void EventableObject::event_UpdateActiveStatus() { if(!m_eventHolder && m_active < 2) event_Relocate(); if(m_active && !event_HasEvents()) event_SetActive(false); else if(!m_active && event_HasEvents()) event_SetActive(true); }
void Item::RemoveFromWorld() { // if we have an owner->send destroy if (m_owner != NULL) m_owner->SendDestroyObject(GetGUID()); if (!IsInWorld()) return; m_mapMgr->RemoveObject(this, false); m_mapMgr = NULL; // update our event holder event_Relocate(); }
void Item::RemoveFromWorld() { // if we have an owner->send destroy if( m_owner != NULL ) { DestroyForPlayer( m_owner ); } if( !IsInWorld() ) return; m_mapMgr->RemoveObject( TO_OBJECT(this), false ); m_mapMgr = NULLMAPMGR; // update our event holder event_Relocate(); }
void Item::RemoveFromWorld() { // if we have an owner->send destroy if( m_owner != NULL ) { DestroyForPlayer( m_owner ); } if( !IsInWorld() ) return; mSemaphoreTeleport = true; m_mapMgr->RemoveObject( this, false ); m_mapMgr = NULL; // update our event holder event_Relocate(); }
void GameObject::Update(uint32 p_time) { if(m_event_Instanceid != m_instanceId) { event_Relocate(); return; } if(!IsInWorld()) return; if(m_deleted) return; if(spell && (GetUInt32Value(GAMEOBJECT_STATE) == 1)) { if(checkrate > 1) { if(counter++%checkrate) return; } ObjectSet::iterator itr = GetInRangeSetBegin(); ObjectSet::iterator it2 = itr; ObjectSet::iterator iend = GetInRangeSetEnd(); Unit * pUnit; float dist; for(; it2 != iend;) { itr = it2; ++it2; dist = GetDistanceSq((*itr)); if( (*itr) != m_summoner && (*itr)->IsUnit() && dist <= range) { pUnit = static_cast<Unit*>(*itr); if(m_summonedGo) { if(!m_summoner) { ExpireAndDelete(); return; } if(!isAttackable(m_summoner,pUnit))continue; } Spell * sp=new Spell((Object*)this,spell,true,NULL); SpellCastTargets tgt((*itr)->GetGUID()); tgt.m_destX = GetPositionX(); tgt.m_destY = GetPositionY(); tgt.m_destZ = GetPositionZ(); sp->prepare(&tgt); if(m_summonedGo) { ExpireAndDelete(); return; } if(spell->EffectImplicitTargetA[0] == 16 || spell->EffectImplicitTargetB[0] == 16) return; // on area dont continue. } } } }
void GameObject::Update(uint32 p_time) { if(m_event_Instanceid != m_instanceId) { event_Relocate(); return; } if(!IsInWorld()) return; if(m_deleted) return; if(spell && (GetUInt32Value(GAMEOBJECT_STATE) == 1)) { if(checkrate > 1) { if(counter++%checkrate) return; } ObjectSet::iterator itr = GetInRangeSetBegin(); ObjectSet::iterator it2 = itr; ObjectSet::iterator iend = GetInRangeSetEnd(); Unit * pUnit; float dist; this->AquireInrangeLock(); //make sure to release lock before exit function ! for(; it2 != iend;) { itr = it2; ++it2; dist = GetDistanceSq((*itr)); if( (*itr) != m_summoner && (*itr)->IsUnit() && dist <= range) { pUnit = static_cast<Unit*>(*itr); if(m_summonedGo) { if(!m_summoner) { ExpireAndDelete(); return; } if(!isAttackable(m_summoner,pUnit))continue; } Spell * sp=SpellPool.PooledNew(); sp->Init((Object*)this,spell,true,NULL); SpellCastTargets tgt((*itr)->GetGUID()); tgt.m_destX = GetPositionX(); tgt.m_destY = GetPositionY(); tgt.m_destZ = GetPositionZ(); sp->prepare(&tgt); // proc on trap trigger if( pInfo->Type == GAMEOBJECT_TYPE_TRAP ) { if( m_summoner != NULL ) m_summoner->HandleProc( PROC_ON_TRAP_TRIGGER, pUnit, spell ); } if(m_summonedGo) { ExpireAndDelete(); this->ReleaseInrangeLock(); return; } if(spell->EffectImplicitTargetA[0] == 16 || spell->EffectImplicitTargetB[0] == 16) { this->ReleaseInrangeLock(); return; // on area dont continue. } } } this->ReleaseInrangeLock(); } }
void GameObject::Update(uint32 p_time) { if(m_event_Instanceid != m_instanceId) { event_Relocate(); return; } if(!IsInWorld()) return; if(m_deleted) return; if(spell && (GetByte(GAMEOBJECT_BYTES_1, GAMEOBJECT_BYTES_STATE) == 1)) { if(checkrate > 1) { if(counter++%checkrate) return; } Object::InRangeSet::iterator itr,it2; Unit* pUnit; float dist; for( it2 = GetInRangeSetBegin(); it2 != GetInRangeSetEnd(); ++it2) { itr = it2; dist = GetDistanceSq((*itr)); if( (*itr) != m_summoner && (*itr)->IsUnit() && dist <= range) { pUnit = TO_UNIT(*itr); if(m_summonedGo) { if(!m_summoner) { ExpireAndDelete(); return; } if(!isAttackable(m_summoner,pUnit))continue; } Spell* sp= (new Spell(TO_OBJECT(this),spell,true,NULL)); SpellCastTargets tgt((*itr)->GetGUID()); tgt.m_destX = GetPositionX(); tgt.m_destY = GetPositionY(); tgt.m_destZ = GetPositionZ(); sp->prepare(&tgt); if(pInfo->Type == 6) { if(m_summoner != NULL) m_summoner->HandleProc(PROC_ON_TRAP_TRIGGER, pUnit, spell); } if(m_summonedGo) { ExpireAndDelete(); return; } if(spell->EffectImplicitTargetA[0] == 16 || spell->EffectImplicitTargetB[0] == 16) return; // on area dont continue. } } } }