// Expose Callback static void ExposeCB(Widget w, XtPointer, XtPointer call_data) { // Set size Arg arglist[10]; int a = 0; XtSetArg(arglist[a], XtNwidth, thebox->size(X)); a++; XtSetArg(arglist[a], XtNheight, thebox->size(Y)); a++; XtSetValues(w, arglist, a); // Get region XExposeEvent* event = (XExposeEvent *)call_data; BoxPoint expose_origin = BoxPoint(event->x, event->y); BoxSize expose_space = BoxSize(event->width, event->height); BoxRegion exposed(expose_origin, expose_space); redraw(w, BoxRegion(BoxPoint(0,0), thebox->size()), exposed); }
gboolean TopView::motion(GdkEventMotion *em) { bool ret= false; if (em->state & GDK_BUTTON2_MASK) { eye-= osg::Vec3(getMouseWorldDX(),getMouseWorldDY(),0.0f); exposed(); ret= true; } if (em->state & (GDK_BUTTON1_MASK | GDK_BUTTON2_MASK | GDK_BUTTON3_MASK)) ret= mouseAdapter->onDrag(em->state); else ret= mouseAdapter->onMove(em->state); if (ret) return true; else return OSG_realizer::motion(em); }
bool window::dispatch_event ( XEvent& evt ) { switch ( evt.type ) { case Expose: exposed(); break; case ButtonPress: if ( evt.xbutton.button & Button2 ) on_right_button_down ( evt.xbutton.x, evt.xbutton.y ); else if ( evt.xbutton.button & Button1 ) on_left_button_down ( evt.xbutton.x, evt.xbutton.y ); break; case ButtonRelease: if ( evt.xbutton.button & Button2 ) on_right_button_up ( evt.xbutton.x, evt.xbutton.y ); else if ( evt.xbutton.button & Button1 ) on_left_button_up ( evt.xbutton.x, evt.xbutton.y ); break; case EnterNotify: on_mouse_enter ( evt.xcrossing.x, evt.xcrossing.y ); break; case LeaveNotify: on_mouse_exit ( evt.xcrossing.x, evt.xcrossing.y ); break; case MotionNotify: on_mouse_move ( evt.xmotion.x, evt.xmotion.y ); break; case FocusIn: on_got_focus(); break; case FocusOut: on_lost_focus(); break; case KeyPress: case KeyRelease: { character cp; KeySym keysym; XComposeStatus status; int count = XLookupString ( &evt.xkey, cp.text, character::MAX_CHAR_TEXT, &keysym, &status ); cp.text[count] = 0; if ( evt.type == KeyPress ) on_key_press ( cp ); else on_key_release ( cp ); } break; case MapNotify: state = WINDOW_SHOWN; shown(); break; case UnmapNotify: state = WINDOW_HIDDEN; hidden(); break; case ConfigureNotify: //XClearWindow ( env, hwnd ); //XFlush ( env ); position_changed(); break; case ClientMessage: { if ( atomDelete == (Atom)evt.xclient.data.l[0] ) destroy(); break; } } return true; }
void window::refresh () { XClearWindow ( env, hwnd ); XFlush ( env ); exposed(); }
const SUCCESS Events::handleEvent(const SDL_Event * const Event) { switch(Event->type) { //newline brackets implemented since this is a lot of nesting case SDL_WINDOWEVENT: ///Some sort of input or output gained or lost { const Uint8 &winID = Event->window.windowID; switch(Event->window.event) { case SDL_WINDOWEVENT_ENTER: ///Mouse message handling gained or lost return mouseEnter(winID); case SDL_WINDOWEVENT_LEAVE: ///General input message handling gained or lost return mouseLeave(winID); case SDL_WINDOWEVENT_MINIMIZED: ///Output to the screen at all gained or lost return minimized(winID); case SDL_WINDOWEVENT_RESTORED: return restored(winID); case SDL_WINDOWEVENT_MAXIMIZED: return maximized(winID); case SDL_WINDOWEVENT_SHOWN: return shown(winID); case SDL_WINDOWEVENT_HIDDEN: return hidden(winID); case SDL_WINDOWEVENT_EXPOSED: return exposed(winID); case SDL_WINDOWEVENT_FOCUS_GAINED: return keyboardFocusGain(winID); case SDL_WINDOWEVENT_FOCUS_LOST: return keyboardFocusLost(winID); case SDL_WINDOWEVENT_SIZE_CHANGED: return changeSize(winID); case SDL_WINDOWEVENT_RESIZED: return resized(winID, Dimensions<int>(Event->window.data1, Event->window.data2)); case SDL_WINDOWEVENT_MOVED: return moved(winID, Point<int>(Event->window.data1, Event->window.data2)); case SDL_WINDOWEVENT_CLOSE: return windowExited(winID); default: ///For some reason there is an unknown window event return FAILED; } break; } case SDL_KEYDOWN: { if(Event->key.repeat) { return keyHeld(Event->key.windowID, Event->key.keysym); } else { return keyPressed(Event->key.windowID, Event->key.keysym); } break; } case SDL_KEYUP: return keyReleased(Event->key.windowID, Event->key.keysym); case SDL_TEXTINPUT: return textInput(Event->text.windowID, Event->text.text); case SDL_TEXTEDITING: return textEdit(Event->edit.windowID, Event->edit.text, Event->edit.start, Event->edit.length); case SDL_MOUSEMOTION: return mouseMove(Event->motion.windowID, Event->motion.which, Delta<Point<int> >(Point<int>(Event->motion.xrel, Event->motion.yrel), Point<int>(Event->motion.x, Event->motion.y)), bitset<N_MOUSE_BUTTONS>(Event->motion.state)); case SDL_MOUSEBUTTONDOWN: return mouseButtonPressed(Event->button.windowID, Event->button.which, Event->button.button, Event->button.clicks, Point<int>(Event->button.x, Event->button.y)); case SDL_MOUSEBUTTONUP: return mouseButtonReleased(Event->button.windowID, Event->button.which, Event->button.button, Event->button.clicks, Point<int>(Event->button.x, Event->button.y)); case SDL_MOUSEWHEEL: return mouseWheel(Event->wheel.windowID, Event->wheel.which, Point<int>(Event->wheel.x, Event->wheel.y)); case SDL_JOYAXISMOTION: return joyAxis(Event->jaxis.which, Event->jaxis.axis, Event->jaxis.value); case SDL_JOYBUTTONDOWN: return joyButtonPressed(Event->jbutton.which, Event->jbutton.button); case SDL_JOYBUTTONUP: return joyButtonReleased(Event->jbutton.which, Event->jbutton.button); case SDL_JOYHATMOTION: return joyHatChange(Event->jhat.which, Event->jhat.hat, Event->jhat.value); case SDL_JOYBALLMOTION: return joyBallMove(Event->jball.which, Event->jball.ball, Point<int>(Event->jball.xrel, Event->jball.yrel)); case SDL_DROPFILE: { const SUCCESS ret = droppedFile(Event->drop.file); SDL_free(Event->drop.file); return ret; } case SDL_SYSWMEVENT: return unhandledSystemEvent(Event->syswm.msg); case SDL_QUIT: return appExited(); case SDL_USEREVENT: default: { return userEvent(Event->user.windowID, Event->user.code, Event->user.data1, Event->user.data2); } } return FAILED; }