Пример #1
0
static Bool
update_front(DrawablePtr draw, DRI2BufferPtr front)
{
	int r;
	PixmapPtr pixmap;
	struct nouveau_dri2_buffer *nvbuf = nouveau_dri2_buffer(front);

	if (draw->type == DRAWABLE_PIXMAP)
		pixmap = (PixmapPtr)draw;
	else
		pixmap = (*draw->pScreen->GetWindowPixmap)((WindowPtr)draw);

	pixmap->refcnt++;

	exaMoveInPixmap(pixmap);
	r = nouveau_bo_name_get(nouveau_pixmap_bo(pixmap), &front->name);
	if (r) {
		(*draw->pScreen->DestroyPixmap)(pixmap);
		return FALSE;
	}

	if (nvbuf->ppix)
		(*draw->pScreen->DestroyPixmap)(nvbuf->ppix);

	front->pitch = pixmap->devKind;
	front->cpp = pixmap->drawable.bitsPerPixel / 8;
	nvbuf->ppix = pixmap;

	return TRUE;
}
Пример #2
0
static void
ExaCopy(PixmapPtr pDstPixmap, int srcX, int srcY, int dstX, int dstY,
	int width, int height)
{
   ScrnInfoPtr pScrn = xf86ScreenToScrn(pDstPixmap->drawable.pScreen);
   modesettingPtr ms = modesettingPTR(pScrn);
   struct exa_context *exa = ms->exa;
   struct pipe_box src_box;

   exa_debug_printf("\tExaCopy(srcx=%d, srcy=%d, dstX=%d, dstY=%d, w=%d, h=%d)\n",
                srcX, srcY, dstX, dstY, width, height);

   debug_assert(exaGetPixmapDriverPrivate(pDstPixmap) == exa->copy.dst);

   u_box_2d(srcX, srcY, width, height, &src_box);

   /* If source and destination overlap, we have to copy to/from a scratch
    * pixmap.
    */
   if (exa->copy.dst == exa->copy.src &&
       !((dstX + width) < srcX || dstX > (srcX + width) ||
	 (dstY + height) < srcY || dstY > (srcY + height))) {
      struct exa_pixmap_priv *tmp_priv;

      if (!exa->copy.tmp_pix) {
         exa->copy.tmp_pix = pScrn->pScreen->CreatePixmap(pScrn->pScreen,
                                                         pDstPixmap->drawable.width,
                                                         pDstPixmap->drawable.height,
                                                         pDstPixmap->drawable.depth,
                                                         pDstPixmap->drawable.width);
         exaMoveInPixmap(exa->copy.tmp_pix);
      }

      tmp_priv = exaGetPixmapDriverPrivate(exa->copy.tmp_pix);

      exa->pipe->resource_copy_region( exa->pipe,
                                       tmp_priv->tex,
                                       0,
                                       srcX, srcY, 0,
                                       exa->copy.src->tex,
                                       0, &src_box);
      exa->pipe->resource_copy_region( exa->pipe,
                                       exa->copy.dst->tex,
                                       0,
                                       dstX, dstY, 0,
                                       tmp_priv->tex,
                                       0, &src_box);
   } else
      exa->pipe->resource_copy_region( exa->pipe,
                                       exa->copy.dst->tex,
                                       0,
                                       dstX, dstY, 0,
                                       exa->copy.src->tex,
                                       0, &src_box);
}
Пример #3
0
/**
 * For the "greedy" migration scheme, pushes the pixmap toward being located in
 * framebuffer memory.
 */
static void
exaMigrateTowardFb (PixmapPtr pPixmap)
{
    ExaPixmapPriv (pPixmap);

    if (pExaPixmap == NULL) {
	DBG_MIGRATE(("UseScreen: ignoring exa-uncontrolled pixmap %p (%s)\n",
		     (pointer)pPixmap,
		     exaPixmapIsOffscreen(pPixmap) ? "s" : "m"));
	return;
    }

    if (pExaPixmap->score == EXA_PIXMAP_SCORE_PINNED) {
	DBG_MIGRATE(("UseScreen: not migrating pinned pixmap %p\n",
		     (pointer)pPixmap));
	return;
    }

    DBG_MIGRATE(("UseScreen %p score %d\n",
		 (pointer)pPixmap, pExaPixmap->score));

    if (pExaPixmap->score == EXA_PIXMAP_SCORE_INIT) {
	exaMoveInPixmap(pPixmap);
	pExaPixmap->score = 0;
    }

    if (pExaPixmap->score < EXA_PIXMAP_SCORE_MAX)
	pExaPixmap->score++;

    if (pExaPixmap->score >= EXA_PIXMAP_SCORE_MOVE_IN &&
	!exaPixmapIsOffscreen(pPixmap))
    {
	exaMoveInPixmap (pPixmap);
    }

    ExaOffscreenMarkUsed (pPixmap);
}
Пример #4
0
/**
 * Performs migration of the pixmaps according to the operation information
 * provided in pixmaps and can_accel and the migration scheme chosen in the
 * config file.
 */
void
exaDoMigration (ExaMigrationPtr pixmaps, int npixmaps, Bool can_accel)
{
    ScreenPtr pScreen = pixmaps[0].pPix->drawable.pScreen;
    ExaScreenPriv(pScreen);
    int i, j;

    /* If this debugging flag is set, check each pixmap for whether it is marked
     * as clean, and if so, actually check if that's the case.  This should help
     * catch issues with failing to mark a drawable as dirty.  While it will
     * catch them late (after the operation happened), it at least explains what
     * went wrong, and instrumenting the code to find what operation happened
     * to the pixmap last shouldn't be hard.
     */
    if (pExaScr->checkDirtyCorrectness) {
	for (i = 0; i < npixmaps; i++) {
	    if (!exaPixmapIsDirty (pixmaps[i].pPix) &&
		!exaAssertNotDirty (pixmaps[i].pPix))
		ErrorF("%s: Pixmap %d dirty but not marked as such!\n", __func__, i);
	}
    }
    /* If anything is pinned in system memory, we won't be able to
     * accelerate.
     */
    for (i = 0; i < npixmaps; i++) {
	if (exaPixmapIsPinned (pixmaps[i].pPix) &&
	    !exaPixmapIsOffscreen (pixmaps[i].pPix))
	{
	    EXA_FALLBACK(("Pixmap %p (%dx%d) pinned in sys\n", pixmaps[i].pPix,
		      pixmaps[i].pPix->drawable.width,
		      pixmaps[i].pPix->drawable.height));
	    can_accel = FALSE;
	    break;
	}
    }

    if (pExaScr->migration == ExaMigrationSmart) {
	/* If we've got something as a destination that we shouldn't cause to
	 * become newly dirtied, take the unaccelerated route.
	 */
	for (i = 0; i < npixmaps; i++) {
	    if (pixmaps[i].as_dst && !exaPixmapShouldBeInFB (pixmaps[i].pPix) &&
		!exaPixmapIsDirty (pixmaps[i].pPix))
	    {
		for (i = 0; i < npixmaps; i++) {
		    if (!exaPixmapIsDirty (pixmaps[i].pPix))
			exaMoveOutPixmap (pixmaps[i].pPix);
		}
		return;
	    }
	}

	/* If we aren't going to accelerate, then we migrate everybody toward
	 * system memory, and kick out if it's free.
	 */
	if (!can_accel) {
	    for (i = 0; i < npixmaps; i++) {
		exaMigrateTowardSys (pixmaps[i].pPix);
		if (!exaPixmapIsDirty (pixmaps[i].pPix))
		    exaMoveOutPixmap (pixmaps[i].pPix);
	    }
	    return;
	}

	/* Finally, the acceleration path.  Move them all in. */
	for (i = 0; i < npixmaps; i++) {
	    exaMigrateTowardFb(pixmaps[i].pPix);
	    exaMoveInPixmap(pixmaps[i].pPix);
	}
    } else if (pExaScr->migration == ExaMigrationGreedy) {
	/* If we can't accelerate, either because the driver can't or because one of
	 * the pixmaps is pinned in system memory, then we migrate everybody toward
	 * system memory.
	 *
	 * We also migrate toward system if all pixmaps involved are currently in
	 * system memory -- this can mitigate thrashing when there are significantly
	 * more pixmaps active than would fit in memory.
	 *
	 * If not, then we migrate toward FB so that hopefully acceleration can
	 * happen.
	 */
	if (!can_accel) {
	    for (i = 0; i < npixmaps; i++)
		exaMigrateTowardSys (pixmaps[i].pPix);
	    return;
	}

	for (i = 0; i < npixmaps; i++) {
	    if (exaPixmapIsOffscreen(pixmaps[i].pPix)) {
		/* Found one in FB, so move all to FB. */
		for (j = 0; j < npixmaps; j++)
		    exaMigrateTowardFb(pixmaps[j].pPix);
		return;
	    }
	}

	/* Nobody's in FB, so move all away from FB. */
	for (i = 0; i < npixmaps; i++)
	    exaMigrateTowardSys(pixmaps[i].pPix);
    } else if (pExaScr->migration == ExaMigrationAlways) {
	/* Always move the pixmaps out if we can't accelerate.  If we can
	 * accelerate, try to move them all in.  If that fails, then move them
	 * back out.
	 */
	if (!can_accel) {
	    for (i = 0; i < npixmaps; i++)
		exaMoveOutPixmap(pixmaps[i].pPix);
	    return;
	}

	/* Now, try to move them all into FB */
	for (i = 0; i < npixmaps; i++) {
	    exaMoveInPixmap(pixmaps[i].pPix);
	    ExaOffscreenMarkUsed (pixmaps[i].pPix);
	}

	/* If we couldn't fit everything in, then kick back out */
	for (i = 0; i < npixmaps; i++) {
	    if (!exaPixmapIsOffscreen(pixmaps[i].pPix)) {
		EXA_FALLBACK(("Pixmap %p (%dx%d) not in fb\n", pixmaps[i].pPix,
			      pixmaps[i].pPix->drawable.width,
			      pixmaps[i].pPix->drawable.height));
		for (j = 0; j < npixmaps; j++)
		    exaMoveOutPixmap(pixmaps[j].pPix);
		break;
	    }
	}
    }
}
Пример #5
0
DRI2BufferPtr
nouveau_dri2_create_buffer2(ScreenPtr pScreen, DrawablePtr pDraw, unsigned int attachment,
			   unsigned int format)
{
	NVPtr pNv = NVPTR(xf86ScreenToScrn(pScreen));
	struct nouveau_dri2_buffer *nvbuf;
	struct nouveau_pixmap *nvpix;
	PixmapPtr ppix = NULL;

	nvbuf = calloc(1, sizeof(*nvbuf));
	if (!nvbuf)
		return NULL;

	if (attachment == DRI2BufferFrontLeft) {
		ppix = get_drawable_pixmap(pDraw);
		if (pScreen != ppix->drawable.pScreen)
			ppix = NULL;

		if (pDraw->type == DRAWABLE_WINDOW) {
#if DRI2INFOREC_VERSION >= 6
			/* Set initial swap limit on drawable. */
			DRI2SwapLimit(pDraw, pNv->swap_limit);
#endif
		}
		if (ppix)
			ppix->refcnt++;
	} else {
		int bpp;
		unsigned int usage_hint = NOUVEAU_CREATE_PIXMAP_TILED;

		/* 'format' is just depth (or 0, or maybe it depends on the caller) */
		bpp = round_up_pow2(format ? format : pDraw->depth);

		if (attachment == DRI2BufferDepth ||
		    attachment == DRI2BufferDepthStencil)
			usage_hint |= NOUVEAU_CREATE_PIXMAP_ZETA;
		else
			usage_hint |= NOUVEAU_CREATE_PIXMAP_SCANOUT;

		ppix = pScreen->CreatePixmap(pScreen, pDraw->width,
					     pDraw->height, bpp,
					     usage_hint);
	}

	if (ppix) {
		pNv->exa_force_cp = TRUE;
		exaMoveInPixmap(ppix);
		pNv->exa_force_cp = FALSE;

		nvbuf->base.pitch = ppix->devKind;
		nvbuf->base.cpp = ppix->drawable.bitsPerPixel / 8;
	}

	nvbuf->base.attachment = attachment;
	nvbuf->base.driverPrivate = nvbuf;
	nvbuf->base.format = format;
	nvbuf->base.flags = 0;
	nvbuf->ppix = ppix;

	if (ppix) {
		nvpix = nouveau_pixmap(ppix);
		if (!nvpix || !nvpix->bo ||
		    nouveau_bo_name_get(nvpix->bo, &nvbuf->base.name)) {
			pScreen->DestroyPixmap(nvbuf->ppix);
			free(nvbuf);
			return NULL;
		}
	}
	return &nvbuf->base;
}