Пример #1
0
/**
 * Flip a map upside down, and apply a wetfloor effect to it.
 *
 * So the top (bottom of the source) is 50% transparent fading to fully
 * transparent.
 */
static void
flip_map(Evas_Object *o){
	int x, y, w, h;
	int xx, z;
	Evas_Map *m;

	evas_object_geometry_get(o, &x, &y, &w, &h);

	m = evas_map_new(4);
	xx = x + w;
	z = 0;

	evas_map_point_coord_set   (m, 0, x, y, -z);
        evas_map_point_image_uv_set(m, 0, 0, h);
        evas_map_point_color_set   (m, 0, 128, 128, 128, 128);

        evas_map_point_coord_set   (m, 1, xx, y, -z);
        evas_map_point_image_uv_set(m, 1, w, h);
        evas_map_point_color_set   (m, 1, 128, 128, 128, 128);

        evas_map_point_coord_set   (m, 2, xx, y + h, -z);
        evas_map_point_image_uv_set(m, 2, w, 0);
        evas_map_point_color_set   (m, 2, 0, 0, 0, 0);

        evas_map_point_coord_set   (m, 3, x, y + h, -z);
        evas_map_point_image_uv_set(m, 3, 0, 0);
        evas_map_point_color_set   (m, 3, 0, 0, 0, 0);

	evas_object_map_enable_set(o, 1);
        evas_object_map_set(o, m);
	evas_map_free(m);
}
Пример #2
0
/*
 * Create a 'star wars' text map for an object.
 *
 * So the top is narrow, and the bottom wide.
 */
static void
zoom_map(Evas_Object *o){
	int x, y, w, h;
	Evas_Map *m;

	evas_object_geometry_get(o, &x, &y, &w, &h);
	h = h * 3;

	m = evas_map_new(4);

	evas_map_point_coord_set   (m, 0, x + w/2, y, 0);
        evas_map_point_image_uv_set(m, 0, 0, 0);
        evas_map_point_color_set   (m, 0, 255, 255, 255, 255);

        evas_map_point_coord_set   (m, 1, x + w + w/2, y, 0);
        evas_map_point_image_uv_set(m, 1, w, 0);
        evas_map_point_color_set   (m, 1, 255, 255, 255, 255);

        evas_map_point_coord_set   (m, 2, x + 2 * w, y + h, 0);
        evas_map_point_image_uv_set(m, 2, w, h);
        evas_map_point_color_set   (m, 2, 255, 255, 255, 255);

        evas_map_point_coord_set   (m, 3, x, y + h, 0);
        evas_map_point_image_uv_set(m, 3, 0, h);
        evas_map_point_color_set   (m, 3, 255, 255, 255, 255);

	evas_object_map_enable_set(o, 1);
        evas_object_map_set(o, m);
	evas_map_free(m);
}
Пример #3
0
/* This function applies the information from the Photo_Object to the actual
 * evas objects. Zoom/rotate factors and etc. */
static void
apply_changes(Photo_Object *po)
{
   Evas_Map *map;

   map = evas_map_new(4);
   evas_map_point_coord_set(map, 0, po->bx, po->by, 0);
   evas_map_point_coord_set(map, 1, po->bx + po->bw, po->by, 0);
   evas_map_point_coord_set(map, 2, po->bx + po->bw, po->by + po->bh, 0);
   evas_map_point_coord_set(map, 3, po->bx, po->by + po->bh, 0);
   evas_map_point_image_uv_set(map, 0, 0, 0);
   evas_map_point_image_uv_set(map, 1, po->bw, 0);
   evas_map_point_image_uv_set(map, 2, po->bw, po->bh);
   evas_map_point_image_uv_set(map, 3, 0, po->bh);
   evas_map_util_rotate(map, po->rotate,
         po->bx + po->bw / 2, po->by + po->bh /2);
   evas_map_util_zoom(map, po->zoom, po->zoom,
         po->bx + po->bw / 2, po->by + po->bh /2);
   evas_object_map_enable_set(po->ic, EINA_TRUE);
   evas_object_map_set(po->ic, map);

     {
        Evas_Map *shadow_map = evas_map_new(4);
        evas_map_point_coord_set(shadow_map, 0, po->bx, po->by, 0);
        evas_map_point_coord_set(shadow_map, 1, po->bx + po->bw, po->by, 0);
        evas_map_point_coord_set(shadow_map, 2,
              po->bx + po->bw, po->by + po->bh, 0);
        evas_map_point_coord_set(shadow_map, 3, po->bx, po->by + po->bh, 0);
        evas_map_point_image_uv_set(shadow_map, 0, 0, 0);
        evas_map_point_image_uv_set(shadow_map, 1, SHADOW_W, 0);
        evas_map_point_image_uv_set(shadow_map, 2, SHADOW_W, SHADOW_H);
        evas_map_point_image_uv_set(shadow_map, 3, 0, SHADOW_H);
        evas_map_util_rotate(shadow_map, po->rotate,
              po->bx + po->bw / 2, po->by + po->bh /2);
        evas_map_util_zoom(shadow_map, po->zoom * po->shadow_zoom,
              po->zoom * po->shadow_zoom,
              po->bx + (po->bw / 2), po->by + (po->bh / 2));
        evas_object_map_enable_set(po->shadow, EINA_TRUE);
        evas_object_map_set(po->shadow, shadow_map);
        evas_map_free(shadow_map);
     }

   /* Update the position of the hit box */
     {
        Evas_Coord minx, miny, maxx, maxy;
        int i;
        evas_object_polygon_points_clear(po->hit);
        evas_map_point_coord_get(map, 0, &minx, &miny, NULL);
        maxx = minx;
        maxy = miny;
        evas_object_polygon_point_add(po->hit, minx, miny);
        for (i = 1 ; i <= 3 ; i++)
          {
             Evas_Coord x, y;
             evas_map_point_coord_get(map, i, &x, &y, NULL);
             evas_object_polygon_point_add(po->hit, x, y);
             if (x < minx)
                minx = x;
             else if (x > maxx)
                maxx = x;

             if (y < miny)
                miny = y;
             else if (y > maxy)
                maxy = y;
          }
     }

   evas_object_raise(po->shadow);
   evas_object_raise(po->ic);
   evas_object_raise(po->hit);
   evas_map_free(map);
}
Пример #4
0
static void
_cube_pos(Cube *c,
          Evas_Coord x, Evas_Coord y, Evas_Coord z,
          double dx, double dy, double dz,
          Evas_Coord cx, Evas_Coord cy, Evas_Coord foc, Evas_Coord z0)
{
   Evas_Map *m;
   int i, j, order[6], sorted;
   Evas_Coord mz[6];

   m = evas_map_new(4);
   evas_map_smooth_set(m, 0);

   for (i = 0; i < 6; i++)
     {
        Evas_Coord tz[4];

        for (j = 0; j < 4; j++)
          {
             evas_map_point_coord_set(m, j,
                                      c->side[i].pt[j].x + x,
                                      c->side[i].pt[j].y + y,
                                      c->side[i].pt[j].z + z);
             evas_map_point_image_uv_set(m, j,
                                         c->side[i].pt[j].u,
                                         c->side[i].pt[j].v);
             evas_map_point_color_set(m, j, 255, 255, 255, 255);
          }
        evas_map_util_3d_rotate(m, dx, dy, dz, x, y, z);
        evas_map_util_3d_lighting(m, -1000, -1000, -1000,
                                  255, 255, 255,
                                  20, 20, 20);
        evas_map_util_3d_perspective(m, cx, cy, foc, z0);
        if (evas_map_util_clockwise_get(m))
          {
             evas_object_map_enable_set(c->side[i].o, 1);
             evas_object_map_set(c->side[i].o, m);
             evas_object_show(c->side[i].o);
          }
        else
           evas_object_hide(c->side[i].o);

        order[i] = i;
        for (j = 0; j < 4; j++)
           evas_map_point_coord_get(m, j, NULL, NULL, &(tz[j]));
        mz[i] = (tz[0] + tz[1] + tz[2] + tz[3]) / 4;
     }
   sorted = 0;
   do
     {
        sorted = 1;
        for (i = 0; i < 5; i++)
          {
             if (mz[order[i]] > mz[order[i + 1]])
               {
                  j = order[i];
                  order[i] = order[i + 1];
                  order[i + 1] = j;
                  sorted = 0;
               }
          }
     }
   while (!sorted);

   evas_object_raise(c->side[order[0]].o);
   for (i = 1; i < 6; i++)
      evas_object_stack_below(c->side[order[i]].o, c->side[order[i - 1]].o);
   evas_map_free(m);
}
Пример #5
0
static Eina_Bool
_anim_cb(void *data)
{
   App_Data *ad = data;
   Evas_Map *m;
   Evas_Object *o;
   int r, g, b, a;
   int win_w, win_h, img_w, img_h;
   Evas_Coord x, y, w, h;

   evas_output_size_get(ad->canvas, &win_w, &win_h);

   m = evas_map_new(4);
   evas_map_smooth_set(m, ad->smooth);
   evas_map_alpha_set(m, ad->alpha);

   r = ad->colors[ad->colors_index].r;
   g = ad->colors[ad->colors_index].g;
   b = ad->colors[ad->colors_index].b;
   a = ad->colors[ad->colors_index].a;
   evas_map_util_points_color_set(m, r, g, b, a);

   o = evas_object_name_find(ad->canvas, "obj1");
   evas_object_geometry_get(o, &x, &y, &w, &h);

   evas_map_util_points_populate_from_object(m, o);
   evas_map_util_rotate(m, 3 * ad->frame, x + (w / 2), y + (h / 2));
   evas_object_map_set(o, m);
   evas_object_map_enable_set(o, EINA_TRUE);

   o = evas_object_name_find(ad->canvas, "obj2");
   evas_object_geometry_get(o, &x, &y, &w, &h);
   evas_object_image_size_get(o, &img_w, &img_h);

   evas_map_util_points_populate_from_object_full(m, o, 100);
   evas_map_point_image_uv_set(m, 0, 0, 0);
   evas_map_point_image_uv_set(m, 1, img_w, 0);
   evas_map_point_image_uv_set(m, 2, img_w, img_h);
   evas_map_point_image_uv_set(m, 3, 0, img_h);
   evas_map_util_3d_rotate(m, ad->frame * 6, ad->frame * 6, ad->frame * 6,
                           x + (w / 3), y + 10, 0);
   if (ad->apply_lighting)
     evas_map_util_3d_lighting(m, win_w / 2, win_h / 2, -100,
                               255, 255, 255, 0, 0, 0);
   evas_object_map_set(o, m);
   evas_object_map_enable_set(o, EINA_TRUE);

   o = evas_object_name_find(ad->canvas, "obj3");
   evas_object_geometry_get(o, &x, &y, &w, &h);
   evas_object_image_size_get(o, &img_w, &img_h);

   evas_map_util_points_populate_from_geometry(m, x, y + (h / 2), w, h, -20);
   evas_map_point_image_uv_set(m, 0, 0, 0);
   evas_map_point_image_uv_set(m, 1, img_w, 0);
   evas_map_point_image_uv_set(m, 2, img_w, img_h);
   evas_map_point_image_uv_set(m, 3, 0, img_h);
   evas_map_util_3d_rotate(m, 20, ad->frame * 6, 0,
                           x + (w / 2), y + (w / 2), w / 2);

   if (ad->apply_perspective)
     evas_map_util_3d_perspective(m, x + (w / 2), y + (h / 2), 0, 256);
   if (ad->apply_lighting)
     {
        Evas_Coord mx, my;
        evas_pointer_canvas_xy_get(ad->canvas, &mx, &my);
        evas_map_util_3d_lighting(m, mx, my, -256,
                                  255, 255, 255, 0, 0, 0);
     }
   if (ad->backface_culling)
     {
        if (evas_map_util_clockwise_get(m))
          evas_object_show(o);
        else
          evas_object_hide(o);
     }
   else
     evas_object_show(o);
   evas_object_map_set(o, m);
   evas_object_map_enable_set(o, EINA_TRUE);

   evas_map_free(m);

   o = evas_object_name_find(ad->canvas, "obj4");
   evas_object_geometry_get(o, &x, &y, &w, &h);
   evas_object_image_size_get(o, &img_w, &img_h);

   m = evas_map_new(4);
   evas_map_point_coord_set(m, 0, x, y + h, 0);
   evas_map_point_coord_set(m, 1, x + w, y + h, 0);
   evas_map_point_coord_set(m, 2, win_w - 10, win_h - 30, 0);
   evas_map_point_coord_set(m, 3, (win_w / 2) + 10, win_h - 30, 0);
   evas_map_point_image_uv_set(m, 0, 0, img_h);
   evas_map_point_image_uv_set(m, 1, img_w, img_h);
   evas_map_point_image_uv_set(m, 2, img_w, 2 * (img_h / 3));
   evas_map_point_image_uv_set(m, 3, 0, 2 * (img_h / 3));
   evas_map_point_color_set(m, 0, 200, 200, 200, 150);
   evas_map_point_color_set(m, 1, 200, 200, 200, 150);
   evas_map_point_color_set(m, 2, 0, 0, 0, 0);
   evas_map_point_color_set(m, 3, 0, 0, 0, 0);
   evas_object_map_set(o, m);
   evas_object_map_enable_set(o, EINA_TRUE);

   evas_map_free(m);

   ad->frame = (ad->frame + 1) % 60;

   return EINA_TRUE;
}