void connectionAccepted( folly::NetworkSocket fdNetworkSocket, const folly::SocketAddress& address) noexcept override { int fd = fdNetworkSocket.toFd(); VLOG(2) << "Accepting TCP connection from " << address << " on FD " << fd; folly::AsyncTransportWrapper::UniquePtr socket( new folly::AsyncSocket(eventBase(), folly::NetworkSocket::fromFd(fd))); auto connection = std::make_unique<TcpDuplexConnection>(std::move(socket)); onAccept_(std::move(connection), *eventBase()); }
char * MessageBuilder::buildEvent( char const * name, struct LemmaList * value ) const { json_t *array = eventBase(name); json_array_append_new(array, LemmaList_Jsonify(value)); char * string = json_dumps(array, 0); json_decref(array); return string; }
char * MessageBuilder::buildEvent( char const * name, double value ) const { json_t *array = eventBase(name); json_array_append_new(array, json_real(value)); char * string = json_dumps(array, 0); json_decref(array); return string; }
void HealthComponent::damage(float damage, Entity* damager) { /*if (isImmune()){ mImmuneTimer = sf::Time::Zero; return; }*/ if (isImmune()) damage = 0.f; mDamagedFunc(damage, damager); mCurrentHealth -= std::abs(damage); mWasHealthChanged = true; if (damager != mOwnerEntity && damage > 0.f && mOwnerEntity->hasComp<SpriteComponent>()) mOwnerEntity->comp<SpriteComponent>()->beganBlink(); EntityGotDamagedEvent::Ptr eventBase(new EntityGotDamagedEvent(mOwnerEntity)); EventManager::getInstance()->queueEvent(std::move(eventBase)); }