Пример #1
0
int cli_info_listxml(core_options *options, const char *gamename)
{
	/* since print_mame_xml expands the machine driver, we need to set things up */
	init_resource_tracking();
	cpuintrf_init(NULL);
	sndintrf_init(NULL);

	print_mame_xml(stdout, drivers, gamename);

	/* clean up our tracked resources */
	exit_resource_tracking();
	return MAMERR_NONE;
}
Пример #2
0
int cli_info_listsamples(core_options *options, const char *gamename)
{
	int count = 0;

#if (HAS_SAMPLES)
	int drvindex;

	/* since we expand the machine driver, we need to set things up */
	init_resource_tracking();
	cpuintrf_init(NULL);
	sndintrf_init(NULL);

	/* iterate over drivers */
	for (drvindex = 0; drivers[drvindex]; drvindex++)
		if (mame_strwildcmp(gamename, drivers[drvindex]->name) == 0)
		{
			machine_config *config = machine_config_alloc(drivers[drvindex]->machine_config);
			int sndnum;

			/* find samples interfaces */
			for (sndnum = 0; sndnum < MAX_SOUND && config->sound[sndnum].type != SOUND_DUMMY; sndnum++)
				if (config->sound[sndnum].type == SOUND_SAMPLES)
				{
					const char *const *samplenames = ((const struct Samplesinterface *)config->sound[sndnum].config)->samplenames;
					int sampnum;

					/* if the list is legit, walk it and print the sample info */
					if (samplenames != NULL)
						for (sampnum = 0; samplenames[sampnum] != NULL; sampnum++)
							mame_printf_info("%s\n", samplenames[sampnum]);
				}

			count++;
			machine_config_free(config);
		}

	/* clean up our tracked resources */
	exit_resource_tracking();
#else
	mame_printf_error("Samples not supported in this build\n");
#endif

	return (count > 0) ? MAMERR_NONE : MAMERR_NO_SUCH_GAME;
}
Пример #3
0
int run_game(int game)
{
	running_machine *machine;
	int error = MAMERR_NONE;
	mame_private *mame;
	callback_item *cb;

	/* create the machine structure and driver */
	machine = create_machine(game);
	mame = machine->mame_data;

	/* looooong term: remove this */
	Machine = machine;

	/* start in the "pre-init phase" */
	mame->current_phase = MAME_PHASE_PREINIT;

	/* perform validity checks before anything else */
	if (mame_validitychecks(game) != 0)
		return MAMERR_FAILED_VALIDITY;

	/* loop across multiple hard resets */
	mame->exit_pending = FALSE;
	while (error == 0 && !mame->exit_pending)
	{
		init_resource_tracking();
		add_free_resources_callback(timer_free);
		add_free_resources_callback(state_save_free);

		/* use setjmp/longjmp for deep error recovery */
		mame->fatal_error_jmpbuf_valid = TRUE;
		error = setjmp(mame->fatal_error_jmpbuf);
		if (error == 0)
		{
			int settingsloaded;

			/* move to the init phase */
			mame->current_phase = MAME_PHASE_INIT;

			/* start tracking resources for real */
			begin_resource_tracking();

			/* if we have a logfile, set up the callback */
			mame->logerror_callback_list = NULL;
			if (options.logfile)
				add_logerror_callback(machine, logfile_callback);

			/* then finish setting up our local machine */
			init_machine(machine);

			/* load the configuration settings and NVRAM */
			settingsloaded = config_load_settings();
			nvram_load();

			/* display the startup screens */
			ui_display_startup_screens(!settingsloaded && !options.skip_disclaimer, !options.skip_warnings, !options.skip_gameinfo);

			/* ensure we don't show the opening screens on a reset */
			options.skip_disclaimer = options.skip_warnings = options.skip_gameinfo = TRUE;

			/* start resource tracking; note that soft_reset assumes it can */
			/* call end_resource_tracking followed by begin_resource_tracking */
			/* to clear out resources allocated between resets */
			begin_resource_tracking();

			/* perform a soft reset -- this takes us to the running phase */
			soft_reset(0);

			/* run the CPUs until a reset or exit */
			mame->hard_reset_pending = FALSE;
			while ((!mame->hard_reset_pending && !mame->exit_pending) || mame->saveload_pending_file != NULL)
			{
				profiler_mark(PROFILER_EXTRA);

				/* execute CPUs if not paused */
				if (!mame->paused)
					cpuexec_timeslice();

				/* otherwise, just pump video updates through */
				else
					video_frame_update();

				/* handle save/load */
				if (mame->saveload_schedule_callback)
					(*mame->saveload_schedule_callback)(machine);

				profiler_mark(PROFILER_END);
			}

			/* and out via the exit phase */
			mame->current_phase = MAME_PHASE_EXIT;

			/* stop tracking resources at this level */
			end_resource_tracking();

			/* save the NVRAM and configuration */
			nvram_save();
			config_save_settings();
		}
		mame->fatal_error_jmpbuf_valid = FALSE;

		/* call all exit callbacks registered */
		for (cb = mame->exit_callback_list; cb; cb = cb->next)
			(*cb->func.exit)(machine);

		/* close all inner resource tracking */
		exit_resource_tracking();

		/* free our callback lists */
		free_callback_list(&mame->exit_callback_list);
		free_callback_list(&mame->reset_callback_list);
		free_callback_list(&mame->pause_callback_list);
	}

	/* destroy the machine */
	destroy_machine(machine);

	/* return an error */
	return error;
}