Пример #1
0
int PlayerCharacter::checkLevelUp(bool display)
{
  int levelReached = 0;
  int exp = getAttribute("exp").max;

  while (exp > expForLevel())
  {
    getAttribute("level").max++;
    reset_attribute(getAttribute("level"));
    levelReached = getAttribute("level").max;
  }

  if (levelReached > 0)
  {
    setLevel(levelReached, display);
  }

  return levelReached;
}
Пример #2
0
int CharacterComponent::getExpNeeded(size_t skill) const
{
    int level = levelForExp(getExperience(skill));
    return CharacterComponent::expForLevel(level + 1) - expForLevel(level);
}
Пример #3
0
int PlayerCharacter::toNextLevel()
{
  return expForLevel() - getAttribute("exp").max;
}