4B_T2F), (GLvoid *)offsetof(V2F_C4B_T2F, texCoords)); GL::bindVAO(0); glBindBuffer(GL_ARRAY_BUFFER, 0); } else { glGenBuffers(1, &_vbo); glBindBuffer(GL_ARRAY_BUFFER, _vbo); glBufferData(GL_ARRAY_BUFFER, sizeof(V2F_C4B_T2F)* _bufferCapacity, _buffer, GL_STREAM_DRAW); glGenBuffers(1, &_vboGLLine); glBindBuffer(GL_ARRAY_BUFFER, _vboGLLine); glBufferData(GL_ARRAY_BUFFER, sizeof(V2F_C4B_T2F)*_bufferCapacityGLLine, _bufferGLLine, GL_STREAM_DRAW); glGenBuffers(1, &_vboGLPoint); glBindBuffer(GL_ARRAY_BUFFER, _vboGLPoint); glBufferData(GL_ARRAY_BUFFER, sizeof(V2F_C4B_T2F)*_bufferCapacityGLPoint, _bufferGLPoint, GL_STREAM_DRAW); glBindBuffer(GL_ARRAY_BUFFER, 0); } CHECK_GL_ERROR_DEBUG(); _dirty = true; _dirtyGLLine = true; _dirtyGLPoint = true; #if CC_ENABLE_CACHE_TEXTURE_DATA // Need to listen the event only when not use batchnode, because it will use VBO auto listener = EventListenerCustom::create(EVENT_RENDERER_RECREATED, [this](EventCustom* event){ /** listen the event that renderer was recreated on Android/WP8 */ this->init(); }); _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this); #endif return true; }
void DrawNode::drawSegment(const Vec2 &from, const Vec2 &to, float radius, const Color4F &color) { unsigned int vertex_count = 6*3; ensureCapacity(vertex_count); Vec2 a = __v2f(from); Vec2 b = __v2f(to); Vec2 n = v2fnormalize(v2fperp(v2fsub(b, a))); Vec2 t = v2fperp(n); Vec2 nw = v2fmult(n, radius); Vec2 tw = v2fmult(t, radius); Vec2 v0 = v2fsub(b, v2fadd(nw, tw)); Vec2 v1 = v2fadd(b, v2fsub(nw, tw)); Vec2 v2 = v2fsub(b, nw); Vec2 v3 = v2fadd(b, nw); Vec2 v4 = v2fsub(a, nw); Vec2 v5 = v2fadd(a, nw); Vec2 v6 = v2fsub(a, v2fsub(nw, tw)); Vec2 v7 = v2fadd(a, v2fadd(nw, tw)); V2F_C4B_T2F_Triangle *triangles = (V2F_C4B_T2F_Triangle *)(_buffer + _bufferCount); V2F_C4B_T2F_Triangle triangles0 = { {v0, Color4B(color), __t(v2fneg(v2fadd(n, t)))}, {v1, Color4B(color), __t(v2fsub(n, t))}, {v2, Color4B(color), __t(v2fneg(n))}, }; triangles[0] = triangles0; V2F_C4B_T2F_Triangle triangles1 = { {v3, Color4B(color), __t(n)}, {v1, Color4B(color), __t(v2fsub(n, t))}, {v2, Color4B(color), __t(v2fneg(n))}, }; triangles[1] = triangles1; V2F_C4B_T2F_Triangle triangles2 = { {v3, Color4B(color), __t(n)}, {v4, Color4B(color), __t(v2fneg(n))}, {v2, Color4B(color), __t(v2fneg(n))}, }; triangles[2] = triangles2; V2F_C4B_T2F_Triangle triangles3 = { {v3, Color4B(color), __t(n)}, {v4, Color4B(color), __t(v2fneg(n))}, {v5, Color4B(color), __t(n) }, }; triangles[3] = triangles3; V2F_C4B_T2F_Triangle triangles4 = { {v6, Color4B(color), __t(v2fsub(t, n))}, {v4, Color4B(color), __t(v2fneg(n)) }, {v5, Color4B(color), __t(n)}, }; triangles[4] = triangles4; V2F_C4B_T2F_Triangle triangles5 = { {v6, Color4B(color), __t(v2fsub(t, n))}, {v7, Color4B(color), __t(v2fadd(n, t))}, {v5, Color4B(color), __t(n)}, }; triangles[5] = triangles5; _bufferCount += vertex_count; _dirty = true; }
void testAppendEnsureCapMetaData() { SM_FileHandle fh; SM_PageHandle ph; ph = (SM_PageHandle) malloc(PAGE_SIZE); TEST_CHECK(createPageFile (TESTPF)); TEST_CHECK(openPageFile (TESTPF, &fh)); //Append an empty block to the file. appendEmptyBlock(&fh); //Check whether the appended block has only 4096 '\0' in the currentBlock. readBlock(getBlockPos(&fh),&fh,ph); int i; for (i=0; i < PAGE_SIZE; i++) ASSERT_TRUE((ph[i] == 0), "expected zero byte in first page of freshly initialized page"); printf("Appended Block was empty\n"); //Page File should contain only 2 blocks.first block during createPage and second during appendBlock ASSERT_TRUE((fh.totalNumPages == 2), "Number of Blocks : 2"); //Current Block postion should be 1 ASSERT_TRUE((fh.curPagePos == 1), "Current Page Position is 1"); //add 3 more blocks to the Page File. ensureCapacity(5,&fh); //Verify whether the freshly added 3 blocks are of '\0' characters //[START] readBlock(2,&fh,ph); for (i=0; i < PAGE_SIZE; i++) ASSERT_TRUE((ph[i] == 0), "expected zero byte in first page of freshly initialized page"); readBlock(3,&fh,ph); for (i=0; i < PAGE_SIZE; i++) ASSERT_TRUE((ph[i] == 0), "expected zero byte in first page of freshly initialized page"); readBlock(4,&fh,ph); for (i=0; i < PAGE_SIZE; i++) ASSERT_TRUE((ph[i] == 0), "expected zero byte in first page of freshly initialized page"); printf("Freshly appended 3 blocks are empty\n"); //[END] //Page File should contain only 5 blocks, as we have called ensureCapacity(5) ASSERT_TRUE((fh.totalNumPages == 5), "Number of Blocks : 5"); //Current Block postion should be 4 ASSERT_TRUE((fh.curPagePos == 4), "Current Page Position is 4"); //Store the metaData into the file and close the pagefile. int totalNoOfPages = fh.totalNumPages; char fileName[100]; memset(fileName,'\0',100); strcpy(fileName,fh.fileName); char metaDataFromFile[100]; memset(metaDataFromFile,'\0',100); closePageFile(&fh); //Verify whether the written MetaData is correct or not //[START] char metaDataToBeVerified[100]; memset(metaDataToBeVerified,'\0',100); char returnData[100]; memset(returnData,'\0',100); metaDataToBeVerified[0]= 'P';metaDataToBeVerified[1]= 'S';metaDataToBeVerified[2]= ':';metaDataToBeVerified[3]= '\0'; getString(PAGE_SIZE,returnData); strcat(metaDataToBeVerified,returnData); strcat(metaDataToBeVerified,";"); memset(returnData,'\0',100); strcat(metaDataToBeVerified,"NP:"); getString(totalNoOfPages,returnData); strcat(metaDataToBeVerified,returnData); strcat(metaDataToBeVerified,";"); readMetaDataFromFile(fileName,metaDataFromFile); ASSERT_TRUE((strcmp(metaDataToBeVerified, metaDataFromFile) == 0), "MetaData read from file is correct"); printf("Read Meta Data from file is :: %s\n",metaDataToBeVerified); //[END] TEST_CHECK(destroyPageFile(TESTPF)); free(ph); TEST_DONE(); }
void pathAppendChar(Path* path, char c) { ensureCapacity(path, path->length + 1); path->chars[path->length++] = c; path->chars[path->length] = '\0'; }
byte * RtlFixedDatasetBuilder::createSelf() { self = ensureCapacity(recordSize, NULL); return self; }
byte * RtlVariableDatasetBuilder::createSelf() { self = ensureCapacity(maxRowSize, NULL); return self; }
void BitSet::expandTo(uint32 wordIndex) { ensureCapacity(wordIndex+1); }
void TSCvector::setSize(int s) { ensureCapacity(s); current_size = s; }
bool RoadNode::init() { assert(Node::init()); _blendFunc = BlendFunc::ALPHA_PREMULTIPLIED; setGLProgramState(GLProgramState::getOrCreateWithGLProgramName(GLProgram::SHADER_3D_POSITION)); ensureCapacity(512); ensureCapacityGLLine(256); if (Configuration::getInstance()->supportsShareableVAO()) { glGenVertexArrays(1, &_vao); GL::bindVAO(_vao); glGenBuffers(1, &_vbo); glBindBuffer(GL_ARRAY_BUFFER, _vbo); glBufferData(GL_ARRAY_BUFFER, sizeof(V3F_C4B_T2F)* _bufferCapacity, _buffer, GL_STREAM_DRAW); // vertex glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_POSITION); glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 3, GL_FLOAT, GL_FALSE, sizeof(V3F_C4B_T2F), (GLvoid *)offsetof(V3F_C4B_T2F, vertices)); // color glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_COLOR); glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(V3F_C4B_T2F), (GLvoid *)offsetof(V3F_C4B_T2F, colors)); // texcood glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_TEX_COORD); glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_TEX_COORD, 2, GL_FLOAT, GL_FALSE, sizeof(V3F_C4B_T2F), (GLvoid *)offsetof(V3F_C4B_T2F, texCoords)); glGenVertexArrays(1, &_vaoGLLine); GL::bindVAO(_vaoGLLine); glGenBuffers(1, &_vboGLLine); glBindBuffer(GL_ARRAY_BUFFER, _vboGLLine); glBufferData(GL_ARRAY_BUFFER, sizeof(V3F_T2F)*_bufferCapacityGLLine, _bufferGLLine, GL_STREAM_DRAW); // vertex glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_POSITION); glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 3, GL_FLOAT, GL_FALSE, sizeof(V3F_T2F), (GLvoid *)offsetof(V3F_T2F, vertices)); // texcood glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_TEX_COORD); glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_TEX_COORD, 2, GL_FLOAT, GL_FALSE, sizeof(V3F_T2F), (GLvoid *)offsetof(V3F_T2F, texCoords)); GL::bindVAO(0); glBindBuffer(GL_ARRAY_BUFFER, 0); } else { glGenBuffers(1, &_vbo); glBindBuffer(GL_ARRAY_BUFFER, _vbo); glBufferData(GL_ARRAY_BUFFER, sizeof(V3F_C4B_T2F)* _bufferCapacity, _buffer, GL_STREAM_DRAW); glGenBuffers(1, &_vboGLLine); glBindBuffer(GL_ARRAY_BUFFER, _vboGLLine); glBufferData(GL_ARRAY_BUFFER, sizeof(V3F_T2F)*_bufferCapacityGLLine, _bufferGLLine, GL_STREAM_DRAW); glBindBuffer(GL_ARRAY_BUFFER, 0); } CHECK_GL_ERROR_DEBUG(); _dirty = true; _dirtyGLLine = true; return true; }
void CCDrawNode::drawSegment(const CCPoint &from, const CCPoint &to, float radius, const ccColor4F &color) { unsigned int vertex_count = 6*3; ensureCapacity(vertex_count); ccVertex2F a = __v2f(from); ccVertex2F b = __v2f(to); ccVertex2F n = v2fnormalize(v2fperp(v2fsub(b, a))); ccVertex2F t = v2fperp(n); ccVertex2F nw = v2fmult(n, radius); ccVertex2F tw = v2fmult(t, radius); ccVertex2F v0 = v2fsub(b, v2fadd(nw, tw)); ccVertex2F v1 = v2fadd(b, v2fsub(nw, tw)); ccVertex2F v2 = v2fsub(b, nw); ccVertex2F v3 = v2fadd(b, nw); ccVertex2F v4 = v2fsub(a, nw); ccVertex2F v5 = v2fadd(a, nw); ccVertex2F v6 = v2fsub(a, v2fsub(nw, tw)); ccVertex2F v7 = v2fadd(a, v2fadd(nw, tw)); ccV2F_C4B_T2F_Triangle *triangles = (ccV2F_C4B_T2F_Triangle *)(m_pBuffer + m_nBufferCount); ccV2F_C4B_T2F_Triangle triangles0 = { {v0, ccc4BFromccc4F(color), __t(v2fneg(v2fadd(n, t)))}, {v1, ccc4BFromccc4F(color), __t(v2fsub(n, t))}, {v2, ccc4BFromccc4F(color), __t(v2fneg(n))}, }; triangles[0] = triangles0; ccV2F_C4B_T2F_Triangle triangles1 = { {v3, ccc4BFromccc4F(color), __t(n)}, {v1, ccc4BFromccc4F(color), __t(v2fsub(n, t))}, {v2, ccc4BFromccc4F(color), __t(v2fneg(n))}, }; triangles[1] = triangles1; ccV2F_C4B_T2F_Triangle triangles2 = { {v3, ccc4BFromccc4F(color), __t(n)}, {v4, ccc4BFromccc4F(color), __t(v2fneg(n))}, {v2, ccc4BFromccc4F(color), __t(v2fneg(n))}, }; triangles[2] = triangles2; ccV2F_C4B_T2F_Triangle triangles3 = { {v3, ccc4BFromccc4F(color), __t(n)}, {v4, ccc4BFromccc4F(color), __t(v2fneg(n))}, {v5, ccc4BFromccc4F(color), __t(n) }, }; triangles[3] = triangles3; ccV2F_C4B_T2F_Triangle triangles4 = { {v6, ccc4BFromccc4F(color), __t(v2fsub(t, n))}, {v4, ccc4BFromccc4F(color), __t(v2fneg(n)) }, {v5, ccc4BFromccc4F(color), __t(n)}, }; triangles[4] = triangles4; ccV2F_C4B_T2F_Triangle triangles5 = { {v6, ccc4BFromccc4F(color), __t(v2fsub(t, n))}, {v7, ccc4BFromccc4F(color), __t(v2fadd(n, t))}, {v5, ccc4BFromccc4F(color), __t(n)}, }; triangles[5] = triangles5; m_nBufferCount += vertex_count; m_bDirty = true; }
void MemoryStream::WriteByte(unsigned char byte) { used = position + 1; ensureCapacity(); buffer[position++] = byte; }
void CCDrawNode::drawPolygon(CCPoint *verts, unsigned int count, const ccColor4F &fillColor, float borderWidth, const ccColor4F &borderColor) { struct ExtrudeVerts {ccVertex2F offset, n;}; struct ExtrudeVerts* extrude = (struct ExtrudeVerts*)malloc(sizeof(struct ExtrudeVerts)*count); memset(extrude, 0, sizeof(struct ExtrudeVerts)*count); for(unsigned int i = 0; i < count; i++) { ccVertex2F v0 = __v2f(verts[(i-1+count)%count]); ccVertex2F v1 = __v2f(verts[i]); ccVertex2F v2 = __v2f(verts[(i+1)%count]); ccVertex2F n1 = v2fnormalize(v2fperp(v2fsub(v1, v0))); ccVertex2F n2 = v2fnormalize(v2fperp(v2fsub(v2, v1))); ccVertex2F offset = v2fmult(v2fadd(n1, n2), 1.0/(v2fdot(n1, n2) + 1.0)); struct ExtrudeVerts tmp = {offset, n2}; extrude[i] = tmp; } bool outline = (borderColor.a > 0.0 && borderWidth > 0.0); unsigned int triangle_count = 3*count - 2; unsigned int vertex_count = 3*triangle_count; ensureCapacity(vertex_count); ccV2F_C4B_T2F_Triangle *triangles = (ccV2F_C4B_T2F_Triangle *)(m_pBuffer + m_nBufferCount); ccV2F_C4B_T2F_Triangle *cursor = triangles; float inset = (outline == 0.0 ? 0.5 : 0.0); for(unsigned int i = 0; i < count-2; i++) { ccVertex2F v0 = v2fsub(__v2f(verts[0 ]), v2fmult(extrude[0 ].offset, inset)); ccVertex2F v1 = v2fsub(__v2f(verts[i+1]), v2fmult(extrude[i+1].offset, inset)); ccVertex2F v2 = v2fsub(__v2f(verts[i+2]), v2fmult(extrude[i+2].offset, inset)); ccV2F_C4B_T2F_Triangle tmp = { {v0, ccc4BFromccc4F(fillColor), __t(v2fzero)}, {v1, ccc4BFromccc4F(fillColor), __t(v2fzero)}, {v2, ccc4BFromccc4F(fillColor), __t(v2fzero)}, }; *cursor++ = tmp; } for(unsigned int i = 0; i < count; i++) { int j = (i+1)%count; ccVertex2F v0 = __v2f(verts[i]); ccVertex2F v1 = __v2f(verts[j]); ccVertex2F n0 = extrude[i].n; ccVertex2F offset0 = extrude[i].offset; ccVertex2F offset1 = extrude[j].offset; if(outline) { ccVertex2F inner0 = v2fsub(v0, v2fmult(offset0, borderWidth)); ccVertex2F inner1 = v2fsub(v1, v2fmult(offset1, borderWidth)); ccVertex2F outer0 = v2fadd(v0, v2fmult(offset0, borderWidth)); ccVertex2F outer1 = v2fadd(v1, v2fmult(offset1, borderWidth)); ccV2F_C4B_T2F_Triangle tmp1 = { {inner0, ccc4BFromccc4F(borderColor), __t(v2fneg(n0))}, {inner1, ccc4BFromccc4F(borderColor), __t(v2fneg(n0))}, {outer1, ccc4BFromccc4F(borderColor), __t(n0)} }; *cursor++ = tmp1; ccV2F_C4B_T2F_Triangle tmp2 = { {inner0, ccc4BFromccc4F(borderColor), __t(v2fneg(n0))}, {outer0, ccc4BFromccc4F(borderColor), __t(n0)}, {outer1, ccc4BFromccc4F(borderColor), __t(n0)} }; *cursor++ = tmp2; } else { ccVertex2F inner0 = v2fsub(v0, v2fmult(offset0, 0.5)); ccVertex2F inner1 = v2fsub(v1, v2fmult(offset1, 0.5)); ccVertex2F outer0 = v2fadd(v0, v2fmult(offset0, 0.5)); ccVertex2F outer1 = v2fadd(v1, v2fmult(offset1, 0.5)); ccV2F_C4B_T2F_Triangle tmp1 = { {inner0, ccc4BFromccc4F(fillColor), __t(v2fzero)}, {inner1, ccc4BFromccc4F(fillColor), __t(v2fzero)}, {outer1, ccc4BFromccc4F(fillColor), __t(n0)} }; *cursor++ = tmp1; ccV2F_C4B_T2F_Triangle tmp2 = { {inner0, ccc4BFromccc4F(fillColor), __t(v2fzero)}, {outer0, ccc4BFromccc4F(fillColor), __t(n0)}, {outer1, ccc4BFromccc4F(fillColor), __t(n0)} }; *cursor++ = tmp2; } } m_nBufferCount += vertex_count; m_bDirty = true; free(extrude); }
void BitSet::add(word_t key) { ensureCapacity(key); bitmap_.set(key, true); }