Пример #1
0
int draw_cell(struct font *font, struct cell *c, int x, int y) {
	struct glyph *glyph;
	uint32_t *bitmap;
	int i;

	if (!font || !c) {
		return 1;
	}

	if (c->ch >= font->count) {
		glyph = font->def_glyph;
	}
	else {
		glyph = font->glyph[c->ch];

		if (!glyph) {
			glyph = font->def_glyph;
			if (!glyph) {
				return 1;
			}
		}
	}

	// construct bitmap
	bitmap = malloc(sizeof(uint32_t) * glyph->w * glyph->h);
	for (i = 0; i < glyph->w * glyph->h; i++) {
		bitmap[i] = (glyph->value[i]) ? c->fg : c->bg;
	}

	// blit onto framebuffer
	fb_blit(fb, bitmap, x, y, glyph->w, glyph->h);
	free(bitmap);

	return 0;
}
Пример #2
0
void
gfx_glyph_draw(FB_Surface *sfc, FB_Surface *font, int x, int y, unsigned char c) {
	int w = font->width / 95, h = font->height;
	FB_Rectangle d = { x, y, w, h };
	FB_Rectangle s = { x, 0, w, h };

	if (c > 32) {
		s.x = (c - 32) * w;
		fb_blit(font, &s, sfc, &d, 0);
	}
}
Пример #3
0
bool_t fb_putcode(struct fb * fb, u32_t code, u32_t fc, u32_t bc, u32_t x, u32_t y)
{
	struct surface_t * face;
	bool_t ret;

	face = surface_alloc_from_gimage(lookup_console_font_face(code, fc, bc));
	if(!face)
		return FALSE;

	ret = fb_blit(fb, face, x, y, face->w, face->h, 0, 0);
	surface_free(face);

	return ret;
}
Пример #4
0
/*
 * scroll up
 */
static bool_t fbcon_scrollup(struct console * console)
{
	struct fb_console_info * info = console->priv;
	struct fbcon_cell * p, * q;
	s32_t m, l;
	s32_t i;

	l = info->w;
	m = info->clen - l;
	p = &(info->cell[0]);
	q = &(info->cell[l]);

	for(i = 0; i < m; i++)
	{
		p->cp = q->cp;
		p->fc = q->fc;
		p->bc = q->bc;

		p++;
		q++;
	}

	while( (l--) > 0 )
	{
		p->cp = UNICODE_SPACE;
		p->fc = info->fc;
		p->bc = info->bc;

		p++;
	}

	fb_blit(info->fb, &info->fb->info->surface, 0, 0, (info->w * info->fw), ((info->h - 1) * info->fh), 0, info->fh);
	fb_fill_rect(info->fb, info->bc, 0, ((info->h - 1) * info->fh), (info->w * info->fw), info->fh);
	fbcon_gotoxy(console, info->x, info->y - 1);

	return TRUE;
}