Пример #1
0
struct pipe_context *
fd_context_init(struct fd_context *ctx, struct pipe_screen *pscreen,
		const uint8_t *primtypes, void *priv)
{
	struct fd_screen *screen = fd_screen(pscreen);
	struct pipe_context *pctx;
	int i;

	ctx->screen = screen;

	ctx->primtypes = primtypes;
	ctx->primtype_mask = 0;
	for (i = 0; i < PIPE_PRIM_MAX; i++)
		if (primtypes[i])
			ctx->primtype_mask |= (1 << i);

	/* need some sane default in case state tracker doesn't
	 * set some state:
	 */
	ctx->sample_mask = 0xffff;

	pctx = &ctx->base;
	pctx->screen = pscreen;
	pctx->priv = priv;
	pctx->flush = fd_context_flush;

	for (i = 0; i < ARRAY_SIZE(ctx->rings); i++) {
		ctx->rings[i] = fd_ringbuffer_new(screen->pipe, 0x100000);
		if (!ctx->rings[i])
			goto fail;
	}

	fd_context_next_rb(pctx);
	fd_reset_wfi(ctx);

	util_dynarray_init(&ctx->draw_patches);

	util_slab_create(&ctx->transfer_pool, sizeof(struct pipe_transfer),
			16, UTIL_SLAB_SINGLETHREADED);

	fd_draw_init(pctx);
	fd_resource_context_init(pctx);
	fd_query_context_init(pctx);
	fd_texture_init(pctx);
	fd_state_init(pctx);

	ctx->blitter = util_blitter_create(pctx);
	if (!ctx->blitter)
		goto fail;

	ctx->primconvert = util_primconvert_create(pctx, ctx->primtype_mask);
	if (!ctx->primconvert)
		goto fail;

	return pctx;

fail:
	pctx->destroy(pctx);
	return NULL;
}
Пример #2
0
struct pipe_context *
fd_context_create(struct pipe_screen *pscreen, void *priv)
{
	struct fd_screen *screen = fd_screen(pscreen);
	struct fd_context *ctx = CALLOC_STRUCT(fd_context);
	struct pipe_context *pctx;

	if (!ctx)
		return NULL;

	DBG("");

	ctx->screen = screen;

	ctx->ring = fd_ringbuffer_new(screen->pipe, 0x100000);
	ctx->draw_start = fd_ringmarker_new(ctx->ring);
	ctx->draw_end = fd_ringmarker_new(ctx->ring);

	pctx = &ctx->base;
	pctx->screen = pscreen;
	pctx->priv = priv;
	pctx->flush = fd_context_flush;
	pctx->destroy = fd_context_destroy;

	util_slab_create(&ctx->transfer_pool, sizeof(struct pipe_transfer),
			16, UTIL_SLAB_SINGLETHREADED);

	fd_vbo_init(pctx);
	fd_blend_init(pctx);
	fd_rasterizer_init(pctx);
	fd_zsa_init(pctx);
	fd_state_init(pctx);
	fd_resource_context_init(pctx);
	fd_clear_init(pctx);
	fd_prog_init(pctx);
	fd_texture_init(pctx);

	ctx->blitter = util_blitter_create(pctx);
	if (!ctx->blitter) {
		fd_context_destroy(pctx);
		return NULL;
	}

	/* construct vertex state used for solid ops (clear, and gmem<->mem) */
	ctx->solid_vertexbuf = create_solid_vertexbuf(pctx);

	fd_state_emit_setup(pctx);

	return pctx;
}
Пример #3
0
struct pipe_context *
fd_context_init(struct fd_context *ctx,
		struct pipe_screen *pscreen, void *priv)
{
	struct fd_screen *screen = fd_screen(pscreen);
	struct pipe_context *pctx;

	ctx->screen = screen;

	/* need some sane default in case state tracker doesn't
	 * set some state:
	 */
	ctx->sample_mask = 0xffff;

	pctx = &ctx->base;
	pctx->screen = pscreen;
	pctx->priv = priv;
	pctx->flush = fd_context_flush;

	ctx->ring = fd_ringbuffer_new(screen->pipe, 0x100000);
	if (!ctx->ring)
		goto fail;

	ctx->draw_start = fd_ringmarker_new(ctx->ring);
	ctx->draw_end = fd_ringmarker_new(ctx->ring);

	util_slab_create(&ctx->transfer_pool, sizeof(struct pipe_transfer),
			16, UTIL_SLAB_SINGLETHREADED);

	fd_draw_init(pctx);
	fd_resource_context_init(pctx);
	fd_texture_init(pctx);
	fd_state_init(pctx);

	ctx->blitter = util_blitter_create(pctx);
	if (!ctx->blitter)
		goto fail;


	return pctx;

fail:
	pctx->destroy(pctx);
	return NULL;
}