Пример #1
0
static void tonemap(NodeTonemap* ntm, CompBuf* dst, CompBuf* src)
{
	int x, y;
	float dr, dg, db, al, igm = (ntm->gamma==0.f) ? 1 : (1.f / ntm->gamma);
	float auto_key, Lav, Cav[3] = {0, 0, 0};

	al = avgLogLum(src, &auto_key, &Lav, Cav);
	al = (al == 0.f) ? 0.f : (ntm->key / al);

	if (ntm->type == 1) {
		// Reinhard/Devlin photoreceptor
		const float f = exp((double)-ntm->f);
		const float m = (ntm->m > 0.f) ? ntm->m : (0.3f + 0.7f*pow((double)auto_key, 1.4));
		const float ic = 1.f - ntm->c, ia = 1.f - ntm->a;
		if (ntm->m == 0.f) printf("tonemap node, M: %g\n", m); 
		for (y=0; y<src->y; ++y) {
			fRGB* sp = (fRGB*)&src->rect[y*src->x*src->type];
			fRGB* dp = (fRGB*)&dst->rect[y*src->x*src->type];
			for (x=0; x<src->x; ++x) {
				const float L = 0.212671f*sp[x][0] + 0.71516f*sp[x][1] + 0.072169f*sp[x][2];
				float I_l = sp[x][0] + ic*(L - sp[x][0]);
				float I_g = Cav[0] + ic*(Lav - Cav[0]);
				float I_a = I_l + ia*(I_g - I_l);
				dp[x][0] /= (dp[x][0] + pow((double)f*I_a, (double)m));
				I_l = sp[x][1] + ic*(L - sp[x][1]);
				I_g = Cav[1] + ic*(Lav - Cav[1]);
				I_a = I_l + ia*(I_g - I_l);
				dp[x][1] /= (dp[x][1] + pow((double)f*I_a,(double)m));
				I_l = sp[x][2] + ic*(L - sp[x][2]);
				I_g = Cav[2] + ic*(Lav - Cav[2]);
				I_a = I_l + ia*(I_g - I_l);
				dp[x][2] /= (dp[x][2] + pow((double)f*I_a, (double)m));
			}
		}
		return;
	}

	// Reinhard simple photographic tm (simplest, not using whitepoint var)
	for (y=0; y<src->y; y++) {
		fRGB* sp = (fRGB*)&src->rect[y*src->x*src->type];
		fRGB* dp = (fRGB*)&dst->rect[y*src->x*src->type];
		for (x=0; x<src->x; x++) {
			fRGB_copy(dp[x], sp[x]);
			fRGB_mult(dp[x], al);
			dr = dp[x][0] + ntm->offset;
			dg = dp[x][1] + ntm->offset;
			db = dp[x][2] + ntm->offset;
			dp[x][0] /= ((dr == 0.f) ? 1.f : dr);
			dp[x][1] /= ((dg == 0.f) ? 1.f : dg);
			dp[x][2] /= ((db == 0.f) ? 1.f : db);
			if (igm != 0.f) {
				dp[x][0] = pow((double)MAX2(dp[x][0], 0.), igm);
				dp[x][1] = pow((double)MAX2(dp[x][1], 0.), igm);
				dp[x][2] = pow((double)MAX2(dp[x][2], 0.), igm);
			}
		}
	}
}
Пример #2
0
// mix two images, src buffer does not have to be same size,
static void mixImages(CompBuf *dst, CompBuf *src, float mix)
{
	int x, y;
	fRGB c1, c2, *dcolp, *scolp;
	const float mf = 2.f - 2.f*fabsf(mix - 0.5f);
	if ((dst->x == src->x) && (dst->y == src->y)) {
		for (y=0; y<dst->y; y++) {
			dcolp = (fRGB*)&dst->rect[y*dst->x*dst->type];
			scolp = (fRGB*)&src->rect[y*dst->x*dst->type];
			for (x=0; x<dst->x; x++) {
				fRGB_copy(c1, dcolp[x]);
				fRGB_copy(c2, scolp[x]);
				c1[0] += mix*(c2[0] - c1[0]);
				c1[1] += mix*(c2[1] - c1[1]);
				c1[2] += mix*(c2[2] - c1[2]);
				if (c1[0] < 0.f) c1[0] = 0.f;
				if (c1[1] < 0.f) c1[1] = 0.f;
				if (c1[2] < 0.f) c1[2] = 0.f;
				fRGB_mult(c1, mf);
				fRGB_copy(dcolp[x], c1);
			}
		}
	}
	else {
		float xr = src->x / (float)dst->x;
		float yr = src->y / (float)dst->y;
		for (y=0; y<dst->y; y++) {
			dcolp = (fRGB*)&dst->rect[y*dst->x*dst->type];
			for (x=0; x<dst->x; x++) {
				fRGB_copy(c1, dcolp[x]);
				qd_getPixelLerp(src, (x + 0.5f)*xr - 0.5f, (y + 0.5f)*yr - 0.5f, c2);
				c1[0] += mix*(c2[0] - c1[0]);
				c1[1] += mix*(c2[1] - c1[1]);
				c1[2] += mix*(c2[2] - c1[2]);
				if (c1[0] < 0.f) c1[0] = 0.f;
				if (c1[1] < 0.f) c1[1] = 0.f;
				if (c1[2] < 0.f) c1[2] = 0.f;
				fRGB_mult(c1, mf);
				fRGB_copy(dcolp[x], c1);
			}
		}
	}
}